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McSpuds

Editing Spawn Locations

3 posts in this topic

When I was moving the spawn locations and trader safe zones on Tanoa, I simply loaded the mission file in the editor by placing the mission folder in mydocuments/etc.../mpmissions/

Then I could simple edit the markers from there and then save.

 

I am now working on Esseker and I can not get the 3Den editor to show the marker locations on the map at all...  I go back to Tanoa, and I can see them...

 

What is the difference, and what can I do to view those markers?

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Wrong section!

You can't use editor any more to place spawn zones. Either insert them manually in mission.sqm or use the Eden plugin.

Eden plugin would be the easiest. Place an ellipse on the map, change the icon type and size and you're done.

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You can edit the mission.sqm by first unpacking the pbo then putting the unpacked folder into documents\arma3-otherprofiles\name\missions if that dont work try putting it in steam\steamapps\common\arma3\missions but after that is done do the same with a  mission.sqm that already has safezones and such, it dont matter if its on another map. then you open your game click editor then find the map that you need. DONT click continue to go into the editor, you want to press ctrl+o and that will open the 2d editor. after that select a safezone/concretemixer/spawn and the player markers that are in purple and put them near each other. select them and copy paste. Then goto open and start editing it on the prefered map. this is a link of a video that showed me. just remember to edit the sqm to include the play=cdg like they did in the video otherwise there wont be any slots on your server. 

 

Edited by Krampus_

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