[RG] Salutesh 261 Report post Posted July 18, 2016 (edited) This is a gameplay mechanics preview for a customized mission system for the Arma 3 Exile Mod in combination with DMS (Dynamic Mission System). Mission Information: Map: Tanoa Location: Fortress Ruins near Lijinhaven DMS Mission: The Fortress (Static) by Steve aka Salutesh (WIP) Includes much love to the AI enviroment: - Static NPC group spawns with ai behavior, waypoints and formations. - Patrol group that move in a cycle around in the fortress area. - Static guns spawns. - Helicopter reinfocements. If you are interested to help me out with this project please feel free to contact me. I hope @eraser1 and @second_coming are interrested in this because its based on DMS but also full stand-alone . Edited August 23, 2016 by [RG] Salutesh 7 Share this post Link to post Share on other sites
[RG] Salutesh 261 Report post Posted August 17, 2016 Big Update! See first post. Share this post Link to post Share on other sites
C][G GhostTown™ 190 Report post Posted August 17, 2016 (edited) Dude that's badass! That looks freaking amazing! I have watched that like 3x now, and the cool thing is that it would go with a theme I am doing on my server, I would reskin the AI and stuff but would fit in so well! Anything I can do to help please let me know! Edited August 18, 2016 by C][G GhostTown™ 1 Share this post Link to post Share on other sites
[RG] Salutesh 261 Report post Posted August 19, 2016 (edited) On 17.8.2016 at 1:59 AM, C][G GhostTown™ said: Dude that's badass! That looks freaking amazing! I have watched that like 3x now, and the cool thing is that it would go with a theme I am doing on my server, I would reskin the AI and stuff but would fit in so well! Anything I can do to help please let me know! Glad you like it! I am looking for someone that is acually better then me in server side scripting. Its already a server sided addon but it is very dirty code i guess because i am still not a pro in coding and still learning. Edited August 19, 2016 by [RG] Salutesh Share this post Link to post Share on other sites
[_ZEN_] STENCH 33 Report post Posted August 19, 2016 Very Cool 1 Share this post Link to post Share on other sites
Steelius 48 Report post Posted August 20, 2016 I was working on something like this, but simpler and wouldn't require additional mods 1 Share this post Link to post Share on other sites
[RG] Salutesh 261 Report post Posted August 20, 2016 (edited) 2 hours ago, Steelius said: I was working on something like this, but simpler and wouldn't require additional mods My system is already runing stand-alown but uses Exile Toas notifications and it is using DMS for the ai spawn and the mission marker. But it could also work full stand-alown. There are no mods required expect Exile itself. The rest are just addons. What do you mean with simpler? Edited August 20, 2016 by [RG] Salutesh Share this post Link to post Share on other sites
Tobias Solem 559 Report post Posted August 20, 2016 This is exactly the type of mission system I've been looking for for Exile. This is really cool. I'm impressed. 1 Share this post Link to post Share on other sites
Shix 379 Report post Posted August 23, 2016 (edited) I'm not a grammar nazi or anything but the way you spelt "stand-alown" is bugging the shit out of me Edited August 23, 2016 by Shix 1 Share this post Link to post Share on other sites
AcornnutZ 8 Report post Posted August 23, 2016 @[RG] Salutesh This is awesome work!! Any chance we can get a tutorial after it's complete on how you created this? I would love to contribute and help create other mission. 1 Share this post Link to post Share on other sites