GeekGamer 2 Report post Posted June 12, 2016 (edited) Hy guys, I'm going to build a brand new Esseker server, I'm using a old mission file from my last Esseker Server but I've got that issue: My vehicles and aircraft Trade is working 100% but the Hardware, spec ops, armory and food trade does not have any itens to trade! I'm sorry About my bad english, I still learning it! There is my Config.cpp Spoiler /** * config * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ class CfgClans { /* Defines the amount of pop tabs needed to register a new clan Default: 20,000 */ registrationFee = 20000; /* A list of all characters allowed in a clan *name* */ clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 -!"; }; class Exile_AbstractCraftingRecipe { name = ""; pictureItem = ""; returnedItems[] = {}; components[] = {}; // Required components tools[] = {}; // Required tools (matches, gas cooker etc.) requiredInteractionModelGroup = ""; // See CfgInteractionModels requiresOcean = 0; // isSurfaceWater test requiresFire = 0; // inflamed object nearby }; class CfgCraftingRecipes { class CookBBQSandwich: Exile_AbstractCraftingRecipe { name = "Cook BBQ Sandwich"; pictureItem = "Exile_Item_BBQSandwich_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_BBQSandwich_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_BBQSandwich"} }; }; class CookCatFood: Exile_AbstractCraftingRecipe { name = "Cook Cat Food"; pictureItem = "Exile_Item_CatFood_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_CatFood_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_CatFood"} }; }; class CookChristmasTinner: Exile_AbstractCraftingRecipe { name = "Cook Christmas Tinner"; pictureItem = "Exile_Item_ChristmasTinner_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_ChristmasTinner_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_ChristmasTinner"} }; }; class CookCoffee: Exile_AbstractCraftingRecipe { name = "Brew Coffee"; pictureItem = "Exile_Item_PlasticBottleCoffee"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_PlasticBottleCoffee"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_PlasticBottleFreshWater"}, {1, "Exile_Item_InstantCoffee"} }; }; class CookDogFood: Exile_AbstractCraftingRecipe { name = "Cook Dog Food"; pictureItem = "Exile_Item_DogFood_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_DogFood_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_DogFood"} }; }; class CookGloriousKnakworst: Exile_AbstractCraftingRecipe { name = "Cook Glorious Knakworst"; pictureItem = "Exile_Item_GloriousKnakworst_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_GloriousKnakworst_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_GloriousKnakworst"} }; }; class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe { name = "Cook Dirty Water"; pictureItem = "Exile_Item_PlasticBottleFreshWater"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_PlasticBottleFreshWater"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_PlasticBottleDirtyWater"} }; }; class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe { name = "Cook Salt Water"; pictureItem = "Exile_Item_PlasticBottleFreshWater"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_PlasticBottleFreshWater"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_PlasticBottleSaltWater"} }; }; class CookSausageGravy: Exile_AbstractCraftingRecipe { name = "Cook Sausage Gravy"; pictureItem = "Exile_Item_SausageGravy_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_SausageGravy_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_SausageGravy"} }; }; class CookSurstromming: Exile_AbstractCraftingRecipe { name = "Cook Surströmming"; pictureItem = "Exile_Item_Surstromming_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_Surstromming_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_Surstromming"} }; }; class CraftBushKitGreen: Exile_AbstractCraftingRecipe { name = "Craft a Bush Kit (Green)"; pictureItem = "Exile_Item_BushKit_Green"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_BushKit_Green"} }; components[] = { {10, "Exile_Item_Leaves"}, {5, "Exile_Item_WoodSticks"}, {1, "Exile_Item_Rope"} }; }; class CraftFirePlace: Exile_AbstractCraftingRecipe { name = "Craft Fire Place"; pictureItem = "Exile_Item_CampFireKit"; returnedItems[] = { {1, "Exile_Item_CampFireKit"} }; components[] = { {2, "Exile_Item_WoodLog"} }; }; class CraftFloodLight: Exile_AbstractCraftingRecipe { name = "Craft Flood Light"; pictureItem = "Exile_Item_FloodLightKit"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_FloodLightKit"} }; components[] = { {1, "Exile_Item_MetalPole"}, {1, "Exile_Item_LightBulb"}, {1, "Exile_Item_ExtensionCord"} }; }; class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe { name = "Craft Fortification Upgrade"; pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT requiresFire = 1; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_FortificationUpgrade"} }; components[] = { {2, "Exile_Item_MetalPole"}, {4, "Exile_Item_MetalBoard"} }; tools[] = {"Exile_Item_Grinder"}; }; class CraftMetalBoard: Exile_AbstractCraftingRecipe { name = "Craft Metal Board"; pictureItem = "Exile_Item_MetalBoard"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_MetalBoard"} }; components[] = { {2, "Exile_Item_JunkMetal"} }; tools[] = {"Exile_Item_Grinder"}; }; class CraftMetalHedgehog: Exile_AbstractCraftingRecipe { name = "Craft Metal Hedgehog"; pictureItem = "Exile_Item_MetalHedgehogKit"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_MetalHedgehogKit"} }; components[] = { {4, "Exile_Item_MetalPole"} }; tools[] = {"Exile_Item_Grinder"}; }; class CraftMetalPole: Exile_AbstractCraftingRecipe { name = "Craft Metal Pole"; pictureItem = "Exile_Item_MetalPole"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_MetalPole"} }; components[] = { {4, "Exile_Item_JunkMetal"} }; tools[] = {"Exile_Item_Grinder"}; }; class CraftPortableGenerator: Exile_AbstractCraftingRecipe { name = "Craft Portable Generator"; pictureItem = "Exile_Item_PortableGeneratorKit"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_PortableGeneratorKit"} }; components[] = { {4, "Exile_Item_MetalBoard"}, {1, "Exile_Item_FuelCanisterFull"}, {1, "Exile_Item_ExtensionCord"} }; }; class CraftStorageCrate: Exile_AbstractCraftingRecipe { name = "Craft Storage Crate"; pictureItem = "Exile_Item_StorageCrateKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_StorageCrateKit"} }; components[] = { {5, "Exile_Item_WoodPlank"} }; }; class CraftWaterBarrel: Exile_AbstractCraftingRecipe { name = "Craft Water Barrel"; pictureItem = "Exile_Item_WaterBarrelKit"; requiredInteractionModelGroup = "WorkBench"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_WaterBarrelKit"} }; components[] = { {20, "Exile_Item_PlasticBottleEmpty"} }; }; class CraftWoodDoorWay: Exile_AbstractCraftingRecipe { name = "Craft Wood Doorway"; pictureItem = "Exile_Item_WoodDoorwayKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodDoorwayKit"} }; components[] = { {6, "Exile_Item_WoodPlank"} }; }; /* class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe { name = "Craft Wood Draw-Bridge"; pictureItem = "Exile_Item_WoodDrawBridgeKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodDrawBridgeKit"} }; components[] = { {4, "Exile_Item_WoodPlank"}, {2, "Exile_Item_Rope"} }; }; */ class CraftWoodFloor: Exile_AbstractCraftingRecipe { name = "Craft Wood Floor"; pictureItem = "Exile_Item_WoodFloorKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodFloorKit"} }; components[] = { {4, "Exile_Item_WoodPlank"} }; }; class CraftWoodFloorPort: Exile_AbstractCraftingRecipe { name = "Craft Wood Floor Port"; pictureItem = "Exile_Item_WoodFloorPortKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodFloorPortKit"} }; components[] = { {6, "Exile_Item_WoodPlank"} }; }; class CraftWoodGate: Exile_AbstractCraftingRecipe { name = "Craft Wood Gate"; pictureItem = "Exile_Item_WoodGateKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodGateKit"} }; components[] = { {8, "Exile_Item_WoodPlank"} }; }; class CraftWoodPlank: Exile_AbstractCraftingRecipe { name = "Craft Wood Plank"; pictureItem = "Exile_Item_WoodPlank"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodPlank"} }; components[] = { {2, "Exile_Item_WoodLog"} }; tools[] = {"Exile_Item_Handsaw"}; }; class CraftWoodStairs: Exile_AbstractCraftingRecipe { name = "Craft Wood Stairs"; pictureItem = "Exile_Item_WoodStairsKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodStairsKit"} }; components[] = { {6, "Exile_Item_WoodPlank"} }; }; class CraftWoodSupport: Exile_AbstractCraftingRecipe { name = "Craft Wood Support"; pictureItem = "Exile_Item_WoodSupportKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodSupportKit"} }; components[] = { {6, "Exile_Item_WoodPlank"} }; }; class CraftWoodWall: Exile_AbstractCraftingRecipe { name = "Craft Wood Wall"; pictureItem = "Exile_Item_WoodWallKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodWallKit"} }; components[] = { {4, "Exile_Item_WoodPlank"} }; }; class CraftWoodWallHalf: Exile_AbstractCraftingRecipe { name = "Craft 1/2 Wood Wall"; pictureItem = "Exile_Item_WoodWallHalfKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodWallHalfKit"} }; components[] = { {2, "Exile_Item_WoodPlank"} }; }; class CraftWoodWindow: Exile_AbstractCraftingRecipe { name = "Craft Wood Window"; pictureItem = "Exile_Item_WoodWindowKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodWindowKit"} }; components[] = { {6, "Exile_Item_WoodPlank"} }; }; class CraftWorkBench: Exile_AbstractCraftingRecipe { name = "Craft Work Bench"; pictureItem = "Exile_Item_WorkBenchKit"; returnedItems[] = { {1, "Exile_Item_WorkBenchKit"} }; components[] = { {4, "Exile_Item_WoodLog"} }; }; class EmptyFuelCanister: Exile_AbstractCraftingRecipe { name = "Empty Fuel Canister"; pictureItem = "Exile_Item_FuelCanisterEmpty"; returnedItems[] = { {1, "Exile_Item_FuelCanisterEmpty"} }; components[] = { {1, "Exile_Item_FuelCanisterFull"} }; }; class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe { name = "Empty Dirty Water"; pictureItem = "Exile_Item_PlasticBottleEmpty"; returnedItems[] = { {1, "Exile_Item_PlasticBottleEmpty"} }; components[] = { {1, "Exile_Item_PlasticBottleDirtyWater"} }; }; class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe { name = "Empty Salt Water"; pictureItem = "Exile_Item_PlasticBottleEmpty"; returnedItems[] = { {1, "Exile_Item_PlasticBottleEmpty"} }; components[] = { {1, "Exile_Item_PlasticBottleSaltWater"} }; }; class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe { name = "Fill Dirty Water"; pictureItem = "Exile_Item_PlasticBottleDirtyWater"; requiredInteractionModelGroup = "WaterSource"; returnedItems[] = { {1, "Exile_Item_PlasticBottleDirtyWater"} }; components[] = { {1, "Exile_Item_PlasticBottleEmpty"} }; }; class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe { name = "Fill Fresh Water"; pictureItem = "Exile_Item_PlasticBottleFreshWater"; requiredInteractionModelGroup = "CleanWaterSource"; returnedItems[] = { {1, "Exile_Item_PlasticBottleFreshWater"} }; components[] = { {1, "Exile_Item_PlasticBottleEmpty"} }; }; class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe { name = "Fill Salt Water"; pictureItem = "Exile_Item_PlasticBottleSaltWater"; requiresOcean = 1; returnedItems[] = { {1, "Exile_Item_PlasticBottleSaltWater"} }; components[] = { {1, "Exile_Item_PlasticBottleEmpty"} }; }; class FillFuelCanister: Exile_AbstractCraftingRecipe { name = "Fill Fuel Canister"; pictureItem = "Exile_Item_FuelCanisterFull"; requiredInteractionModelGroup = "FuelSource"; returnedItems[] = { {1, "Exile_Item_FuelCanisterFull"} }; components[] = { {1, "Exile_Item_FuelCanisterEmpty"} }; }; class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe { name = "Upgrade to Wood Door"; pictureItem = "Exile_Item_WoodDoorKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodDoorKit"} }; components[] = { {1, "Exile_Item_WoodDoorwayKit"}, {2, "Exile_Item_WoodPlank"} }; }; class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe { name = "Upgrade to Wood Floor Port"; pictureItem = "Exile_Item_WoodFloorPortKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodFloorPortKit"} }; components[] = { {1, "Exile_Item_WoodFloorKit"}, {2, "Exile_Item_WoodPlank"} }; }; class UpgradeToWoodGate: Exile_AbstractCraftingRecipe { name = "Upgrade to Wood Gate"; pictureItem = "Exile_Item_WoodGateKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodGateKit"} }; components[] = { {1, "Exile_Item_WoodWallKit"}, {4, "Exile_Item_WoodPlank"} }; }; class UpgradeToWoodWall: Exile_AbstractCraftingRecipe { name = "Upgrade to Wood Wall"; pictureItem = "Exile_Item_WoodWallHalfKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodWallKit"} }; components[] = { {2, "Exile_Item_WoodWallHalfKit"} }; }; class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe { name = "Upgrade to Wood Window"; pictureItem = "Exile_Item_WoodWindowKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodWindowKit"} }; components[] = { {1, "Exile_Item_WoodWallKit"}, {2, "Exile_Item_WoodPlank"} }; }; }; class CfgExileArsenal { #include "TRADERS\HLC\ItemListHLC.hpp" #include "TRADERS\HVP\ItemListHVP.hpp" #include "TRADERS\Exile\ItemListExile.hpp" }; class CfgExileCustomCode { ExileClient_gui_xm8_slide_apps_onOpen = "xm8Apps\ExileClient_gui_xm8_slide_apps_onOpen.sqf"; ExileClient_object_player_initialize = "ExileClient_object_player_initialize.sqf"; }; class CfgExileEnvironment { class Altis { class FireFlies { // 1 = enabled, 0 = disabled enable = 0; // At this hour fire flies begin to spawn startHour = 18; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 0; // At this hour anomalies begin to spawn startHour = 19; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 0; }; class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 0; /* Defines contaminated zones in a specific map. You can define multiple zones per map. The format of the zones is: [Position ASL(!), Full Radiation Radius, Maximum Radius] The radius works as follows: |-------------------------------------------------------| Maximum Radius |------------------------| Full Radiation Radius Within the full radiation radius, radiation factor is always at a maximum. Outside of this, it lowers down to no radiation smoothly. Radiation: |------------------------|------------------------------| 1 1 1 1 0.75 0.5 0.25 0 */ contaminatedZones[] = {}; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; }; class Namalsk: Altis { class FireFlies: FireFlies { enable = 1; }; class Anomalies: Anomalies { enable = 1; }; class Breathing: Breathing { enable = 1; }; class Snow: Snow { enable = 1; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1 {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; }; }; class CfgExileHUD { class ShortItemNames { SmokeShell[] = {"WHITE", "SMOKE"}; 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"}; 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"}; SmokeShellBlue[] = {"BLUE", "SMOKE"}; 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"}; 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"}; SmokeShellGreen[] = {"GREEN", "SMOKE"}; 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"}; 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"}; SmokeShellOrange[] = {"ORANGE", "SMOKE"}; 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"}; 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"}; SmokeShellPurple[] = {"PURPLE", "SMOKE"}; 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"}; 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"}; SmokeShellRed[] = {"RED", "SMOKE"}; 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"}; 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"}; SmokeShellYellow[] = {"YELLOW", "SMOKE"}; 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"}; 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"}; UGL_FlareCIR_F[] = {"IR", "FLARE"}; 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"}; UGL_FlareGreen_F[] = {"GREEN", "FLARE"}; 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"}; UGL_FlareRed_F[] = {"RED", "FLARE"}; 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"}; UGL_FlareWhite_F[] = {"WHITE", "FLARE"}; 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"}; UGL_FlareYellow_F[] = {"YELLOW", "FLARE"}; 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"}; Chemlight_blue[] = {"BLUE", "LIGHT"}; Chemlight_green[] = {"GREEN", "LIGHT"}; Chemlight_red[] = {"RED", "LIGHT"}; Chemlight_yellow[] = {"YELLOW", "LIGHT"}; 1Rnd_HE_Grenade_shell[] = {"40MM"}; 3Rnd_HE_Grenade_shell[] = {"40MM"}; O_IR_Grenade[] = {"IR"}; I_IR_Grenade[] = {"IR"}; B_IR_Grenade[] = {"IR"}; HandGrenade[] = {"RGO"}; MiniGrenade[] = {"RGN"}; Exile_Item_ZipTie[] = {"ZIP", "TIE"}; }; }; class CfgExileLootSettings { /** * Lifetime of loot in minutes. Synchronize this with * the garbage collector settings of your server * CfgSettings! */ lifeTime = 8; /** * Interval in seconds when the client searches for * new buildings to spawn loot in */ spawnInterval = 20; /** * This is a percentage value to determine how many loot * positions should contain loot when the system spawns loot. * * If a building has 20 positions defined, Exile will * spawn loot in 10 random positions of them. * * This means smaller buildings spawn less loot and larger * ones spawn more loot. * * You can also cap it at a maximum value. See below. */ maximumPositionCoverage = 30; /** * Limit the number of loot positions per building. If the * above percentage value exceeds this value, it will be capped. * * Example: Coverage is 50%. Building has 60 loot positions defined. * This results in 30 loot positions and that is too much. So we * cap this at 10 */ maximumNumberOfLootSpotsPerBuilding = 5; /** * Exile spawns a random number of items per loot spot. This * is the upper cap for that. So 3 means it could spawn 1, 2 * or 3. */ maximumNumberOfItemsPerLootSpot = 3; /** * Radius in meter to spawn loot AROUND each player. * Do NOT touch this value if you dont know what you do. * The higher the number, the higher the drop rates, the * easier your server will lag. * * 50m = Minimum * 200m = Maximum */ spawnRadius = 120; /** * Defines the radius around trader cities where the system should * not spawn loot. Set this to 0 if you want to have loot spawning * in trader citites, ugh. */ minimumDistanceToTraderZones = 500; /** * Defines the radius around territories where no loot spawns. * This does not regard the actual size of a territory. So do not * set this to a lower value than the maximum radius of a territory, * which is 150m by default. */ minimumDistanceToTerritories = 150; }; class CfgExileMusic { Ambient[] = {"ExileTrack03","ExileTrack04"}; Combat[] = {"ExileTrack06","ExileTrack07"}; Intro[] = {"ExileTrack02","ExileTrack03"}; }; class CfgExileParty { showESP = 1; allow3DMarkers = 1; }; class CfgFlags { class USA { name = "USA"; texture = "\A3\Data_F\Flags\flag_us_co.paa"; uids[] = {}; }; }; class ExileAbstractAction { title = ""; condition = "true"; action = ""; priority = 1.5; showWindow = false; }; /** * Sort this by probability of occurence to speed things up a bit */ class CfgInteractionMenus { class Car { targetType = 2; target = "Car"; class Actions { class ScanLock: ExileAbstractAction { title = "Scan Lock"; condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)"; action = "_this call ExileClient_object_lock_scan"; }; // Locks a vehicle class Lock: ExileAbstractAction { title = "Lock"; condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)"; action = "true spawn ExileClient_object_lock_toggle"; }; // Unlocks a vehicle class Unlock: ExileAbstractAction { title = "Unlock"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "false spawn ExileClient_object_lock_toggle"; }; // Repairs a vehicle to 100%. Requires Duckttape class Repair: ExileAbstractAction { title = "Repair"; condition = "true"; action = "['RepairVehicle', _this select 0] call ExileClient_action_execute"; }; // Hot-wires a vehicle class Hotwire: ExileAbstractAction { title = "Hotwire"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute"; }; // Flips a vehicle so the player doesnt have to call an admin // Check if vector up is fucked class Flip: ExileAbstractAction { title = "Flip"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_flip"; }; // Fills fuel from a can into a car class Refuel: ExileAbstractAction { title = "Refuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_refuel"; }; // Drains fuel from a car into an empty jerry can class DrainFuel: ExileAbstractAction { title = "Drain Fuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_drain"; }; }; }; class Air { target = "Air"; targetType = 2; class Actions { class ScanLock: ExileAbstractAction { title = "Scan Lock"; condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone"; action = "_this call ExileClient_object_lock_scan"; }; // Locks a vehicle class Lock: ExileAbstractAction { title = "Lock"; condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)"; action = "true spawn ExileClient_object_lock_toggle"; }; // Unlocks a vehicle class Unlock: ExileAbstractAction { title = "Unlock"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "false spawn ExileClient_object_lock_toggle"; }; // Hot-wires a vehicle class Hotwire: ExileAbstractAction { title = "Hotwire"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute"; }; // Repairs a vehicle to 100%. Requires Duckttape class Repair: ExileAbstractAction { title = "Repair"; condition = "true"; action = "['RepairVehicle', _this select 0] call ExileClient_action_execute"; }; // Flips a vehicle so the player doesnt have to call an admin // Check if vector up is fucked class Flip: ExileAbstractAction { title = "Flip"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_flip"; }; // Fills fuel from a can into a car class Refuel: ExileAbstractAction { title = "Refuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_refuel"; }; // Drains fuel from a car into an empty jerry can class DrainFuel: ExileAbstractAction { title = "Drain Fuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_drain"; }; class RotateLeft: ExileAbstractAction { title = "Rotate Left"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate"; }; class RotateRight: ExileAbstractAction { title = "Rotate Right"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate"; }; }; }; class Safe { targetType = 2; target = "Exile_Container_Safe"; class Actions { class ScanLock: ExileAbstractAction { title = "Scan Lock"; condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone"; action = "_this call ExileClient_object_lock_scan"; }; // Locks a vehicle class Lock : ExileAbstractAction { title = "Lock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "true spawn ExileClient_object_lock_toggle"; }; class Unlock : ExileAbstractAction { title = "Unlock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)"; action = "false spawn ExileClient_object_lock_toggle"; }; class Pack : ExileAbstractAction { title = "Pack"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "_this spawn ExileClient_object_container_pack"; }; class SetPinCode : ExileAbstractAction { title = "Set PIN"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "_this spawn ExileClient_object_lock_setPin"; }; }; }; class Laptop { targetType = 2; target = "Exile_Construction_Laptop_Static"; class Actions { class CameraSystem: ExileAbstractAction { title = "CCTV Access"; condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)"; action = "_this call ExileClient_gui_baseCamera_show"; }; }; }; class SupplyBox { targetType = 2; target = "Exile_Container_SupplyBox"; class Actions { class Mount: ExileAbstractAction { title = "Mount"; condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)"; action = "_this call ExileClient_object_supplyBox_mount"; }; class Install: ExileAbstractAction { title = "Install"; condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)"; action = "_this call ExileClient_object_supplyBox_install"; }; class Unmount: ExileAbstractAction { title = "Unmount"; condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)"; action = "_this call ExileClient_object_supplyBox_unmount"; }; }; }; class Construction { targetType = 2; target = "Exile_Construction_Abstract_Static"; class Actions { class ScanLock: ExileAbstractAction { title = "Scan Lock"; condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)"; action = "_this call ExileClient_object_lock_scan"; }; class Unlock : ExileAbstractAction { title = "Unlock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)"; action = "false spawn ExileClient_object_lock_toggle"; }; class Lock : ExileAbstractAction { title = "Lock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "true spawn ExileClient_object_lock_toggle"; }; // Picks up the construction so you can move it class Move: ExileAbstractAction { title = "Move"; condition = "true"; action = "_this spawn ExileClient_object_construction_move"; }; // Removes the construction. Does not refund anything YET! class Deconstruct: ExileAbstractAction { title = "Remove"; condition = "true"; action = "_this spawn ExileClient_object_construction_deconstruct"; }; class AddALock : ExileAbstractAction { title = "Add a Lock"; condition = "call ExileClient_object_construction_lockAddShow"; action = "_this spawn ExileClient_object_construction_lockAdd"; }; class Upgrade : ExileAbstractAction { title = "Upgrade"; condition = "call ExileClient_object_construction_upgradeShow"; action = "_this call ExileClient_object_construction_upgrade"; }; }; }; /* Tent, Storage crate etc. */ class Container { targetType = 2; target = "Exile_Container_Abstract"; class Actions { class Pack { title = "Pack"; condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')"; action = "_this spawn ExileClient_object_container_pack"; }; // Picks up the container so you can move it class Move: ExileAbstractAction { title = "Move"; condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "_this spawn ExileClient_object_construction_move"; }; }; }; class Flag { targetType = 2; target = "Exile_Construction_Flag_Static"; class Actions { /* class Manage : ExileAbstractAction { title = "Manage"; condition = "true"; action = "_this call ExileClient_gui_baseManagement_event_show"; }; */ class Upgrade: ExileAbstractAction { title = "Upgrade"; condition = "true"; action = "_this call ExileClient_gui_upgradeterritoryDialog_request"; }; }; }; class Boat { targetType = 2; target = "Ship"; class Actions { // Locks a vehicle class Lock: ExileAbstractAction { title = "Lock"; condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)"; action = "true spawn ExileClient_object_lock_toggle"; }; // Unlocks a vehicle class Unlock: ExileAbstractAction { title = "Unlock"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "false spawn ExileClient_object_lock_toggle"; }; // Hot-wires a vehicle class Hotwire: ExileAbstractAction { title = "Hotwire"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute"; }; // Repairs a vehicle to 100%. Requires Duckttape class Repair: ExileAbstractAction { title = "Repair"; condition = "true"; action = "['RepairVehicle', _this select 0] call ExileClient_action_execute"; }; // Fills fuel from a can into a car class Refuel: ExileAbstractAction { title = "Refuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_refuel"; }; // Drains fuel from a car into an empty jerry can class DrainFuel: ExileAbstractAction { title = "Drain Fuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_drain"; }; // Pushes a boat into look direction to move into water class Push: ExileAbstractAction { title = "Fus Ro Dah!"; condition = "((crew ExileClientInteractionObject) isEqualTo [])"; action = "_this call ExileClient_object_vehicle_push"; }; }; }; class Bikes { targetType = 2; target = "Bicycle"; class Actions { class Flip: ExileAbstractAction { title = "Flip"; condition = "true"; action = "_this call ExileClient_object_vehicle_flip"; }; }; }; class Player { targetType = 2; target = "Exile_Unit_Player"; class Actions { class Free: ExileAbstractAction { title = "Free"; condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed"; action = "_this call ExileClient_object_handcuffs_free"; }; class Search: ExileAbstractAction { title = "Search Gear"; condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed"; action = "_this call ExileClient_object_handcuffs_searchGear"; }; class Identify: ExileAbstractAction { title = "Identify Body"; condition = "!(alive ExileClientInteractionObject)"; action = "_this call ExileClient_object_player_identifyBody"; }; }; }; }; /** * Classname is used for reference * name is displayed in crafting requirements * models is used for crafting and interaction menus */ class CfgInteractionModels { class WaterSource { name = "Water tanks, barrels, coolers or pumps"; models[] = { "barrelwater_f", "barrelwater_grey_f", "waterbarrel_f", "watertank_f", "stallwater_f", "waterpump_01_f", "water_source_f", // Namalsk "wellpump", "Land_jhad_stand_water", "Land_Jbad_Misc_Well_L", "Land_jbad_Fridge", "Land_jbad_reservoir", "Land_jbad_teapot", "Land_KBud" }; }; class CleanWaterSource { name = "Water cooler"; models[] = { "watercooler" }; }; class WorkBench { name = "Work Bench"; models[] = { "workstand_f.p3d" }; }; class WoodSource { name = "Trees"; models[] = { " t_", " bo_t_", // A2 trees " str_", " Smrk_", " les_", " brg_" }; }; class BushSource { name = "Bushes"; models[] = {" b_"}; }; class StoneSource { name = "Stones, stone walls or rocks"; models[] = { // We are using find() so this should match everything that is out of stone/rock "stone", "Stone", "Rock", "rock", "cobble", "Cobble", "sea_wall_f.p3d" }; }; // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg class FuelSource { name = "Fuel pumps, stations or barrels"; models[] = { "fuelstation_feed_f.p3d", "metalbarrel_f.p3d", "flexibletank_01_f.p3d", "fs_feed_f.p3d" }; }; class Wrecks { name = "Wrecks"; models[] = { "wreck_" /* "wreck_bmp2_f.p3d", "wreck_brdm2_f.p3d", "wreck_car2_f.p3d", "wreck_car3_f.p3d", "wreck_car_f.p3d", "wreck_cardismantled_f.p3d", "wreck_hmmwv_f.p3d", "wreck_hunter_f.p3d", "wreck_offroad2_f.p3d", "wreck_offroad_f.p3d", "wreck_skodovka_f.p3d", "wreck_slammer_f.p3d", "wreck_slammer_hull_f.p3d", "wreck_slammer_turret_f.p3d", "wreck_t72_hull_f.p3d", "wreck_t72_turret_f.p3d", "wreck_truck_dropside_f.p3d", "wreck_truck_f.p3d", "wreck_uaz_f.p3d", "wreck_ural_f.p3d" "wreck_van_f.p3d", */ }; }; class Trash { name = "Trash"; models[] = { "trash", "garbage", "crabcages_f.p3d", "fishinggear", "junkpile_f.p3d", "wheeliebin_01_f.p3d" /* "barreltrash_f.p3d", "barreltrash_grey_f.p3d", "crabcages_f.p3d", "fishinggear_01_f.p3d", "fishinggear_02_f.p3d", "garbage_square3_f.p3d", "garbage_square5_f.p3d", "garbagebags_f.p3d", "garbagebarrel_01_f.p3d", "garbagecontainer_closed_f.p3d", "garbagecontainer_open_f.p3d", "garbagepallet_f.p3d", "garbagewashingmachine_f.p3d", "junkpile_f.p3d", "wheeliebin_01_f.p3d" */ }; }; }; class CfgPlayer { // In minutes ammount of time it takes to go from 100 - 0 if stationary hungerDecay = 90; thirstDecay = 60; // Damage taken from 0 (health||thirst)/sec healthDecay = 0.03; // Health regen if over BOTH thirstRegen = 90; hungerRegen = 90; // IF above meet recover HP%/MIN recoveryPerMinute = 2; // Set custom aim precision coefficient for weapon sway // https://community.bistudio.com/wiki/Arma_3_Stamina // Set to -1 if you want to use Arma 3 default value // setCustomAimCoef customAimCoefficient = 0.5; // 0 or 1 enableFatigue = 0; enableStamina = 0; }; class CfgTerritories { // Base Cost / Radius // Level 1 is allways for Pop Tabs, >= 2 for Respect prices[] = { // Purchase Price Radius Number of Objects {5000, 15, 30 }, // Level 1 {10000, 30, 60 }, // Level 2 {15000, 45, 90 }, // Level 3 {20000, 60, 120 }, // Level 4 {25000, 75, 150 }, // Level 5 {30000, 90, 180 }, // Level 6 {35000, 105, 210 }, // Level 7 {40000, 120, 240 }, // Level 8 {45000, 135, 270 }, // Level 9 {50000, 150, 300 } // Level 10 }; // A shortcut of the above maximum radius maximumRadius = 150; // The above * 2 plus coverving the 20m you can move while placing things minimumDistanceToOtherTerritories = 325; // Maximum number of territories a player can own maximumNumberOfTerritoriesPerPlayer = 2; /** * Defines the minimum distance to safe zones / trader cities where players * cannot build territories */ minimumDistanceToTraderZones = 1000; /** * Defines the minimum distance to spawn zones where players * cannot build territories */ minimumDistanceToSpawnZones = 1000; // Amount of pop tabs or respect per object to pay popTabAmountPerObject = 10; respectAmountPerObject = 5; }; class CfgTraderCategories { #include "TRADERS\HLC\TraderCategoriesHLC.hpp" #include "TRADERS\HVP\TraderCategoriesHVP.hpp" #include "TRADERS\Exile\TraderCategoriesExile.hpp" }; class CfgTraders { /** * Weapons, scopes, silencers, ammo */ class Exile_Trader_Armory { name = "ARMORY"; showWeaponFilter = 1; categories[] = { "PointerAttachments", "BipodAttachments", "MuzzleAttachments", "HLCMuzzleAttachments", "OpticAttachments", "HLCOpticAttachments", "Ammunition", "HLCAmmunition", "Pistols", "SubMachineGuns", "LightMachineGuns", "HLCLightMachineGuns", "AssaultRifles", "HLCAssaultRifles", "SniperRifles", "HLCSniperRifles" }; }; /** * Satchels, nades, UAVs, static MGs */ class Exile_Trader_SpecialOperations { name = "SPECIAL OPERATIONS"; showWeaponFilter = 1; // for noob tubes categories[] = { "Flares", "Smokes", "UAVs", "StaticMGs", "Navigation", "ExplosiveWeapons", "Explosives" }; }; /** * Uniforms, vests, helmets, backpacks */ class Exile_Trader_Equipment { name = "EQUIPMENT"; showWeaponFilter = 0; categories[] = { "Headgear", "Uniforms", "Vests", "Backpacks", "Tools", "FirstAid" }; }; /** * Cans, cans, cans */ class Exile_Trader_Food { name = "FAST FOOD"; showWeaponFilter = 0; categories[] = { "Food", "Drinks" }; }; /** * Light bulbs, metal, etc. */ class Exile_Trader_Hardware { name = "HARDWARE"; showWeaponFilter = 0; categories[] = { "Hardware", //"R3FTools", "CBuilding" }; }; /** * Sells cars and general vehicles */ class Exile_Trader_Vehicle { name = "VEHICLE"; showWeaponFilter = 0; categories[] = { "Bikes", "Cars", "HVPCars", "Trucks", }; }; /** * Sells choppers and planes */ class Exile_Trader_Aircraft { name = "AIRCRAFT"; showWeaponFilter = 0; categories[] = { "Choppers", "Planes", "HVPPlanes", }; }; /** * Sells ships and boats */ class Exile_Trader_Boat { name = "BOAT"; showWeaponFilter = 0; categories[] = { "Boats", "A3Boats", }; }; /** * Sells Community Items */ class Exile_Trader_CommunityCustoms { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community" }; }; class Exile_Trader_CommunityCustoms2 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community2" }; }; class Exile_Trader_CommunityCustoms3 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community3" }; }; class Exile_Trader_CommunityCustoms4 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community4" }; }; class Exile_Trader_CommunityCustoms5 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community5" }; }; class Exile_Trader_CommunityCustoms6 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community6" }; }; class Exile_Trader_CommunityCustoms7 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community7" }; }; class Exile_Trader_CommunityCustoms8 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community8" }; }; class Exile_Trader_CommunityCustoms9 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community9" }; }; class Exile_Trader_CommunityCustoms10 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community10" }; }; }; class CfgTrading { /* * This factor defines the difference between sales/purchase price of * items and vehicles. It is used if there is no sales price defined * in CfgExileArsenal. */ sellPriceFactor = 0.5; rekeyPriceFactor = 0.1; }; class CfgVehicleCustoms { /////////////////////////////////////////////////////////////////////////////// // QUAD BIKES /////////////////////////////////////////////////////////////////////////////// class Exile_Bike_QuadBike_Abstract { skins[] = { {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"};}, {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"};}, {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"};}, {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"};}, {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"};}, {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"};}, {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"};}, {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"};}, {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // MOTOR BOATS /////////////////////////////////////////////////////////////////////////////// class Exile_Boat_MotorBoat_Abstract { skins[] = { {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"};}, {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"};}, {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // RUBBER DUCKS /////////////////////////////////////////////////////////////////////////////// class Exile_Boat_RubberDuck_Abstract { skins[] = { {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"};}, {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"};}, {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"};}, {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"};}, {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // SDV /////////////////////////////////////////////////////////////////////////////// class Exile_Boat_SDV_Abstract { skins[] = { {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"};}, {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"};}, {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Hellcat /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Hellcat_Abstract { skins[] = { {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"};}, {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Karts /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Kart_Abstract { skins[] = { {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Hummingbird (Civillian) /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Hummingbird_Civillian_Abstract { skins[] = { {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Huron /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Huron_Abstract { skins[] = { {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"};}, {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Orca /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Orca_Abstract { skins[] = { {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"};}, {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"};}, {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Taru /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Taru_Abstract { skins[] = { {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};}, {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Taru (Transport) /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Taru_Transport_Abstract { skins[] = { {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};}, {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Taru (Covered) /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Taru_Covered_Abstract { skins[] = { {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"};}, {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Hatchback /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Hatchback_Abstract { skins[] = { {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"};}, {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"};}, {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"};}, {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"};}, {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"};}, {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"};}, {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"};}, {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"};}, {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"};}, {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"};}, {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"};}, {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Hatchback (Sport) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Hatchback_Sport_Abstract { skins[] = { {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"};}, {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"};}, {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"};}, {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"};}, {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"};}, {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Offroad /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Offroad_Abstract { skins[] = { {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"};}, {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"};}, {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"};}, {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};}, {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};}, {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};}, {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};}, {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};}, {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};}, {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};}, {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};}, {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};}, {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};}, {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};}, {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};}, {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};}, {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};}, {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};}, {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};}, {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};}, {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}, {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"};}, {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"};}, {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"};}, {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"};}, {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"};}, {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Land Rover /////////////////////////////////////////////////////////////////////////////// class Exile_Car_LandRover_Abstract { skins[] = { {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"};}, {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"};}, {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};}, {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}, {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Land Rover (Ambulance) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_LandRover_Ambulance_Abstract { skins[] = { {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};}, {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}, {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Octavius /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Octavius_Abstract { skins[] = { {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"};}, {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // UH-1H Huey /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Huey_Abstract { skins[] = { {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}, {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // UH-1H Huey (Armed) /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Huey_Armed_Abstract { skins[] = { {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}, {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Offroad (Armed) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Offroad_Armed_Abstract { skins[] = { {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Offroad (Repair) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Offroad_Repair_Abstract { skins[] = { {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"};}, {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};}, {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};}, {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};}, {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};}, {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};}, {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // SUV /////////////////////////////////////////////////////////////////////////////// class Exile_Car_SUV_Abstract { skins[] = { {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"};}, {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"};}, {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"};}, {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"};}, {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"};}, {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"};}, {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // SUV XL /////////////////////////////////////////////////////////////////////////////// class Exile_Car_SUVXL_Abstract { skins[] = { {"Exile_Car_SUVXL_Black", 100, "Black", {""};} }; }; /////////////////////////////////////////////////////////////////////////////// // Van /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Van_Abstract { skins[] = { {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};}, {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};}, {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};}, {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};}, {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};}, {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};}, {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};}, {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};}, {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};}, {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};}, {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Van (Box) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Van_Box_Abstract { skins[] = { {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};}, {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};}, {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Van (Fuel) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Van_Fuel_Abstract { skins[] = { {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};}, {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};}, {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};}, {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"};}, {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"};}, {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Ikarus /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Ikarus_Abstract { skins[] = { {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"};}, {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};}, {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Ural (Open) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Ural_Open_Abstract { skins[] = { {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};}, {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};}, {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};}, {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Ural (Covered) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Ural_Covered_Abstract { skins[] = { {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};}, {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};}, {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};}, {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Lada /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Lada_Abstract { skins[] = { {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"};}, {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"};}, {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"};}, {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Volha /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Volha_Abstract { skins[] = { {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"};}, {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"};}, {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // HUNTER /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Hunter_Abstract { skins[] = { {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"};}, {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};}, {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};} }; }; }; class CfgVehicleTransport { class Exile_Container_SupplyBox { vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"}; class Exile_Car_Van_Abstract { attachPosition[] = {0, -1.1, 0.2}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0, -4.4}; }; class Exile_Car_Offroad_Abstract { attachPosition[] = {0, -1.6, 0.4}; cargoIndizes[] = {1, 2, 3, 4}; detachPosition[] = {0, -4}; }; class Exile_Car_Zamak_Abstract { attachPosition[] = {0.03, 0.3, 0}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0.03, -4.8}; }; class Exile_Car_HEMMT_Abstract { attachPosition[] = {0.05, -0.1, 0.3}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -6.1}; }; class Exile_Car_Tempest_Abstract { attachPosition[] = {0.08, -0.85, 0.4}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0.08, -6}; }; }; }; and my initPlayer Spoiler /////////////////////////////////////////////////////////////////////////////// // Static Objects /////////////////////////////////////////////////////////////////////////////// #include "initServer.sqf" #include "logo.sqf" [] execVM "FVL\stb\cfg\statusBar.sqf"; [] execVM "config_animals.sqf"; JohnO_fnc_spawnAnimals = compileFinal preprocessFileLineNumbers "JohnO_fnc_spawnAnimals.sqf"; JohnO_fnc_isSick = compileFinal preprocessFileLineNumbers "JohnO_fnc_isSick.sqf"; if (!hasInterface || isServer) exitWith {}; /////////////////////////////////////////////////////////////////////////// /////////////////////////TRADE ES PATROL/////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Office Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Office", "GreekHead_A3_04", ["HubBriefing_scratch", "HubBriefing_stretch", "HubBriefing_think", "HubBriefing_lookAround1", "HubBriefing_lookAround2"], [3969.72,9299.18,0.420807],141.364 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Hardware Trader /////////////////////////////////////////////////////////////////////////// _workBench = "Land_Workbench_01_F" createVehicleLocal [0,0,0]; _workBench setDir 132.727; _workBench setPosATL [3927.36,9299.22,0.236069]; [ "Exile_Trader_Hardware", "WhiteHead_17", ["InBaseMoves_sitHighUp1"], [0, 0, -0.5], 132.727, _workBench ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Specops Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_SpecialOperations", "AfricanHead_02", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [3939.15,9312.72,0.236069],132.727 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Vehicle Customs Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_VehicleCustoms", "WhiteHead_11", ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"], [3973.56,9255.6,0],202.273 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Western Vehicle Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Vehicle", "WhiteHead_11", ["HubStandingUC_idle1", "HubStandingUC_idle2", "HubStandingUC_idle3", "HubStandingUC_move1", "HubStandingUC_move2"], [3970.63,9288.59,0.207581],202.273 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // ES Patrol Waste Dump Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_WasteDump", "GreekHead_A3_01", ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"], [3927.9,9259.93,0.409836],114.091 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // ES Patrol Fast Food Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Food", "GreekHead_A3_01", ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"], [3963.67,9309.85,0.267502],184.091 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // ES Patrol Equipment Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Equipment", "WhiteHead_19", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [3981.66,9279.51,0.154358],202.273 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // ES Patrol Armory Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Armory", "PersianHead_A3_02", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [3916.73,9289.76,0.186356],101.364 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// /////////////////////////TRADE Grozna/////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Office Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Office", "GreekHead_A3_04", ["HubBriefing_scratch", "HubBriefing_stretch", "HubBriefing_think", "HubBriefing_lookAround1", "HubBriefing_lookAround2"], [6590.89,1781.51,0.000488281],87.9263 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Hardware Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Hardware", "WhiteHead_17", ["HubStandingUC_idle1", "HubStandingUC_idle2", "HubStandingUC_idle3", "HubStandingUC_move1", "HubStandingUC_move2"], [6595.36,1772.69,9.15527e-005],55.8752 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Specops Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_SpecialOperations", "AfricanHead_02", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [6625.21,1768.12,3.05176e-005],326.578 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Vehicle Customs Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_VehicleCustoms", "WhiteHead_11", ["HubStandingUC_idle1", "HubStandingUC_idle2", "HubStandingUC_idle3", "HubStandingUC_move1", "HubStandingUC_move2"], [6568.75,1746.73,-0.000671387],125.633 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Aircraft Customs Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_AircraftCustoms", "GreekHead_A3_07", ["HubStandingUC_idle1", "HubStandingUC_idle2", "HubStandingUC_idle3", "HubStandingUC_move1", "HubStandingUC_move2"], [10799.8,4742.16,9.02977],230.909 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Aircraft Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Aircraft", "WhiteHead_17", ["LHD_krajPaluby"], [10799.9,4745,0.0103788],3.63632 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Western Vehicle Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Vehicle", "WhiteHead_11", ["HubStandingUC_idle1", "HubStandingUC_idle2", "HubStandingUC_idle3", "HubStandingUC_move1", "HubStandingUC_move2"], [6574.3,1746.45,-0.000518799],186.033 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Western Waste Dump Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_WasteDump", "GreekHead_A3_01", ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"], [6621.06,1758.15,-6.10352e-005],245.538 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Western Fast Food Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Food", "GreekHead_A3_01", ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"], [6602.39,1767.34,-0.000366211],26.5851 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Western Equipment Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Equipment", "WhiteHead_19", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [6635.19,1779.71,3.05176e-005],290.92 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Western Armory Trader /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Armory", "PersianHead_A3_02", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [6631.43,1773.4,-0.000701904],306.634 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Western Guard 02 /////////////////////////////////////////////////////////////////////////// [ "Exile_Guard_03", "AfricanHead_03", ["InBaseMoves_patrolling1"], [2993.2,18167,0.353821], 109.888 ] call ExileClient_object_trader_create; //////////////////////////////////////////////////////////////// /////////////////Black market trader//////////////////////////// //////////////////////////////////////////////////////////////// [ "Exile_Trader_CommunityCustoms", "GreekHead_A3_04", ["HubBriefing_scratch"], [6646.98,4000.69,1.48502],272.727 ] call ExileClient_object_trader_create; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //trader city open fields /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Vehicle Customs Trader Esseker /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_VehicleCustoms", "WhiteHead_11", ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"], [11592.6,5709.5,0],140 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Vehicle Trader Esseker /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Vehicle", "WhiteHead_11", ["HubStandingUC_idle1", "HubStandingUC_idle2", "HubStandingUC_idle3", "HubStandingUC_move1", "HubStandingUC_move2"], [11601,5716.36,0],140 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Waste Dump Trader Esseker /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_WasteDump", "GreekHead_A3_01", ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"], [11557.1,5719.8,0],237.273 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Equipment Trader Esseker /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Equipment", "WhiteHead_19", ["InBaseMoves_Lean1"], [11576.9,5755.06,0],176.364 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Armory Trader Esseker /////////////////////////////////////////////////////////////////////////// _chair = "Land_CampingChair_V2_F" createVehicleLocal [0,0,0]; _chair setDir 205; _chair setPosATL [11592.1,5751.48,0]; [ "Exile_Trader_Armory", "PersianHead_A3_02", ["InBaseMoves_SittingRifle1"], [0, -0.15, -0.45], 205, _chair ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Fast Food Trader Esseker /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Food", "GreekHead_A3_01", ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"], [11586.3,5713.21,0],347.727 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Specops Trader Esseker /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_SpecialOperations", "AfricanHead_02", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [11602.5,5734.23,0],272.727 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Office Trader Esseker /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Office", "GreekHead_A3_04", ["HubBriefing_scratch", "HubBriefing_stretch", "HubBriefing_think", "HubBriefing_lookAround1", "HubBriefing_lookAround2"], [11571,5714.06,0],24.0908 ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // Hardware Trader Esseker /////////////////////////////////////////////////////////////////////////// _workBench = "Land_Workbench_01_F" createVehicleLocal [0,0,0]; _workBench setDir 92.2726; _workBench setPosATL [11559.2,5734.03,0]; [ "Exile_Trader_Hardware", "WhiteHead_17", ["InBaseMoves_sitHighUp1"], [0, 0, -0.5], 92.2726, _workBench ] call ExileClient_object_trader_create; Edited June 12, 2016 by GeekGamer Share this post Link to post Share on other sites
CH!LL3R 50 Report post Posted June 16, 2016 If you already have no clue what is going wrong..... Have a look to the following text and compare with yours... you missing two lines in your "old" initPlayerLocal.sqf per every trader Spoiler _workBench = "Land_Workbench_01_F" createVehicleLocal [0,0,0]; _workBench setDir 45.4546; _workBench setPosATL [14587.8, 16758.7, 0.0938587]; _trader = [ "Exile_Trader_Hardware", "WhiteHead_17", ["InBaseMoves_sitHighUp1"], [0, 0, -0.5], 170, _workBench ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Hardware"]; Write _trader = on top of each trader and _trader setVariable ["ExileTraderType", "Exile_Trader_Hardware"]; at the end of each trader (change Exile_Trader_Hardware to the kind of trader above...) Share this post Link to post Share on other sites