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IbziDk

Battleye Script restrictions

Question

We have big problems with players getting kicked for shift+p (DLC)

#0 "nLoad":
{
_display = _params select 0;
_display displayaddeventhandler ["keydown","with uinamespace do {['keyDown',_this,''] cal"

We have made ab exception in line 2: 

!="nLoad\":\n{\n_display = _params select 0;\n_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown',_this,''] cal"

And right ctrl+m (GPS) 

#0 "100;
_ctrlMap = _display displayctrl 101;
_ctrlMap ctrladdeventhandler [
"draw",
format [
"
                            with uinamespace do {
                            "
Also made an exception in line 2: 

!=#0 \"100;\n_ctrlMap = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler [\n\"draw\",\nformat [\n\"\n							with uinamespace do {\n							\""

Unfortunately players are still being kicked.

Does any one else have that issue or does someone know how to fix this ??

 

 


 
Edited by IbziDk

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49 minutes ago, IbziDk said:

We have big problems with players getting kicked for shift+p (DLC)

#0 "nLoad":
{
_display = _params select 0;
_display displayaddeventhandler ["keydown","with uinamespace do {['keyDown',_this,''] cal"

We have made ab exception in line 2: 


!="nLoad\":\n{\n_display = _params select 0;\n_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown',_this,''] cal"

And right ctrl+m (GPS) 

#0 "100;
_ctrlMap = _display displayctrl 101;
_ctrlMap ctrladdeventhandler [
"draw",
format [
"
                            with uinamespace do {
                            "
Also made an exception in line 2: 


!=#0 \"100;\n_ctrlMap = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler [\n\"draw\",\nformat [\n\"\n							with uinamespace do {\n							\""

Unfortunately players are still being kicked.

Does any one else have that issue or does someone know how to fix this ??

 

 



 

This is how they should look dude.

!="nLoad":{_display = _params select 0;_display displayaddeventhandler ["keydown","with uinamespace do {['keyDown',_this,''] cal"
!="100;_ctrlMap = _display displayctrl 101;_ctrlMap ctrladdeventhandler ["draw",format ["                            with uinamespace do {                            "

Don't use a battleye filter tool because you have backslashes where you don;t need them.

You also have \n (line breaks) where they are not needed.

Edited by Brit

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2 hours ago, Brit said:

This is how they should look dude.


!="nLoad":{_display = _params select 0;_display displayaddeventhandler ["keydown","with uinamespace do {['keyDown',_this,''] cal"

!="100;_ctrlMap = _display displayctrl 101;_ctrlMap ctrladdeventhandler ["draw",format ["                            with uinamespace do {                            "

Don't use a battleye filter tool because you have backslashes where you don;t need them.

You also have \n (line breaks) where they are not needed.

 

Filter tools work perfectly fine (Just tested mine this afternoon), the issue lies with the people copy and pasting the error logs incorrectly or a broken filter prior to using the tools Or even pasting the exceptions on the incorrect lines. I'm not saying the filters don't work without escaping the quotations, but the way I learnt to do exceptions, you do escape them, and that works for us on our server, as does it on many others. 

 

I have around 15,000 Unique connections to my BE Filter website, and only a few issues posted on the forums. If they didn't work, I would have many more people complaining.

Edited by Jamie

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15 minutes ago, Jamie said:

Filter tools work perfectly fine (Just tested mine this afternoon), the issue lies with the people copy and pasting the error logs incorrectly or a broken filter prior to using the tools Or even pasting the exceptions on the incorrect lines. I'm not saying the filters don't work without escaping the quotations, but the way I learnt to do exceptions, you do escape them, and that works for us on our server, as does it on many others. 

 

I have around 15,000 Unique connections to my BE Filter website, and only a few issues posted on the forums. If they didn't work, I would have many more people complaining.

Good for you but i am telling you that the battleye filter tool is wrong and what i was done is right. You did not need the line breaks and the backslashes and your BE tool put them there.

Oh and how do i escape them, i am just trying to help the lad out.

Edited by Brit

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A girl bye the way ;-)

But I can't seem to get any of the suggestions to work.

When the server restarts, it deletes the exceptions in scripts.txt. I tried to put the exceptions first in the line, but it didn't help.

This is how the scripts.txt looks after server restart: http://pastebin.com/YcZXBSEU

I tried what both of you suggested.

Players are still being kicked for DLC and GPS :-/

 

Edited by IbziDk

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54 minutes ago, Brit said:

Good for you but i am telling you that the battleye filter tool is wrong and what i was done is right. You did not need the line breaks and the backslashes and your BE tool put them there.

Oh and how do i escape them, i am just trying to help the lad out.

http://opendayz.net/threads/a-guide-to-battleye-filters.21066/

 

Best way to learn is read that, unless you join teamspeak and I can talk you through it.

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8 minutes ago, IbziDk said:

A girl bye the way ;-)

But I can't seem to get any of the suggestions to work.

When the server restarts, it deletes the exceptions in scripts.txt. I tried to put the exceptions first in the line, but it didn't help.

This is how the scripts.txt looks after server restart: http://pastebin.com/YcZXBSEU

I tried what both of you suggested.

Palyers are still being kicked for DLC and GPS :-/

 

Re join my teamspeak again, and il do it for you.

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26 minutes ago, IbziDk said:

Found a solution. Compared the battleye filters to some old filters. Changed the 7 to 1 and that worked 

Changing the 7 to a 1 will only log the restriction, not act on it and ban / kick a player, this is highly un-advised!

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