Warsheep 126 Report post Posted May 19, 2016 (edited) Enable Boats near coast and Helicopters near Airfields Enable collored debugmarkers Enable 2 debug logs (full/important) a lot of more Example for debugmarkers Spoiler Black Air Blue Water Green Ground Yellow Spawnzone Only with 2 steps Step1: overwrite in exile_server_config\config.cpp the whole class VehicleSpawn Spoiler class VehicleSpawn { /** * Array of hotspots Positions * not included now **/ hotSpots[] = {}; /** * Array of blacklisted Positions * not included now **/ blackList[] = {}; /** *chosed loging format **/ vehicleDebugLog = 1; //"0"=Disabled "1"=Full "2"=Important /** * Vehicle ammount * donot set rhis to high, * serverstart will take long time * 70 Vehicles ~ 3 minutes */ groundVehicleAmount = 40; //"0"=Disabled waterVehicleAmount = 20; //"0"=Disabled airVehicleAmount = 10; //"0"=Disabled /** * Creates global markers for vehicle spawn tweeking, * after you are satisfied with vehicle ammount and spread set this to 0. */ groundDebugMarkers = 1; //"0"=Disabled "1"=Enabled waterDebugMarkers = 1; //"0"=Disabled "1"=Enabled airDebugMarkers = 1; //"0"=Disabled "1"=Enabled /** * Radius of spawn around Road/Coast/Airfields * Dont set it smaller then 50 */ groundSpawnRadius = 100; //around Roads waterSpawnRadius = 50; //around Coasts airSpawnRadius = 200; //around Airfields +750(default) /** * The server will apply random damage up to this value when spawning a vehicle. */ groundDamageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged waterDamageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged airDamageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged groundMaximumDamage = 10; // vehicle HITPOINT to be damaged waterMaximumDamage = 10; // vehicle HITPOINT to be damaged airMaximumDamage = 10; // vehicle HITPOINT to be damaged /** * Enables or disables nightvision optics on ALL vehicles * * 0 = off * 1 = on */ NightVision = 1; /** * Enables or disables thermal optics on ALL vehicles * * 0 = off * 1 = on */ ThermalVision = 1; /** * Set this to 1 to unlock vehicles on server boot if they are in safe zones * * 0 = off * 1 = on */ UnlockInSafeZonesAfterRestart = 1; // Stuff to spawn on roads ground[] = { "Exile_Car_BRDM2_HQ", "Exile_Car_BTR40_MG_Camo", "Exile_Car_BTR40_Camo", "Exile_Car_Golf_Black", "Exile_Car_Hatchback_Black", "Exile_Car_Hatchback_Sport_Admin", "Exile_Car_HEMMT", "Exile_Car_HMMWV_M134_Desert", "Exile_Car_HMMWV_M2_Desert", "Exile_Car_HMMWV_UNA_Desert", "Exile_Car_Hunter", "Exile_Car_Ifrit", "Exile_Car_Ikarus_Party", "Exile_Car_Kart_RedStone", "Exile_Car_Lada_Hipster", "Exile_Car_LandRover_Urban", "Exile_Car_LandRover_Ambulance_Green", "Exile_Car_MB4WD", "Exile_Car_MB4WDOpen", "Exile_Car_Octavius_Black", "Exile_Car_Offroad_Guerilla06", "Exile_Car_Offroad_Armed_Guerilla12", "Exile_Car_Offroad_Repair_Civillian", "Exile_Car_OldTractor_Red", "Exile_Car_ProwlerUnarmed", "Exile_Car_QilinUnarmed", "Exile_Car_Strider", "Exile_Car_SUV_Black", "Exile_Car_SUVXL_Black", "Exile_Car_SUV_Armed_Black", "Exile_Car_Tempest", "Exile_Car_TowTractor_White", "Exile_Car_Tractor_Red", "Exile_Car_UAZ_Green", "Exile_Car_UAZ_Open_Green", "Exile_Car_Ural_Covered_Military", "Exile_Car_Ural_Open_Military", "Exile_Car_V3S_Covered", "Exile_Car_V3S_Open", "Exile_Car_Van_Guerilla02", "Exile_Car_Van_Box_Guerilla04", "Exile_Car_Van_Fuel_Guerilla03", "Exile_Car_Volha_Black", "Exile_Car_Zamak", "Exile_Car_MountainBike", "Exile_Car_OldBike", "Exile_Car_QuadBike_Csat" }; // Stuff to spawn on water water[] = { "Exile_Car_BRDM2_HQ", "Exile_Car_Strider", "Exile_Boat_MotorBoat_Police", "Exile_Boat_MotorBoat_Orange", "Exile_Boat_MotorBoat_White", "Exile_Boat_RubberDuck_CSAT", "Exile_Boat_RubberDuck_Digital", "Exile_Boat_RubberDuck_Orange", "Exile_Boat_RubberDuck_Blue", "Exile_Boat_RubberDuck_Black", "Exile_Boat_SDV_CSAT", "Exile_Boat_SDV_Digital", "Exile_Boat_SDV_Grey" }; // Stuff to spawn on airfield air[] = { "Exile_Chopper_Hellcat_Green", "Exile_Chopper_Huey_Green", "Exile_Chopper_Huey_Armed_Green", "Exile_Chopper_Hummingbird_Green", "Exile_Chopper_Hummingbird_Civillian_ION", "Exile_Chopper_Huron_Black", "Exile_Chopper_Mohawk_FIA", "Exile_Chopper_Orca_CSAT", "Exile_Chopper_Taru_CSAT", "Exile_Chopper_Taru_Covered_CSAT", "Exile_Chopper_Taru_Transport_CSAT", "Exile_Plane_AN2_Green", "Exile_Plane_BlackfishInfantry", "Exile_Plane_BlackfishVehicle", "Exile_Plane_Ceasar", "Exile_Plane_Cessna" }; }; Step 2 overwrite the whole exile_server\code\ExileServer_world_spawnVehicles content Spoiler /** * ExileServer_world_spawnVehicles * edited by Warsheep(GER) * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_worldName","_worldSize","_middle","_quarter","_threeQuarter","_southwestPos","_southPos","_southeastPos","_westPos","_middlPos","_eastPos","_northwestPos","_northPos","_northeastPos","_groundVehicleAmount","_waterVehicleAmount","_airVehicleAmount","_vehicleAmount","_vehicleCount","_errorCount","_ground","_groundVehicleCount","_groundVehicleClassNames","_groundDebugMarkers","_groundDebugMarker","_groundSpawnRadiusRoad","_groundDamageChance","_groundMaximumDamage","_water","_waterVehicleCount","_waterVehicleClassNames","_waterDebugMarkers","_waterDebugMarker","_waterSpawnRadiusCoast","_waterDamageChance","_waterMaximumDamage","_air","_airVehicleCount","_airVehicleClassNames","_airDebugMarkers","_airDebugMarker","_airSpawnRadiusAirField","_airDamageChance","_airMaximumDamage","_mapPos","_spawnedPositions","_airportPositions"]; _debugLog = getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "vehicleDebugLog"); _worldName = worldName; _worldSize = worldSize; _middle = worldSize / 2; _quarter = worldSize / 4; _threeQuarter = _quarter * 3; _southwestPos = [_quarter,_quarter,0]; _southPos = [_middle,_quarter,0]; _southeastPos = [_threeQuarter,_quarter,0]; _westPos = [_quarter,_middle,0]; _middlPos = [_middle,_middle,0]; _eastPos = [_threeQuarter,_middle,0]; _northwestPos = [_quarter,_threeQuarter,0]; _northPos = [_middle,_threeQuarter,0]; _northeastPos = [_threeQuarter,_threeQuarter,0]; _groundVehicleAmount = getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "groundVehicleAmount"); _waterVehicleAmount = getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "waterVehicleAmount"); _airVehicleAmount = getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "airVehicleAmount"); _vehicleAmount = _groundVehicleAmount + _waterVehicleAmount + _airVehicleAmount; _vehicleCount = 0; _errorCount = 0; if(_vehicleAmount isEqualTo 0)exitWith{ if(_debugLog >= 1) then { format ["||WARSHEEP||Spawning Dynamic Vehicles Disabled."] call ExileServer_util_log; }; }; if(_groundVehicleAmount isEqualTo 0) then { _ground = 0; if(_debugLog >= 1) then { format ["||WARSHEEP||Spawning Dynamic Ground Vehicles Disabled."] call ExileServer_util_log; }; }else{ _ground = 1; _groundVehicleCount = 0; _groundVehicleClassNames = getArray (configFile >> "CfgSettings" >> "VehicleSpawn" >> "ground"); _groundDebugMarkers = ((getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "groundDebugMarkers")) isEqualTo 1); _groundSpawnRadiusRoad = getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "groundSpawnRadius"); _groundDamageChance = getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "groundDamageChance"); _groundMaximumDamage = getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "groundMaximumDamage"); }; if(_waterVehicleAmount isEqualTo 0) then { _water = 0; if(_debugLog >= 1) then { format ["||WARSHEEP||Spawning Dynamic Water Vehicles Disabled."] call ExileServer_util_log; }; }else{ _water = 1; _waterVehicleCount = 0; _waterVehicleClassNames = getArray (configFile >> "CfgSettings" >> "VehicleSpawn" >> "water"); _waterDebugMarkers = ((getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "waterDebugMarkers")) isEqualTo 1); _waterSpawnRadiusCoast = getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "waterSpawnRadius"); _waterDamageChance = getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "waterDamageChance"); _waterMaximumDamage = getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "waterMaximumDamage"); }; if(_airVehicleAmount isEqualTo 0) then { _air = 0; if(_debugLog >= 1) then { format ["||WARSHEEP||Spawning Dynamic Air Vehicles Disabled."] call ExileServer_util_log; }; }else{ _air = 1; _airVehicleCount = 0; _airVehicleClassNames = getArray (configFile >> "CfgSettings" >> "VehicleSpawn" >> "air"); _airDebugMarkers = ((getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "airDebugMarkers")) isEqualTo 1); _airSpawnRadiusAirField = getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "airSpawnRadius"); _airDamageChance = getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "airDamageChance"); _airMaximumDamage = getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "airMaximumDamage"); }; _mapPos = [_southwestPos,_middlPos,_southPos,_middlPos,_southeastPos,_middlPos,_westPos,_middlPos,_eastPos,_middlPos,_northwestPos,_middlPos,_northPos,_middlPos,_northeastPos,_middlPos]; _spawnedPositions = []; _airportPositions = call ExileClient_util_world_getAllAirportPositions; if(_debugLog >= 1) then { format ["||WARSHEEP||Spawning Dynamic Vehicles. Config loaded!"] call ExileServer_util_log; }; while {_vehicleCount < _vehicleAmount} do { if (_ground isEqualTo 1) then { if (_groundVehicleCount < _groundVehicleAmount) then { _pos = selectRandom _mapPos; _vehiclePosition = [_pos, _middle] call ExileClient_util_world_findRoadPosition; _positionReal = [_vehiclePosition, 1, _groundSpawnRadiusRoad, 2, 0 , 0 , 0 , _spawnedPositions] call BIS_fnc_findSafePos; if(count _positionReal isEqualTo 3 ) then { _groundVehicleAmount = _groundVehicleAmount - 1; _vehicleAmount = _vehicleAmount - 1; _errorCount = _errorCount + 1; _spawnControl = [[(_positionReal select 0) - 50, (_positionReal select 1) + 50],[(_positionReal select 0) + 50,(_positionReal select 1) - 50]]; _spawnedPositions pushBack _spawnControl; if(_debugLog isEqualTo 1) then { format ["||WARSHEEP||%1 Error Position",_positionReal] call ExileServer_util_log; }; }else{ _spawnControl = [[(_positionReal select 0) - 50, (_positionReal select 1) + 50],[(_positionReal select 0) + 50,(_positionReal select 1) - 50]]; _spawnedPositions pushBack _spawnControl; _positionReal pushBack 0; _vehicleClassName = selectRandom _groundVehicleClassNames; _vehicle = [_vehicleClassName, _positionReal, random 360, true] call ExileServer_object_vehicle_createNonPersistentVehicle; if(_debugLog isEqualTo 1) then { format ["||WARSHEEP||%1 Spawned",_vehicleClassName] call ExileServer_util_log; }; _hitpointsData = getAllHitPointsDamage _vehicle; if !(_hitpointsData isEqualTo []) then { _hitpoints = _hitpointsData select 0;{ if ((random 100) < _groundDamageChance) then{ _vehicle setHitPointDamage [_x, random _groundMaximumDamage]; }; }forEach _hitpoints; }; if (_groundDebugMarkers) then{ _groundDebugMarker = createMarker ["vehicleMarkerGround#"+str _groundVehicleCount, _positionReal]; _groundDebugMarker setMarkerColor "ColorGreen"; _groundDebugMarker setMarkerType "mil_dot_noShadow"; }; _groundVehicleCount = _groundVehicleCount + 1; _vehicleCount = _vehicleCount + 1; }; }else{ _ground = 0; }; }; if (_water isEqualTo 1) then { if (_waterVehicleCount < _waterVehicleAmount) then { _pos = selectRandom _mapPos; _vehiclePosition = [_pos, 1, _middle, 2, 1, 0, 1, _spawnedPositions] call BIS_fnc_findSafePos; _posSafe = _vehiclePosition call ExileClient_util_world_findCoastPosition; _positionReal = [_posSafe, 1, _waterSpawnRadiusCoast, 1, 2 , 0 , 0 , _spawnedPositions] call BIS_fnc_findSafePos; if(count _positionReal isEqualTo 3 ) then { _waterVehicleAmount = _waterVehicleAmount - 1; _vehicleAmount = _vehicleAmount - 1; _errorCount = _errorCount + 1; _spawnControl = [[(_positionReal select 0) - 50, (_positionReal select 1) + 50],[(_positionReal select 0) + 50,(_positionReal select 1) - 50]]; _spawnedPositions pushBack _spawnControl; if(_debugLog isEqualTo 1) then { format ["||WARSHEEP||%1 Error Position",_positionReal] call ExileServer_util_log; }; }else{ _spawnControl = [[(_positionReal select 0) - 50, (_positionReal select 1) + 50],[(_positionReal select 0) + 50,(_positionReal select 1) - 50]]; _spawnedPositions pushBack _spawnControl; _positionReal pushBack 0; _vehicleClassName = selectRandom _waterVehicleClassNames; _vehicle = [_vehicleClassName, _positionReal, random 360, true] call ExileServer_object_vehicle_createNonPersistentVehicle; if(_debugLog isEqualTo 1) then { format ["||WARSHEEP||%1 Spawned",_vehicleClassName] call ExileServer_util_log; }; _hitpointsData = getAllHitPointsDamage _vehicle; if !(_hitpointsData isEqualTo []) then { _hitpoints = _hitpointsData select 0;{ if ((random 100) < _waterDamageChance) then{ _vehicle setHitPointDamage [_x, random _waterMaximumDamage]; }; }forEach _hitpoints; }; if (_waterDebugMarkers) then{ _waterDebugMarker = createMarker ["vehicleMarkerWater#"+str _waterVehicleCount, _positionReal]; _waterDebugMarker setMarkerColor "ColorBlue"; _waterDebugMarker setMarkerType "mil_dot_noShadow"; }; _waterVehicleCount = _waterVehicleCount + 1; _vehicleCount = _vehicleCount + 1; }; }else{ _water = 0; }; }; if (_air isEqualTo 1) then { if (_airVehicleCount < _airVehicleAmount) then { _pos = selectRandom _airportPositions; _vehiclePosition = [_pos, 750] call ExileClient_util_world_findRoadPosition; _positionReal = [_vehiclePosition, 1, _airSpawnRadiusAirField, 7, 0 , 0 , 0 , _spawnedPositions] call BIS_fnc_findSafePos; if(count _positionReal isEqualTo 3 ) then { _airVehicleAmount = _airVehicleAmount - 1; _vehicleAmount = _vehicleAmount - 1; _errorCount = _errorCount + 1; _spawnControl = [[(_positionReal select 0) - 50, (_positionReal select 1) + 50],[(_positionReal select 0) + 50,(_positionReal select 1) - 50]]; _spawnedPositions pushBack _spawnControl; if(_debugLog isEqualTo 1) then { format ["||WARSHEEP||%1 Error Position",_positionReal] call ExileServer_util_log; }; }else{ _spawnControl = [[(_positionReal select 0) - 50, (_positionReal select 1) + 50],[(_positionReal select 0) + 50,(_positionReal select 1) - 50]]; _spawnedPositions pushBack _spawnControl; _positionReal pushBack 0; _vehicleClassName = selectRandom _airVehicleClassNames; _vehicle = [_vehicleClassName, _positionReal, random 360, true] call ExileServer_object_vehicle_createNonPersistentVehicle; if(_debugLog isEqualTo 1) then { format ["||WARSHEEP||%1 Spawned",_vehicleClassName] call ExileServer_util_log; }; _hitpointsData = getAllHitPointsDamage _vehicle; if !(_hitpointsData isEqualTo []) then { _hitpoints = _hitpointsData select 0;{ if ((random 100) < _airDamageChance) then{ _vehicle setHitPointDamage [_x, random _airMaximumDamage]; }; }forEach _hitpoints; }; if (_airDebugMarkers) then{ _airDebugMarker = createMarker ["vehicleMarkerAir#"+str _airVehicleCount, _positionReal]; _airDebugMarker setMarkerColor "ColorBlack"; _airDebugMarker setMarkerType "mil_dot_noShadow"; }; _airVehicleCount = _airVehicleCount + 1; _vehicleCount = _vehicleCount + 1; }; }else{ _air = 0; }; }; }; if (_errorCount > 0)then { if(_debugLog >= 1) then { format ["||WARSHEEP||Dynamic Vehicles Error. Count : %1",_errorCount] call ExileServer_util_log; }; }; if (_groundVehicleAmount > 0) then { if(_debugLog >= 1) then { format ["||WARSHEEP||Dynamic Ground Vehicles Spawned. Count : %1/%2",_groundVehicleCount,_groundVehicleAmount] call ExileServer_util_log; }; }; if (_waterVehicleAmount > 0) then { if(_debugLog >= 1) then { format ["||WARSHEEP||Dynamic Water Vehicles Spawned. Count : %1/%2",_waterVehicleCount,_waterVehicleAmount] call ExileServer_util_log; }; }; if (_airVehicleAmount > 0) then { if(_debugLog >= 1) then { format ["||WARSHEEP||Dynamic Air Vehicles Spawned. Count : %1/%2",_airVehicleCount,_airVehicleAmount] call ExileServer_util_log; }; }; if(_debugLog >= 1) then { format ["||WARSHEEP||Dynamic Vehicles Spawned. Count : %1/%2",_vehicleCount,_vehicleAmount] call ExileServer_util_log; }; Extras (spawnzone debug markers) 1.add in class BambiSettings exile_server_config\config.cpp Spoiler /** * Creates global markers for vehicle spawn tweeking, * after you are satisfied with vehicle ammount and spread set this to 0. */ vehiclesDebugMarkers = 0; 2.overwrite the full exile_server\code\ExileServer_world_spawnSpawnZoneVehicles Spoiler /** * ExileServer_world_spawnSpawnZoneVehicles * editet by warsheep(GER) * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_debugMarker","_debugMarkers","_vehicleCount","_spawnRadius","_vehiclesToSpawn","_markerName","_markerCenterPosition","_numberOfVehiclesToSpawn","_vehicleClassName","_i","_vehiclePosition","_vehicleDirection"]; "Creating spawn zone vehicles..." call ExileServer_util_log; _debugMarkers = ((getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "vehiclesDebugMarkers")) isEqualTo 1); _vehicleCount = 0; _spawnRadius = getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "spawnZoneRadius"); _vehiclesToSpawn = getArray(configFile >> "CfgSettings" >> "BambiSettings" >> "spawnZoneVehicles"); { _markerName = _x; if (getMarkerType _markerName == "ExileSpawnZone") then { _markerCenterPosition = getMarkerPos _markerName; { _numberOfVehiclesToSpawn = _x select 0; _vehicleClassName = _x select 1; for "_i" from 1 to _numberOfVehiclesToSpawn do { _vehiclePosition = [_markerCenterPosition, _spawnRadius] call ExileClient_util_world_findRoadPosition; if(_vehiclePosition isEqualTo [])exitWith{}; _vehicleDirection = (random 360); [_vehicleClassName, _vehiclePosition, _vehicleDirection, true] call ExileServer_object_vehicle_createNonPersistentVehicle; }; if (_debugMarkers) then { _debugMarker = createMarker ["vehicleMarkerSpawn#"+str _vehicleCount, _vehiclePosition]; _debugMarker setMarkerColor "ColorYellow"; _debugMarker setMarkerType "mil_dot_noShadow"; }; _vehicleCount = _vehicleCount + 1; } forEach _vehiclesToSpawn; }; } forEach allMapMarkers; format ["Dynamic Spawn Zone Vehicle spawned. Count : %1",_vehicleCount] call ExileServer_util_log; true fix for kohlrabi update fix for exploding Vehicles thx @dekela On 25.4.2018 at 1:38 AM, dekela said: for those who still have vehicles exploding when simulation kicks in, change these values to less than 1 , EG 0.8 damage is measured between 0-1, so as they are, the vehicle suffers 10 times the maximum amount of damage groundMaximumDamage = 10; // vehicle HITPOINT to be damaged waterMaximumDamage = 10; // vehicle HITPOINT to be damaged airMaximumDamage = 10; // vehicle HITPOINT to be damaged Edited June 16, 2018 by Warsheep 9 Share this post Link to post Share on other sites
Warsheep 126 Report post Posted May 25, 2016 (edited) overworked if u have any wishes or some feedback/bugs ec. tell me Edited May 25, 2016 by Warsheep Share this post Link to post Share on other sites
XxFri3ndlyxX 37 Report post Posted May 25, 2016 Awesome this is so cool and what i was searching for. Thanks a bunch. Share this post Link to post Share on other sites
Warsheep 126 Report post Posted May 26, 2016 2 hours ago, serveratze said: hi @Warsheep unlock vehicles after restart not work in a safe zone. I hope they can help me /** * Set this to 1 to unlock vehicles on server boot if they are in safe zones * * 0 = off * 1 = on */ UnlockInSafeZonesAfterRestart = 1; night vision and thermal not work all disables my settings: /** * Enables or disables nightvision optics on ALL vehicles * * 0 = off * 1 = on */ nightVision = 1; /** * Enables or disables thermal optics on ALL vehicles * * 0 = off * 1 = on */ thermalVision = 1; ahh sry my mistake. mainpost updatet. fix: u need to change in ur exile_server_config Spoiler class VehiclesSpawn to Spoiler class VehicleSpawn and in all 3 ExileServer_world_spawnVehiclesXxx.sqf in the lines 15-22 change Spoiler configFile >> "CfgSettings" >> "VehiclesSpawn" >> to Spoiler configFile >> "CfgSettings" >> "VehicleSpawn" >> its just a misstaket S changed to often the classname in my files , im sorry Share this post Link to post Share on other sites
Warsheep 126 Report post Posted May 26, 2016 (edited) 28 minutes ago, serveratze said: thx for the fix your welcome Edit:files download enabled now here mainpost updated for the download Edited May 26, 2016 by Warsheep Share this post Link to post Share on other sites
blaez 10 Report post Posted May 26, 2016 (edited) 3 hours ago, Warsheep said: your welcome Edit:files download enabled now here mainpost updated for the download thanks for this man, its awesome, just one question how do i change this to have a 50% chance of damage? groundDamageChance = 0; // 20% chance for a vehicle HITPOINT to be damaged Edited May 26, 2016 by blaez Share this post Link to post Share on other sites
Warsheep 126 Report post Posted May 26, 2016 46 minutes ago, blaez said: thanks for this man, its awesome, just one question how do i change this to have a 50% chance of damage? groundDamageChance = 0; // 20% chance for a vehicle HITPOINT to be damaged its standart 20 so u need to be 50 Share this post Link to post Share on other sites
blaez 10 Report post Posted May 26, 2016 1 hour ago, Warsheep said: its standart 20 so u need to be 50 ive been messing about with it for ages and i cant seem too get it just right, i want is some of the cars too spawn without a wheel or two Share this post Link to post Share on other sites
Warsheep 126 Report post Posted May 26, 2016 1 hour ago, blaez said: ive been messing about with it for ages and i cant seem too get it just right, i want is some of the cars too spawn without a wheel or two then u need to ad some damagechance higher groundDamageChance = 50; // 20% chance for a vehicle HITPOINT to be damagedgroundMaximumDamage = 60; // vehicle HITPOINT to be damaged Share this post Link to post Share on other sites
Warsheep 126 Report post Posted May 27, 2016 (edited) fixed classnames (missed to removed my tank stuff/added all exile classnames) todo findout cessna amphibian classname exile_server_config/config.cpp Spoiler class VehicleSpawn { /** Grid Size for Vehicle spawning, * smaller the number more Vehicle, * you get the point */ groundGridSize = 10000; waterGridSize = 10000; airGridSize = 10000; /** * Vehicle ammount per grid * kinda self explanitory */ groundGridAmount = 17; waterGridAmount = 5; airGridAmount = 7; /** * Creates global markers for vehicle spawn tweeking, * after you are satisfied with vehicle ammount and spread set this to 0. */ groundDebugMarkers = 0; waterDebugMarkers = 0; airDebugMarkers = 0; /** * Radius of spawn around Airport. */ groundSpawnRadius = 9000; waterSpawnRadius = 5000; airSpawnRadius = 2000; /** * Radius of spawn around Road/Coast */ groundSpawnRadiusRoad = 10; waterSpawnRadiusCoast = 50; airSpawnRadiusRoad = 50; /** * The server will apply random damage up to this value when spawning a vehicle. */ groundDamageChance = 0; // 20% chance for a vehicle HITPOINT to be damaged waterDamageChance = 0; // 20% chance for a vehicle HITPOINT to be damaged airDamageChance = 0; // 20% chance for a vehicle HITPOINT to be damaged groundMaximumDamage = 0; // vehicle HITPOINT to be damaged waterMaximumDamage = 0; // vehicle HITPOINT to be damaged airMaximumDamage = 0; // vehicle HITPOINT to be damaged /** * Enables or disables nightvision optics on ALL vehicles * * 0 = off * 1 = on */ NightVision = 1; /** * Enables or disables thermal optics on ALL vehicles * * 0 = off * 1 = on */ ThermalVision = 1; /** * Set this to 1 to unlock vehicles on server boot if they are in safe zones * * 0 = off * 1 = on */ UnlockInSafeZonesAfterRestart = 1; // Stuff to spawn on roads ground[] = { "Exile_Bike_OldBike", "Exile_Bike_MountainBike", "Exile_Bike_QuadBike_Black", "Exile_Bike_QuadBike_Blue", "Exile_Bike_QuadBike_Red", "Exile_Bike_QuadBike_White", "Exile_Bike_QuadBike_Nato", "Exile_Bike_QuadBike_Csat", "Exile_Bike_QuadBike_Fia", "Exile_Bike_QuadBike_Guerilla01", "Exile_Bike_QuadBike_Guerilla02", "Exile_Car_Kart_BluKing", "Exile_Car_Kart_RedStone", "Exile_Car_Kart_Vrana", "Exile_Car_Kart_Green", "Exile_Car_Kart_Blue", "Exile_Car_Kart_Orange", "Exile_Car_Kart_White", "Exile_Car_Kart_Yellow", "Exile_Car_Kart_Black", "Exile_Car_Kart_Yellow", "Exile_Car_Kart_Yellow", "Exile_Car_Kart_Yellow", "Exile_Car_Hatchback_Beige", "Exile_Car_Hatchback_Green", "Exile_Car_Hatchback_Blue", "Exile_Car_Hatchback_BlueCustom", "Exile_Car_Hatchback_BeigeCustom", "Exile_Car_Hatchback_Yellow", "Exile_Car_Hatchback_Grey", "Exile_Car_Hatchback_Black", "Exile_Car_Hatchback_Dark", "Exile_Car_Hatchback_Rusty1", "Exile_Car_Hatchback_Rusty2", "Exile_Car_Hatchback_Rusty3", "Exile_Car_Ikarus_Blue", "Exile_Car_Ikarus_Red", "Exile_Car_Ikarus_Party", "Exile_Car_Ural_Open_Blue", "Exile_Car_Ural_Open_Yellow", "Exile_Car_Ural_Open_Worker", "Exile_Car_Ural_Open_Military", "Exile_Car_Ural_Covered_Blue", "Exile_Car_Ural_Covered_Yellow", "Exile_Car_Ural_Covered_Worker", "Exile_Car_Ural_Covered_Military", "Exile_Car_SUVXL_Black", "Exile_Car_Tractor_Red", "Exile_Car_OldTractor_Red", "Exile_Car_TowTractor_White", "Exile_Car_Octavius_White", "Exile_Car_Octavius_Black", "Exile_Car_UAZ_Green", "Exile_Car_UAZ_Open_Green", "Exile_Car_LandRover_Red", "Exile_Car_LandRover_Urban", "Exile_Car_LandRover_Green", "Exile_Car_LandRover_Sand", "Exile_Car_LandRover_Desert", "Exile_Car_LandRover_Ambulance_Green", "Exile_Car_LandRover_Ambulance_Desert", "Exile_Car_LandRover_Ambulance_Sand", "Exile_Car_Lada_Green", "Exile_Car_Lada_Taxi", "Exile_Car_Lada_Red", "Exile_Car_Lada_White", "Exile_Car_Lada_Hipster", "Exile_Car_Volha_Blue", "Exile_Car_Volha_White", "Exile_Car_Volha_Black", "Exile_Car_Hatchback_Sport_Red", "Exile_Car_Hatchback_Sport_Blue", "Exile_Car_Hatchback_Sport_Orange", "Exile_Car_Hatchback_Sport_White", "Exile_Car_Hatchback_Sport_Beige", "Exile_Car_Hatchback_Sport_Green", "Exile_Car_HEMMT", "Exile_Car_Hunter", "Exile_Car_Ifrit", "Exile_Car_Offroad_Red", "Exile_Car_Offroad_Beige", "Exile_Car_Offroad_White", "Exile_Car_Offroad_Blue", "Exile_Car_Offroad_DarkRed", "Exile_Car_Offroad_BlueCustom", "Exile_Car_Offroad_Guerilla01", "Exile_Car_Offroad_Guerilla02", "Exile_Car_Offroad_Guerilla03", "Exile_Car_Offroad_Guerilla04", "Exile_Car_Offroad_Guerilla05", "Exile_Car_Offroad_Guerilla06", "Exile_Car_Offroad_Guerilla07", "Exile_Car_Offroad_Guerilla08", "Exile_Car_Offroad_Guerilla09", "Exile_Car_Offroad_Guerilla10", "Exile_Car_Offroad_Guerilla11", "Exile_Car_Offroad_Guerilla12", "Exile_Car_Offroad_Rusty1", "Exile_Car_Offroad_Rusty2", "Exile_Car_Offroad_Rusty3", "Exile_Car_Offroad_Armed_Guerilla01", "Exile_Car_Offroad_Armed_Guerilla02", "Exile_Car_Offroad_Armed_Guerilla03", "Exile_Car_Offroad_Armed_Guerilla04", "Exile_Car_Offroad_Armed_Guerilla05", "Exile_Car_Offroad_Armed_Guerilla06", "Exile_Car_Offroad_Armed_Guerilla07", "Exile_Car_Offroad_Armed_Guerilla08", "Exile_Car_Offroad_Armed_Guerilla09", "Exile_Car_Offroad_Armed_Guerilla10", "Exile_Car_Offroad_Armed_Guerilla11", "Exile_Car_Offroad_Armed_Guerilla12", "Exile_Car_Offroad_Repair_Civillian", "Exile_Car_Offroad_Repair_Red", "Exile_Car_Offroad_Repair_Beige", "Exile_Car_Offroad_Repair_White", "Exile_Car_Offroad_Repair_Blue", "Exile_Car_Offroad_Repair_DarkRed", "Exile_Car_Offroad_Repair_BlueCustom", "Exile_Car_Offroad_Repair_Guerilla01", "Exile_Car_Offroad_Repair_Guerilla02", "Exile_Car_Offroad_Repair_Guerilla03", "Exile_Car_Offroad_Repair_Guerilla04", "Exile_Car_Offroad_Repair_Guerilla05", "Exile_Car_Offroad_Repair_Guerilla06", "Exile_Car_Offroad_Repair_Guerilla07", "Exile_Car_Offroad_Repair_Guerilla08", "Exile_Car_Offroad_Repair_Guerilla09", "Exile_Car_Offroad_Repair_Guerilla10", "Exile_Car_Offroad_Repair_Guerilla11", "Exile_Car_Offroad_Repair_Guerilla12", "Exile_Car_Strider", "Exile_Car_SUV_Red", "Exile_Car_SUV_Black", "Exile_Car_SUV_Grey", "Exile_Car_SUV_Orange", "Exile_Car_Tempest", "Exile_Car_Van_Black", "Exile_Car_Van_White", "Exile_Car_Van_Red", "Exile_Car_Van_Guerilla01", "Exile_Car_Van_Guerilla02", "Exile_Car_Van_Guerilla03", "Exile_Car_Van_Guerilla04", "Exile_Car_Van_Guerilla05", "Exile_Car_Van_Guerilla06", "Exile_Car_Van_Guerilla07", "Exile_Car_Van_Guerilla08", "Exile_Car_Van_Box_Black", "Exile_Car_Van_Box_White", "Exile_Car_Van_Box_Red", "Exile_Car_Van_Box_Guerilla01", "Exile_Car_Van_Box_Guerilla02", "Exile_Car_Van_Box_Guerilla03", "Exile_Car_Van_Box_Guerilla04", "Exile_Car_Van_Box_Guerilla05", "Exile_Car_Van_Box_Guerilla06", "Exile_Car_Van_Box_Guerilla07", "Exile_Car_Van_Box_Guerilla08", "Exile_Car_Van_Fuel_Black", "Exile_Car_Van_Fuel_White", "Exile_Car_Van_Fuel_Red", "Exile_Car_Van_Fuel_Guerilla01", "Exile_Car_Van_Fuel_Guerilla02", "Exile_Car_Van_Fuel_Guerilla03", "Exile_Car_Zamak" }; // Stuff to spawn on water water[] = { "Exile_Boat_MotorBoat_Police", "Exile_Boat_MotorBoat_Orange", "Exile_Boat_MotorBoat_White", "Exile_Boat_RubberDuck_CSAT", "Exile_Boat_RubberDuck_Digital", "Exile_Boat_RubberDuck_Orange", "Exile_Boat_RubberDuck_Blue", "Exile_Boat_RubberDuck_Black", "Exile_Boat_SDV_CSAT", "Exile_Boat_SDV_Digital", "Exile_Boat_SDV_Grey" }; // Stuff to spawn on airfield air[] = { "Exile_Chopper_Huey_Green", "Exile_Chopper_Huey_Desert", "Exile_Chopper_Huey_Armed_Green", "Exile_Chopper_Huey_Armed_Desert", "Exile_Chopper_Hellcat_Green", "Exile_Chopper_Hellcat_FIA", "Exile_Chopper_Hummingbird_Green", "Exile_Chopper_Hummingbird_Civillian_Blue", "Exile_Chopper_Hummingbird_Civillian_Red", "Exile_Chopper_Hummingbird_Civillian_ION", "Exile_Chopper_Hummingbird_Civillian_BlueLine", "Exile_Chopper_Hummingbird_Civillian_Digital", "Exile_Chopper_Hummingbird_Civillian_Elliptical", "Exile_Chopper_Hummingbird_Civillian_Furious", "Exile_Chopper_Hummingbird_Civillian_GrayWatcher", "Exile_Chopper_Hummingbird_Civillian_Jeans", "Exile_Chopper_Hummingbird_Civillian_Light", "Exile_Chopper_Hummingbird_Civillian_Shadow", "Exile_Chopper_Hummingbird_Civillian_Sheriff", "Exile_Chopper_Hummingbird_Civillian_Speedy", "Exile_Chopper_Hummingbird_Civillian_Sunset", "Exile_Chopper_Hummingbird_Civillian_Vrana", "Exile_Chopper_Hummingbird_Civillian_Wasp", "Exile_Chopper_Hummingbird_Civillian_Wave", "Exile_Chopper_Huron_Black", "Exile_Chopper_Huron_Green", "Exile_Chopper_Mohawk_FIA", "Exile_Chopper_Orca_CSAT", "Exile_Chopper_Orca_Black", "Exile_Chopper_Orca_BlackCustom", "Exile_Chopper_Taru_Transport_CSAT", "Exile_Chopper_Taru_Transport_Black", "Exile_Chopper_Taru_CSAT", "Exile_Chopper_Taru_Black", "Exile_Chopper_Taru_Covered_CSAT", "Exile_Chopper_Taru_Covered_Black", "Exile_Plane_Cessna" }; }; mainpost updated Edited May 27, 2016 by Warsheep Share this post Link to post Share on other sites