psychopathHUN 7 Report post Posted May 2, 2016 (edited) Dear Exile Forum Members! i Can't fix for map markers... Look for my problem on pictures: (Why show text and red and green "circle" and "point" ??) (And always can see on map low distance "random ai (Man&Rifleman) and all traders. Before Thank you for helping! (Sorry for bad english) Edited May 2, 2016 by psychopathHUN Share this post Link to post Share on other sites
Kappa Slappa 43 Report post Posted May 2, 2016 Hello mate, This related to your difficulty which is either recruit or regular. I will post a link to another thread which has a fix for this and how to do it Hope this helps. Kappa 2 Share this post Link to post Share on other sites
psychopathHUN 7 Report post Posted May 2, 2016 (edited) 40 minutes ago, Kappa Slappa said: Hello haver, Ez kapcsolódik a nehézségi amely vagy toborozni, vagy rendszeres. Én is hozzászólok egy linket egy másik szál, amely javítja ezt, és hogyan kell csinálni Remélem, ez segít. Kappa hmmm, okey, i going and testing, before thank you Really thank you bro! Working fix!! You saved my life Thank You !!!! Edited May 2, 2016 by psychopathHUN Working for helping 1 Share this post Link to post Share on other sites
Kappa Slappa 43 Report post Posted May 2, 2016 No problem I'm happy to help Kappa 1 Share this post Link to post Share on other sites
psychopathHUN 7 Report post Posted May 3, 2016 (edited) @Kappa Slappa You can help me for new problem? My Profile Config: Spoiler version=1; blood=1; gamma=1; brightness=1; maxSamplesPlayed=96; difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=2; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=2; weaponInfo=2; stanceIndicator=0; reducedDamage=0; staminaBar=0; weaponCrosshair=1; visionAid=0; thirdPersonView=1; cameraShake=1; scoreTable=1; deathMessages=0; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=2; }; class CustomAILevel { skillAI=1; precisionAI=0; }; class Recruit { displayName = $STR_Difficulty0; //Name of the difficulty preset. class Options { // Simulation reducedDamage = true; // Reduced damage // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 2; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 2; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 2; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = true; // Stamina bar weaponCrosshair = true; // Weapon crosshair visionAid = true; // Vision aid // View thirdPersonView = true; // 3rd person view cameraShake = true; // Camera shake // Multiplayer scoreTable = true; // Score table deathMessages = true; // Killed by vonID = true; // VON ID // Misc mapContent = true; // Extended map content autoReport = true; // Automatic reporting multipleSaves = true; // Multiple saves }; }; }; vonRecTreshhold=0.29999989; singleVoice=0; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3800; preferredObjectViewDistance=3200; terrainGrid=3.125; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999; And Custom Overrided Config: Spoiler class CfgPatches { class exile_client { requiredVersion=0.1; requiredAddons[]= { "a3_characters_f", "a3_characters_f_beta", "a3_characters_f_epa", "a3_characters_f_epb", "a3_characters_f_epc", "a3_characters_f_gamma", "a3_data_f", "a3_weapons_f", "a3_weapons_f_beta", "a3_weapons_f_bootcamp", "a3_weapons_f_epa", "a3_weapons_f_epb", "a3_weapons_f_epc", "a3_weapons_f_gamma", "a3_rocks_f", "a3_map_altis_scenes", "a3_map_vr_scenes", "a3_map_stratis_scenes", "dbo_old_bike", "gnt_c185" }; units[]={}; weapons[]={}; magazines[]={}; ammo[]={}; }; }; class CfgDifficultyPresets { defaultPreset = Regular; // Parameters that affect difficulty and which are shared among presets myArmorCoef = 1.5; groupArmorCoef = 1.5; //Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines. //They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely. fadeDistanceStart = 40.0; fadeDistanceSpan = 10.0; recoilCoef = 1; visionAidCoef = 0.8; divingLimitMultiplier = 1.0; //Multiplier to limit capacity of lungs for soldiers. animSpeedCoef = 0; cancelThreshold = 0; //Threshold used for interrupting action. showCadetHints = true; showCadetWP = true; class Recruit { displayName = $STR_Difficulty0; //Name of the difficulty preset. class Options { // Simulation reducedDamage = true; // Reduced damage // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 2; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 2; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 2; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = true; // Stamina bar weaponCrosshair = true; // Weapon crosshair visionAid = true; // Vision aid // View thirdPersonView = true; // 3rd person view cameraShake = true; // Camera shake // Multiplayer scoreTable = true; // Score table deathMessages = true; // Killed by vonID = true; // VON ID // Misc mapContent = true; // Extended map content autoReport = true; // Automatic reporting multipleSaves = true; // Multiple saves }; }; class Regular { displayName = $STR_Difficulty1; //Name of the difficulty preset. class Options { // Simulation reducedDamage = false; // Reduced damage // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 0; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = false; // Stamina bar weaponCrosshair = true; // Weapon crosshair visionAid = false; // Vision aid // View thirdPersonView = true; // 3rd person view cameraShake = true; // Camera shake // Multiplayer scoreTable = true; // Score table deathMessages = false; // Killed by vonID = false; // VON ID // Misc mapContent = false; // Extended map content autoReport = false; // Automatic reporting multipleSaves = false; // Multiple saves }; }; class Veteran { displayName = $STR_Difficulty2; //Name of the difficulty preset. class Options { // Simulation reducedDamage = false; // Reduced damage // Situational awareness groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = false; // Stamina bar weaponCrosshair = false; // Weapon crosshair visionAid = false; // Vision aid // View thirdPersonView = false; // 3rd person view cameraShake = true; // Camera shake // Multiplayer scoreTable = true; // Score table deathMessages = true; // Killed by vonID = true; // VON ID // Misc mapContent = false; // Extended map content autoReport = false; // Automatic reporting multipleSaves = false; // Multiple saves }; }; class Custom { displayName = $STR_Difficulty_Custom; //Name of the difficulty preset. //All options of the Custom preset are set by the engine. The values in config class Options { // Simulation reducedDamage = false; // Reduced damage // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 0; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = false; // Stamina bar weaponCrosshair = true; // Weapon crosshair visionAid = false; // Vision aid // View thirdPersonView = true; // 3rd person view cameraShake = true; // Camera shake // Multiplayer scoreTable = true; // Score table deathMessages = false; // Killed by vonID = false; // VON ID // Misc mapContent = false; // Extended map content autoReport = false; // Automatic reporting multipleSaves = false; // Multiple saves }; }; }; Mission: ( I tested on "Recruit" do not work or "Regular" ) Spoiler class Missions { class Exile { //template = Exile.Altis; // Exile.Namalsk template = Exile.Napf; difficulty = "Custom"; // ExileRegular or ExileHardcore }; }; And Server Start Parameters: Spoiler @echo off cls echo Starting Exile Auto-Restart Scripts title Exile Auto-Restarter :arma echo (%time%) Exile Started start /wait arma3server.exe -server -mod=@Exile;@CUP_Terrains_Core;@Napf_Island_A3;@ASDG_JR;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@3cb_baf_equipment;@3cb_baf_units;@3cb_baf_vehicles;@3cb_baf_weapons;@CBA_A3;@Extended_Base_Mod; -servermod=@ExileServer;@infiSTAR_Exile;@A3XAI;@Enigma; -config=@exileserver\config.cfg -port=2302 -profiles=SC -cfg=@exileserver\basic.cfg -world=empty -nosplash -noSound -noPause -enableHT -autoinit -malloc=system echo (%time%) Exile crashed or closed, restarting. goto arma Edited May 3, 2016 by psychopathHUN Share this post Link to post Share on other sites