Lunchbox 87 Report post Posted April 4, 2016 I would like to see a modifier in game that is based on how long someone is alive. If you kill someone who's been alive a long time, the kill is worth more. 6 Share this post Link to post Share on other sites
Rapscallion 2 Report post Posted April 5, 2016 If anyone has this id be interested i the script Share this post Link to post Share on other sites
Boxman80 352 Report post Posted April 5, 2016 So you're saying maybe the respect multiplier is slowly increased the longer you survive? Not a bad suggestion. I think it may be more interesting and relevant if it was also worked into other systems too, such as clan , territory or soft skills 1 Share this post Link to post Share on other sites
Lunchbox 87 Report post Posted April 5, 2016 13 minutes ago, Boxman80 said: So you're saying maybe the respect multiplier is slowly increased the longer you survive? Not a bad suggestion. I think it may be more interesting and relevant if it was also worked into other systems too, such as clan , territory or soft skills Indeed, this would be something I would love to see in game. Share this post Link to post Share on other sites
Mr Sin 119 Report post Posted April 6, 2016 Clan/Gang leaders could be worth more than "footsoldiers" for instance. Share this post Link to post Share on other sites
McFurSun 10 Report post Posted April 7, 2016 To add to this idea, what if the player who manages to stay alive gets more rep for each kill as well, increasing more as they stay alive longer. Resets upon death. 2 Share this post Link to post Share on other sites
Rom 8 Report post Posted April 7, 2016 Exactly, become "Notorious" status, fits perfect in the Exile theme! Share this post Link to post Share on other sites
speedweasel 276 Report post Posted April 8, 2016 You could use Arma's rank system. The more hours alive, more kills, more times in combat, more gear, territories, construction items, more loot, more people in your clan the higher rank you get assigned. Just need to balance it so we don't have everyone as a Colonel or better after a week of play. Share this post Link to post Share on other sites
Sarcel 0 Report post Posted April 8, 2016 Hi, it's a very good idea this can modify the gameplay and increase the number of interaction with player Share this post Link to post Share on other sites