Murgatroyd 11 Report post Posted April 4, 2016 (edited) I have the R3F mod setup and working for all the vehicles I have listed except the Tempest and HEMTT. They will not tow regardless of what version I attempt to tow with (Exile or original ARMA3). Here's my config.sqf: Spoiler /** * MAIN CONFIGURATION FILE * * English and French comments * Commentaires anglais et français * * (EN) * This file contains the configuration variables of the logistics system. * For the configuration of the creation factory, see the file "config_creation_factory.sqf". * IMPORTANT NOTE : when a logistics feature is given to an object/vehicle class name, all the classes which inherit * of the parent/generic class (according to the CfgVehicles) will also have this feature. * CfgVehicles tree view example : http://madbull.arma.free.fr/A3_stable_1.20.124746_CfgVehicles_tree.html * * (FR) * Fichier contenant les variables de configuration du système de logistique. * Pour la configuration de l'usine de création, voir le fichier "config_creation_factory.sqf". * NOTE IMPORTANTE : lorsqu'une fonctionnalité logistique est accordée à un nom de classe d'objet/véhicule, les classes * héritant de cette classe mère/générique (selon le CfgVehicles) se verront également dotées de cette fonctionnalité. * Exemple d'arborescence du CfgVehicles : http://madbull.arma.free.fr/A3_stable_1.20.124746_CfgVehicles_tree.html */ /** * DISABLE LOGISTICS ON OBJECTS BY DEFAULT * * (EN) * Define if objects and vehicles have logistics features by default, * or if it must be allowed explicitely on specific objects/vehicles. * * If false : all objects are enabled according to the class names listed in this configuration file * You can disable some objects with : object setVariable ["R3F_LOG_disabled", true]; * If true : all objects are disabled by default * You can enable some objects with : object setVariable ["R3F_LOG_disabled", false]; * * * (FR) * Défini si les objets et véhicules disposent des fonctionnalités logistiques par défaut, * ou si elles doivent être autorisés explicitement sur des objets/véhicules spécifiques. * * Si false : tous les objets sont actifs en accord avec les noms de classes listés dans ce fichier * Vous pouvez désactiver certains objets avec : objet setVariable ["R3F_LOG_disabled", true]; * Si true : tous les objets sont inactifs par défaut * Vous pouvez activer quelques objets avec : objet setVariable ["R3F_LOG_disabled", false]; */ R3F_LOG_CFG_disabled_by_default = false; /** * LOCK THE LOGISTICS FEATURES TO SIDE, FACTION OR PLAYER * * (EN) * Define the lock mode of the logistics features for an object. * An object can be locked to the a side, faction, a player (respawn) or a unit (life). * If the object is locked, the player can unlock it according to the * value of the config variable R3F_LOG_CFG_unlock_objects_timer. * * If "none" : no lock features, everyone can used the logistics features. * If "side" : the object is locked to the last side which interacts with it. * If "faction" : the object is locked to the last faction which interacts with it. * If "player" : the object is locked to the last player which interacts with it. The lock is transmitted after respawn. * If "unit" : the object is locked to the last player which interacts with it. The lock is lost when the unit dies. * * Note : for military objects (not civilian), the lock is initialized to the object's side. * * See also the config variable R3F_LOG_CFG_unlock_objects_timer. * * (FR) * Défini le mode de verrouillage des fonctionnalités logistics pour un objet donné. * Un objet peut être verrouillé pour une side, une faction, un joueur (respawn) ou une unité (vie). * Si l'objet est verrouillé, le joueur peut le déverrouiller en fonction de la * valeur de la variable de configiration R3F_LOG_CFG_unlock_objects_timer. * * Si "none" : pas de verrouillage, tout le monde peut utiliser les fonctionnalités logistiques. * Si "side" : l'objet est verrouillé pour la dernière side ayant interagit avec lui. * Si "faction" : l'objet est verrouillé pour la dernière faction ayant interagit avec lui. * Si "player" : l'objet est verrouillé pour le dernier joueur ayant interagit avec lui. Le verrou est transmis après respawn. * Si "unit" : l'objet est verrouillé pour le dernier joueur ayant interagit avec lui. Le verrou est perdu quand l'unité meurt. * * Note : pour les objets militaires (non civils), le verrou est initialisé à la side de l'objet. * * Voir aussi la variable de configiration R3F_LOG_CFG_unlock_objects_timer. */ R3F_LOG_CFG_lock_objects_mode = "none"; /** * COUNTDOWN TO UNLOCK AN OBJECT * * Define the countdown duration (in seconds) to unlock a locked object. * Set to -1 to deny the unlock of objects. * See also the config variable R3F_LOG_CFG_lock_objects_mode. * * Défini la durée (en secondes) du compte-à-rebours pour déverrouiller un objet. * Mettre à -1 pour qu'on ne puisse pas déverrouiller les objets. * Voir aussi la variable de configiration R3F_LOG_CFG_lock_objects_mode. */ R3F_LOG_CFG_unlock_objects_timer = 30; /** * ALLOW NO GRAVITY OVER GROUND * * Define if movable objects with no gravity simulation can be set in height over the ground (no ground contact). * The no gravity objects corresponds to most of decoration and constructions items. * * Défini si les objets déplaçable sans simulation de gravité peuvent être position en hauteur sans être contact avec le sol. * Les objets sans gravité correspondent à la plupart des objets de décors et de construction. */ R3F_LOG_CFG_no_gravity_objects_can_be_set_in_height_over_ground = true; /** * LANGUAGE * * Automatic language selection according to the game language. * New languages can be easily added (read below). * * Sélection automatique de la langue en fonction de la langue du jeu. * De nouveaux langages peuvent facilement être ajoutés (voir ci-dessous). */ R3F_LOG_CFG_language = switch (language) do { case "English":{"en"}; case "French":{"fr"}; // Feel free to create you own language file named "XX_strings_lang.sqf", where "XX" is the language code. // Make a copy of an existing language file (e.g. en_strings_lang.sqf) and translate it. // Then add a line with this syntax : case "YOUR_GAME_LANGUAGE":{"LANGUAGE_CODE"}; // For example : //case "Czech":{"cz"}; // Not supported. Need your own "cz_strings_lang.sqf" //case "Polish":{"pl"}; // Not supported. Need your own "pl_strings_lang.sqf" //case "Portuguese":{"pt"}; // Not supported. Need your own "pt_strings_lang.sqf" //case "YOUR_GAME_LANGUAGE":{"LANGUAGE_CODE"}; // Need your own "LANGUAGE_CODE_strings_lang.sqf" default {"en"}; // If language is not supported, use English }; /** * CONDITION TO ALLOW LOGISTICS * * (EN) * This variable allow to set a dynamic SQF condition to allow/deny all logistics features only on specific clients. * The variable must be a STRING delimited by quotes and containing a valid SQF condition to evaluate during the game. * For example you can allow logistics only on few clients having a known game ID by setting the variable to : * "getPlayerUID player in [""76xxxxxxxxxxxxxxx"", ""76yyyyyyyyyyyyyyy"", ""76zzzzzzzzzzzzzzz""]" * Or based on the profile name : "profileName in [""john"", ""jack"", ""james""]" * Or only for the server admin : "serverCommandAvailable "#kick""" * The condition is evaluted in real time, so it can use condition depending on the mission progress : "alive officer && taskState task1 == ""Succeeded""" * Or to deny logistics in a circular area defined by a marker : "player distance getMarkerPos ""markerName"" > getMarkerSize ""markerName"" select 0" * Note that quotes of the strings inside the string condition must be doubled. * Note : if the condition depends of the aimed objects/vehicle, you can use the command cursorTarget * To allow the logistics to everyone, just set the condition to "true". * * (FR) * Cette variable permet d'utiliser une condition SQF dynamique pour autoriser ou non les fonctions logistiques sur des clients spécifiques. * La variable doit être une CHAINE de caractères délimitée par des guillemets et doit contenir une condition SQF valide qui sera évaluée durant la mission. * Par exemple pour autoriser la logistique sur seulement quelques joueurs ayant un ID de jeu connu, la variable peut être défini comme suit : * "getPlayerUID player in [""76xxxxxxxxxxxxxxx"", ""76yyyyyyyyyyyyyyy"", ""76zzzzzzzzzzzzzzz""]" * Ou elle peut se baser sur le nom de profil : "profileName in [""maxime"", ""martin"", ""marc""]" * Ou pour n'autoriser que l'admin de serveur : "serverCommandAvailable "#kick""" * Les condition sont évaluées en temps réel, et peuvent donc dépendre du déroulement de la mission : "alive officier && taskState tache1 == ""Succeeded""" * Ou pour interdire la logistique dans la zone défini par un marqueur circulaire : "player distance getMarkerPos ""markerName"" > getMarkerSize ""markerName"" select 0" * Notez que les guillemets des chaînes de caractères dans la chaîne de condition doivent être doublés. * Note : si la condition dépend de l'objet/véhicule pointé, vous pouvez utiliser la commande cursorTarget * Pour autoriser la logistique chez tout le monde, il suffit de définir la condition à "true". */ R3F_LOG_CFG_string_condition_allow_logistics_on_this_client = "true"; /** * CONDITION TO ALLOW CREATION FACTORY * * (EN) * This variable allow to set a dynamic SQF condition to allow/deny the access to the creation factory only on specific clients. * The variable must be a STRING delimited by quotes and containing a valid SQF condition to evaluate during the game. * For example you can allow the creation factory only on few clients having a known game ID by setting the variable to : * "getPlayerUID player in [""76xxxxxxxxxxxxxxx"", ""76yyyyyyyyyyyyyyy"", ""76zzzzzzzzzzzzzzz""]" * Or based on the profile name : "profileName in [""john"", ""jack"", ""james""]" * Or only for the server admin : "serverCommandAvailable "#kick""" * Note that quotes of the strings inside the string condition must be doubled. * Note : if the condition depends of the aimed objects/véhicule, you can use the command cursorTarget * Note also that the condition is evaluted in real time, so it can use condition depending on the mission progress : * "alive officer && taskState task1 == ""Succeeded""" * To allow the creation factory to everyone, just set the condition to "true". * * (FR) * Cette variable permet d'utiliser une condition SQF dynamique pour rendre accessible ou non l'usine de création sur des clients spécifiques. * La variable doit être une CHAINE de caractères délimitée par des guillemets et doit contenir une condition SQF valide qui sera évaluée durant la mission. * Par exemple pour autoriser l'usine de création sur seulement quelques joueurs ayant un ID de jeu connu, la variable peut être défini comme suit : * "getPlayerUID player in [""76xxxxxxxxxxxxxxx"", ""76yyyyyyyyyyyyyyy"", ""76zzzzzzzzzzzzzzz""]" * Ou elle peut se baser sur le nom de profil : "profileName in [""maxime"", ""martin"", ""marc""]" * Ou pour n'autoriser que l'admin de serveur : "serverCommandAvailable "#kick""" * Notez que les guillemets des chaînes de caractères dans la chaîne de condition doivent être doublés. * Note : si la condition dépend de l'objet/véhicule pointé, vous pouvez utiliser la commande cursorTarget * Notez aussi que les condition sont évaluées en temps réel, et peuvent donc dépendre du déroulement de la mission : * "alive officier && taskState tache1 == ""Succeeded""" * Pour autoriser l'usine de création chez tout le monde, il suffit de définir la condition à "true". */ R3F_LOG_CFG_string_condition_allow_creation_factory_on_this_client = "true"; /* ******************************************************************************************** * BELOW IS THE CLASS NAMES CONFIGURATION / CI-DESSOUS LA CONFIGURATION DES NOMS DE CLASSES * ******************************************************************************************** * * (EN) * There are two ways to manage new objects with the logistics system. The first one is to add these objects in the * following appropriate lists. The second one is to create a new external file in the /addons_config/ directory, * based on /addons_config/TEMPLATE.sqf, and to add a #include below to. * The first method is better to add/fix only some various class names. * The second method is better to take into account an additional addon. * * These variables are based on the inheritance principle according to the CfgVehicles tree. * It means that a features accorded to a class name, is also accorded to all child classes. * Inheritance tree view : http://madbull.arma.free.fr/A3_1.32_CfgVehicles_tree.html * * (FR) * Deux moyens existent pour gérer de nouveaux objets avec le système logistique. Le premier consiste à ajouter * ces objets dans les listes appropriées ci-dessous. Le deuxième est de créer un fichier externe dans le répertoire * /addons_config/ basé sur /addons_config/TEMPLATE.sqf, et d'ajouter un #include ci-dessous. * La première méthode est préférable lorsqu'il s'agit d'ajouter ou corriger quelques classes diverses. * La deuxième méthode est préférable s'il s'agit de prendre en compte le contenu d'un addon supplémentaire. * * Ces variables sont basées sur le principe d'héritage utilisés dans l'arborescence du CfgVehicles. * Cela signifie qu'une fonctionnalité accordée à une classe, le sera aussi pour toutes ses classes filles. * Vue de l'arborescence d'héritage : http://madbull.arma.free.fr/A3_1.32_CfgVehicles_tree.html */ /****** LIST OF ADDONS CONFIG TO INCLUDE / LISTE DES CONFIG D'ADDONS A INCLURE ******/ //#include "addons_config\A3_vanilla.sqf" //#include "addons_config\All_in_Arma.sqf" //#include "addons_config\R3F_addons.sqf" //#include "addons_config\YOUR_ADDITIONAL_ADDON.sqf" /****** TOW WITH VEHICLE / REMORQUER AVEC VEHICULE ******/ /** * List of class names of ground vehicles which can tow objects. * Liste des noms de classes des véhicules terrestres pouvant remorquer des objets. */ R3F_LOG_CFG_can_tow = R3F_LOG_CFG_can_tow + [ // e.g. : "MyTowingVehicleClassName1", "MyTowingVehicleClassName2" "O_Truck_02_covered_F", "O_Truck_02_transport_F", "O_Truck_02_box_F", "O_Truck_02_Ammo_F", "O_Truck_02_fuel_F", "O_Truck_02_medical_F", "I_Truck_02_transport_F", "I_Truck_02_box_F", "I_Truck_02_ammo_F", "I_Truck_02_fuel_F", "I_Truck_02_medical_F", "O_Truck_03_transport_F", "O_Truck_03_covered_F", "O_Truck_03_repair_F", "O_Truck_03_ammo_F", "O_Truck_03_fuel_F", "O_Truck_03_medical_F", "O_Truck_03_device_F", "B_Truck_01_transport_F", "B_Truck_01_covered_F", "B_Truck_01_mover_F", "B_Truck_01_box_F", "B_Truck_01_Repair_F", "B_Truck_01_ammo_F", "B_Truck_01_fuel_F", "B_Truck_01_medical_F", "Exile_Car_Ural_Open_Worker", "Exile_Car_Ural_Covered_Worker", "Exile_Car_Zamak", "Exile_Car_Tempest", "Exile_Car_HEMMT", "CUP_C_Ural_Civ_01", "CUP_C_Ural_Civ_02", "CUP_C_Ural_Civ_03", "CUP_C_Ural_Open_Civ_01", "CUP_C_Ural_Open_Civ_02", "CUP_C_Ural_Open_Civ_03", "CUP_O_Ural_TKA", "CUP_O_Ural_RU", "CUP_I_Ural_UN", "CUP_B_Ural_CDF", "CUP_O_Ural_CHDKZ", "CUP_O_Ural_SLA", "CUP_O_Ural_Open_TKA", "CUP_B_Ural_Open_CDF", "CUP_O_Ural_Open_RU", "CUP_O_Ural_Open_CHDKZ", "CUP_O_Ural_Open_SLA", "CUP_O_Ural_Empty_SLA", "CUP_B_Ural_Empty_CDF", "CUP_I_Ural_Empty_UN", "CUP_O_Ural_Empty_RU", "CUP_O_Ural_Empty_CHDKZ", "CUP_O_Ural_Empty_TKA", "CUP_O_Ural_Repair_SLA", "CUP_O_Ural_Repair_TKA", "CUP_O_Ural_Repair_CHDKZ", "CUP_O_Ural_Repair_RU", "CUP_I_Ural_Repair_UN", "CUP_B_Ural_Repair_CDF", "CUP_B_Ural_Refuel_CDF", "CUP_O_Ural_Refuel_RU", "CUP_O_Ural_Refuel_CHDKZ", "CUP_O_Ural_Refuel_TKA", "CUP_O_Ural_Refuel_SLA", "CUP_I_M113_Med_RACS", "CUP_I_M113_Med_UN", "rhs_gaz66_msv", "rhs_gaz66_flat_msv", "rhs_gaz66o_msv", "rhs_gaz66o_flat_msv", "rhs_gaz66_r142_msv", "rhs_gaz66_repair_msv", "rhs_gaz66_ammo_msv" ]; /** * List of class names of objects which can be towed. * Liste des noms de classes des objets remorquables. */ R3F_LOG_CFG_can_be_towed = R3F_LOG_CFG_can_be_towed + [ // e.g. : "MyTowableObjectClassName1", "MyTowableObjectClassName2" "B_G_Offroad_01_F", "B_G_Offroad_01_armed_F", "B_G_Offroad_01_repair_F", "B_G_Quadbike_01_F", "B_MRAP_01_F", "B_MRAP_01_gmg_F", "B_MRAP_01_hmg_F", "B_Quadbike_01_F", "O_G_Quadbike_01_F", "O_MRAP_02_F", "O_MRAP_02_gmg_F", "O_MRAP_02_hmg_F", "O_Quadbike_01_F", "I_Quadbike_01_F", "I_G_Quadbike_01_F", "I_MRAP_03_F", "I_MRAP_03_hmg_F", "I_MRAP_03_gmg_F", "B_G_Van_01_transport_F", "B_G_Van_01_fuel_F", "O_G_Offroad_01_repair_F", "O_G_Offroad_01_F", "O_G_Offroad_01_armed_F", "O_Truck_02_covered_F", "O_Truck_02_transport_F", "O_Truck_02_box_F", "O_Truck_02_medical_F", "O_Truck_02_Ammo_F", "O_Truck_02_fuel_F", "O_G_Van_01_transport_F", "O_G_Van_01_fuel_F", "I_G_Offroad_01_F", "I_G_Offroad_01_armed_F", "I_G_Offroad_01_repair_F", "I_Truck_02_transport_F", "I_Truck_02_ammo_F", "I_Truck_02_box_F", "I_Truck_02_medical_F", "I_Truck_02_fuel_F", "I_G_Van_01_transport_F", "I_G_Van_01_fuel_F", "B_Boat_Armed_01_minigun_F", "B_Boat_Transport_01_F", "B_Lifeboat", "B_SDV_01_F", "B_G_Boat_Transport_01_F", "O_Boat_Armed_01_hmg_F", "O_Boat_Transport_01_F", "O_Lifeboat", "O_SDV_01_F", "O_G_Boat_Transport_01_F", "I_Boat_Armed_01_minigun_F", "I_Boat_Transport_01_F", "I_SDV_01_F", "I_G_Boat_Transport_01_F", "C_Rubberboat", "C_Boat_Civil_01_F", "C_Boat_Civil_01_rescue_F", "C_Boat_Civil_01_police_F", "B_Heli_Light_01_F", "B_Heli_Light_01_stripped_F", "B_Plane_CAS_01_F", "O_Plane_CAS_02_F", "I_Plane_Fighter_03_CAS_F", "I_Plane_Fighter_03_AA_F", "Exile_Car_Kart_Black", "Exile_Bike_QuadBike_Black", "Exile_Bike_QuadBike_Blue", "Exile_Bike_QuadBike_Red", "Exile_Bike_QuadBike_White", "Exile_Bike_QuadBike_Nato", "Exile_Bike_QuadBike_Csat", "Exile_Bike_QuadBike_Fia", "Exile_Bike_QuadBike_Guerilla01", "Exile_Bike_QuadBike_Guerilla02", "Exile_Car_OldTractor_Red", "Exile_Car_TowTractor_White", "Exile_Car_Tractor_Red", "Exile_Car_UAZ_Green", "Exile_Car_UAZ_Open_Green", "Exile_Car_Octavius_White", "Exile_Car_LandRover_Green", "Exile_Car_LandRover_Ambulance_Green", "Exile_Car_Lada_Green", "Exile_Car_Volha_White", "Exile_Car_Hatchback_Rusty1", "Exile_Car_Hatchback_Rusty2", "Exile_Car_Hatchback_Rusty3", "Exile_Car_Hatchback_Sport_Red", "Exile_Car_SUV_Red", "Exile_Car_SUVXL_Black", "Exile_Car_Offroad_Rusty1", "Exile_Car_Offroad_Rusty2", "Exile_Car_Offroad_Rusty3", "Exile_Car_Offroad_Repair_Civillian", "Exile_Car_Offroad_Armed_Guerilla01", "Exile_Car_Strider", "Exile_Car_Hunter", "Exile_Car_Ifrit", "Exile_Car_Van_Black", "Exile_Car_Van_Box_Black", "Exile_Car_Van_Fuel_Black", "Exile_Car_Ural_Open_Worker", "Exile_Car_Ural_Covered_Worker", "Exile_Car_Zamak", "Exile_Chopper_Hummingbird_Green", "Exile_Chopper_Hummingbird_Civillian_Wasp", "Exile_Boat_RubberDuck_CSAT", "Exile_Boat_RubberDuck_Digital", "Exile_Boat_RubberDuck_Orange", "Exile_Boat_RubberDuck_Blue", "Exile_Boat_RubberDuck_Black", "Exile_Boat_MotorBoat_Police", "Exile_Boat_MotorBoat_Orange", "Exile_Boat_MotorBoat_White", "Exile_Boat_SDV_CSAT", "Exile_Boat_SDV_Digital", "Exile_Boat_SDV_Grey", "Exile_Plane_Cessna", "CUP_C_Datsun", "CUP_C_Datsun_4seat", "CUP_C_Datsun_Plain", "CUP_C_Datsun_Covered", "CUP_C_Datsun_Tubeframe", "CUP_C_Ural_Civ_01", "CUP_C_Ural_Civ_02", "CUP_C_Ural_Civ_03", "CUP_C_Ural_Open_Civ_01", "CUP_C_Ural_Open_Civ_02", "CUP_C_Ural_Open_Civ_03", "CUP_O_Ural_TKA", "CUP_O_Ural_RU", "CUP_I_Ural_UN", "CUP_B_Ural_CDF", "CUP_O_Ural_CHDKZ", "CUP_O_Ural_SLA", "CUP_O_Ural_Open_TKA", "CUP_B_Ural_Open_CDF", "CUP_O_Ural_Open_RU", "CUP_O_Ural_Open_CHDKZ", "CUP_O_Ural_Open_SLA", "CUP_O_Ural_Empty_SLA", "CUP_B_Ural_Empty_CDF", "CUP_I_Ural_Empty_UN", "CUP_O_Ural_Empty_RU", "CUP_O_Ural_Empty_CHDKZ", "CUP_O_Ural_Empty_TKA", "CUP_O_Ural_Repair_SLA", "CUP_O_Ural_Repair_TKA", "CUP_O_Ural_Repair_CHDKZ", "CUP_O_Ural_Repair_RU", "CUP_I_Ural_Repair_UN", "CUP_B_Ural_Repair_CDF", "CUP_B_Ural_Refuel_CDF", "CUP_O_Ural_Refuel_RU", "CUP_O_Ural_Refuel_CHDKZ", "CUP_O_Ural_Refuel_TKA", "CUP_O_Ural_Refuel_SLA", "CUP_C_LR_Transport_CTK", "CUP_O_LR_Transport_TKA", "CUP_B_LR_Transport_CZ_W", "CUP_B_LR_Transport_CZ_D", "CUP_B_LR_Transport_GB_W", "CUP_B_LR_Transport_GB_D", "CUP_B_LR_Ambulance_CZ_W", "CUP_B_LR_Ambulance_CZ_D", "CUP_B_LR_Ambulance_GB_W", "CUP_B_LR_Ambulance_GB_D", "CUP_O_LR_Ambulance_TKA", "CUP_C_UAZ_Unarmed_TK_CIV", "CUP_O_UAZ_Unarmed_RU", "CUP_I_UAZ_Unarmed_UN", "CUP_O_UAZ_Unarmed_TKA", "CUP_O_UAZ_Unarmed_CHDKZ", "CUP_B_UAZ_Unarmed_ACR", "CUP_B_UAZ_Unarmed_CDF", "CUP_C_UAZ_Open_TK_CIV", "CUP_O_UAZ_Open_CHDKZ", "CUP_O_UAZ_Open_RU", "CUP_O_UAZ_Open_TKA", "CUP_I_UAZ_Open_UN", "CUP_B_UAZ_Open_ACR", "CUP_B_UAZ_Open_CDF", "CUP_B_HMMWV_Unarmed_USA", "CUP_B_HMMWV_Unarmed_USMC", "CUP_B_HMMWV_Ambulance_USMC", "CUP_B_HMMWV_Ambulance_USA", "CUP_B_HMMWV_Transport_USA", "rhs_gaz66_msv", "rhs_gaz66_flat_msv", "rhs_gaz66o_msv", "rhs_gaz66o_flat_msv", "rhs_gaz66_r142_msv", "rhs_gaz66_repair_msv", "rhs_gaz66_ammo_msv", "RHS_A10", "RHS_Su25SM_vvs", "RHS_Su25SM_vvsc", "RHS_Su25SM_KH29_vvs", "RHS_Su25SM_KH29_vvsc", "RHS_T50_vvs_051", "RHS_T50_vvs_052", "RHS_T50_vvs_053", "RHS_T50_vvs_generic", "RHS_T50_vvs_blueonblue", "rhsusf_f22", "GNT_C185F", "B_G_Offroad_01_armed_F", "O_G_Offroad_01_armed_F", "B_MRAP_01_gmg_F", "B_MRAP_01_hmg_F", "O_MRAP_02_gmg_F", "O_MRAP_02_hmg_F", "I_MRAP_03_hmg_F", "I_MRAP_03_gmg_F", "CUP_O_LR_MG_TKM", "CUP_I_Datsun_PK", "CUP_I_Datsun_PK_TK", "CUP_O_Datsun_PK", "CUP_O_UAZ_MG_CHDKZ", "CUP_O_UAZ_MG_RU", "CUP_O_UAZ_MG_TKA", "CUP_I_UAZ_MG_UN", "CUP_B_UAZ_MG_ACR", "CUP_B_UAZ_MG_CDF", "CUP_B_UAZ_AGS30_CDF", "CUP_O_UAZ_AGS30_CHDKZ", "CUP_O_UAZ_AGS30_RU", "CUP_O_UAZ_AGS30_TKA", "CUP_I_UAZ_AGS30_UN", "CUP_BAF_Jackal2_L2A1_W", "CUP_BAF_Jackal2_L2A1_D", "CUP_BAF_Jackal2_GMG_D", "CUP_BAF_Jackal2_GMG_W", "CUP_B_LR_Special_CZ_W", "CUP_B_LR_Special_Des_CZ_D", "CUP_B_LR_MG_CZ_W", "CUP_B_LR_MG_GB_W", "CUP_B_HMMWV_M1114_USMC", "CUP_B_HMMWV_M2_USMC", "CUP_B_HMMWV_Crows_M2_USA", "CUP_B_HMMWV_M2_GPK_USA", "CUP_B_HMMWV_M2_USA", "CUP_B_HMMWV_DSHKM_GPK_ACR", "CUP_B_HMMWV_AGS_GPK_ACR", "CUP_B_HMMWV_MK19_USMC", "CUP_B_HMMWV_MK19_USA", "CUP_B_HMMWV_Crows_MK19_USA", "CUP_B_HMMWV_SOV_USA" ]; /****** LIFT WITH VEHICLE / HELIPORTER AVEC VEHICULE ******/ /** * List of class names of helicopters which can lift objects. * Liste des noms de classes des hélicoptères pouvant héliporter des objets. */ R3F_LOG_CFG_can_lift = R3F_LOG_CFG_can_lift + [ // e.g. : "MyLifterVehicleClassName1", "MyLifterVehicleClassName2" "Exile_Chopper_Taru_Black", "Exile_Chopper_Taru_Covered_Black", "Exile_Chopper_Taru_Transport_Black", "Exile_Chopper_Mohawk_FIA", "Exile_Chopper_Huron_Black", "B_Heli_Transport_03_unarmed_F", "B_Heli_Transport_03_unarmed_green_F", "O_Heli_Transport_04_F", "O_Heli_Transport_04_ammo_F", "O_Heli_Transport_04_bench_F", "O_Heli_Transport_04_box_F", "O_Heli_Transport_04_covered_F", "O_Heli_Transport_04_fuel_F", "O_Heli_Transport_04_medevac_F", "O_Heli_Transport_04_repair_F", "CUP_B_CH53E_USMC", "CUP_C_Mi17_Civilian_RU", "CUP_B_Mi17_medevac_CDF", "CUP_B_Mi171Sh_Unarmed_ACR", "CUP_O_Mi8_medevac_CHDKZ", "CUP_O_Mi8_medevac_RU", "CUP_Merlin_HC3", "RHS_Mi8amt_civilian", "RHS_Mi8AMT_vvs", "RHS_Mi8AMT_vvsc", "RHS_Mi8AMT_vdv" ]; /** * List of class names of objects which can be lifted. * Liste des noms de classes des objets héliportables. */ R3F_LOG_CFG_can_be_lifted = R3F_LOG_CFG_can_be_lifted + [ // e.g. : "MyLiftableObjectClassName1", "MyLiftableObjectClassName2" "B_G_Offroad_01_F", "B_G_Offroad_01_armed_F", "B_G_Offroad_01_repair_F", "B_G_Quadbike_01_F", "B_MRAP_01_F", "B_MRAP_01_gmg_F", "B_MRAP_01_hmg_F", "B_Quadbike_01_F", "O_G_Quadbike_01_F", "O_MRAP_02_F", "O_MRAP_02_gmg_F", "O_MRAP_02_hmg_F", "O_Quadbike_01_F", "I_Quadbike_01_F", "I_G_Quadbike_01_F", "I_MRAP_03_F", "I_MRAP_03_hmg_F", "I_MRAP_03_gmg_F", "B_G_Van_01_transport_F", "B_G_Van_01_fuel_F", "O_G_Offroad_01_repair_F", "O_G_Offroad_01_F", "O_G_Offroad_01_armed_F", "O_Truck_02_covered_F", "O_Truck_02_transport_F", "O_Truck_02_box_F", "O_Truck_02_medical_F", "O_Truck_02_Ammo_F", "O_Truck_02_fuel_F", "O_G_Van_01_transport_F", "O_G_Van_01_fuel_F", "I_G_Offroad_01_F", "I_G_Offroad_01_armed_F", "I_G_Offroad_01_repair_F", "I_Truck_02_transport_F", "I_Truck_02_ammo_F", "I_Truck_02_box_F", "I_Truck_02_medical_F", "I_Truck_02_fuel_F", "I_G_Van_01_transport_F", "I_G_Van_01_fuel_F", "B_Boat_Armed_01_minigun_F", "B_Boat_Transport_01_F", "B_Lifeboat", "B_SDV_01_F", "B_G_Boat_Transport_01_F", "O_Boat_Armed_01_hmg_F", "O_Boat_Transport_01_F", "O_Lifeboat", "O_SDV_01_F", "O_G_Boat_Transport_01_F", "I_Boat_Armed_01_minigun_F", "I_Boat_Transport_01_F", "I_SDV_01_F", "I_G_Boat_Transport_01_F", "C_Rubberboat", "C_Boat_Civil_01_F", "C_Boat_Civil_01_rescue_F", "C_Boat_Civil_01_police_F", "B_Heli_Light_01_F", "B_Heli_Light_01_stripped_F", "Exile_Car_Kart_Black", "Exile_Bike_QuadBike_Black", "Exile_Bike_QuadBike_Blue", "Exile_Bike_QuadBike_Red", "Exile_Bike_QuadBike_White", "Exile_Bike_QuadBike_Nato", "Exile_Bike_QuadBike_Csat", "Exile_Bike_QuadBike_Fia", "Exile_Bike_QuadBike_Guerilla01", "Exile_Bike_QuadBike_Guerilla02", "Exile_Car_OldTractor_Red", "Exile_Car_TowTractor_White", "Exile_Car_Tractor_Red", "Exile_Car_UAZ_Green", "Exile_Car_UAZ_Open_Green", "Exile_Car_Octavius_White", "Exile_Car_LandRover_Green", "Exile_Car_LandRover_Ambulance_Green", "Exile_Car_Lada_Green", "Exile_Car_Volha_White", "Exile_Car_Hatchback_Rusty1", "Exile_Car_Hatchback_Rusty2", "Exile_Car_Hatchback_Rusty3", "Exile_Car_Hatchback_Sport_Red", "Exile_Car_SUV_Red", "Exile_Car_SUVXL_Black", "Exile_Car_Offroad_Rusty1", "Exile_Car_Offroad_Rusty2", "Exile_Car_Offroad_Rusty3", "Exile_Car_Offroad_Repair_Civillian", "Exile_Car_Offroad_Armed_Guerilla01", "Exile_Car_Strider", "Exile_Car_Hunter", "Exile_Car_Ifrit", "Exile_Car_Van_Black", "Exile_Car_Van_Box_Black", "Exile_Car_Van_Fuel_Black", "Exile_Car_Ural_Open_Worker", "Exile_Car_Ural_Covered_Worker", "Exile_Car_Zamak", "Exile_Chopper_Hummingbird_Green", "Exile_Chopper_Hummingbird_Civillian_Wasp", "Exile_Boat_RubberDuck_CSAT", "Exile_Boat_RubberDuck_Digital", "Exile_Boat_RubberDuck_Orange", "Exile_Boat_RubberDuck_Blue", "Exile_Boat_RubberDuck_Black", "Exile_Boat_MotorBoat_Police", "Exile_Boat_MotorBoat_Orange", "Exile_Boat_MotorBoat_White", "Exile_Boat_SDV_CSAT", "Exile_Boat_SDV_Digital", "Exile_Boat_SDV_Grey", "CUP_C_Datsun", "CUP_C_Datsun_4seat", "CUP_C_Datsun_Plain", "CUP_C_Datsun_Covered", "CUP_C_Datsun_Tubeframe", "CUP_C_Ural_Civ_01", "CUP_C_Ural_Civ_02", "CUP_C_Ural_Civ_03", "CUP_C_Ural_Open_Civ_01", "CUP_C_Ural_Open_Civ_02", "CUP_C_Ural_Open_Civ_03", "CUP_O_Ural_TKA", "CUP_O_Ural_RU", "CUP_I_Ural_UN", "CUP_B_Ural_CDF", "CUP_O_Ural_CHDKZ", "CUP_O_Ural_SLA", "CUP_O_Ural_Open_TKA", "CUP_B_Ural_Open_CDF", "CUP_O_Ural_Open_RU", "CUP_O_Ural_Open_CHDKZ", "CUP_O_Ural_Open_SLA", "CUP_O_Ural_Empty_SLA", "CUP_B_Ural_Empty_CDF", "CUP_I_Ural_Empty_UN", "CUP_O_Ural_Empty_RU", "CUP_O_Ural_Empty_CHDKZ", "CUP_O_Ural_Empty_TKA", "CUP_O_Ural_Repair_SLA", "CUP_O_Ural_Repair_TKA", "CUP_O_Ural_Repair_CHDKZ", "CUP_O_Ural_Repair_RU", "CUP_I_Ural_Repair_UN", "CUP_B_Ural_Repair_CDF", "CUP_B_Ural_Refuel_CDF", "CUP_O_Ural_Refuel_RU", "CUP_O_Ural_Refuel_CHDKZ", "CUP_O_Ural_Refuel_TKA", "CUP_O_Ural_Refuel_SLA", "CUP_C_LR_Transport_CTK", "CUP_O_LR_Transport_TKA", "CUP_B_LR_Transport_CZ_W", "CUP_B_LR_Transport_CZ_D", "CUP_B_LR_Transport_GB_W", "CUP_B_LR_Transport_GB_D", "CUP_B_LR_Ambulance_CZ_W", "CUP_B_LR_Ambulance_CZ_D", "CUP_B_LR_Ambulance_GB_W", "CUP_B_LR_Ambulance_GB_D", "CUP_O_LR_Ambulance_TKA", "CUP_C_UAZ_Unarmed_TK_CIV", "CUP_O_UAZ_Unarmed_RU", "CUP_I_UAZ_Unarmed_UN", "CUP_O_UAZ_Unarmed_TKA", "CUP_O_UAZ_Unarmed_CHDKZ", "CUP_B_UAZ_Unarmed_ACR", "CUP_B_UAZ_Unarmed_CDF", "CUP_C_UAZ_Open_TK_CIV", "CUP_O_UAZ_Open_CHDKZ", "CUP_O_UAZ_Open_RU", "CUP_O_UAZ_Open_TKA", "CUP_I_UAZ_Open_UN", "CUP_B_UAZ_Open_ACR", "CUP_B_UAZ_Open_CDF", "CUP_B_HMMWV_Unarmed_USA", "CUP_B_HMMWV_Unarmed_USMC", "CUP_B_HMMWV_Ambulance_USMC", "CUP_B_HMMWV_Ambulance_USA", "CUP_B_HMMWV_Transport_USA", "rhs_gaz66_msv", "rhs_gaz66_flat_msv", "rhs_gaz66o_msv", "rhs_gaz66o_flat_msv", "rhs_gaz66_r142_msv", "rhs_gaz66_repair_msv", "rhs_gaz66_ammo_msv", "B_G_Offroad_01_armed_F", "O_G_Offroad_01_armed_F", "B_MRAP_01_gmg_F", "B_MRAP_01_hmg_F", "O_MRAP_02_gmg_F", "O_MRAP_02_hmg_F", "I_MRAP_03_hmg_F", "I_MRAP_03_gmg_F", "CUP_O_LR_MG_TKM", "CUP_I_Datsun_PK", "CUP_I_Datsun_PK_TK", "CUP_O_Datsun_PK", "CUP_O_UAZ_MG_CHDKZ", "CUP_O_UAZ_MG_RU", "CUP_O_UAZ_MG_TKA", "CUP_I_UAZ_MG_UN", "CUP_B_UAZ_MG_ACR", "CUP_B_UAZ_MG_CDF", "CUP_B_UAZ_AGS30_CDF", "CUP_O_UAZ_AGS30_CHDKZ", "CUP_O_UAZ_AGS30_RU", "CUP_O_UAZ_AGS30_TKA", "CUP_I_UAZ_AGS30_UN", "CUP_BAF_Jackal2_L2A1_W", "CUP_BAF_Jackal2_L2A1_D", "CUP_BAF_Jackal2_GMG_D", "CUP_BAF_Jackal2_GMG_W", "CUP_B_LR_Special_CZ_W", "CUP_B_LR_Special_Des_CZ_D", "CUP_B_LR_MG_CZ_W", "CUP_B_LR_MG_GB_W", "CUP_B_HMMWV_M1114_USMC", "CUP_B_HMMWV_M2_USMC", "CUP_B_HMMWV_Crows_M2_USA", "CUP_B_HMMWV_M2_GPK_USA", "CUP_B_HMMWV_M2_USA", "CUP_B_HMMWV_DSHKM_GPK_ACR", "CUP_B_HMMWV_AGS_GPK_ACR", "CUP_B_HMMWV_MK19_USMC", "CUP_B_HMMWV_MK19_USA", "CUP_B_HMMWV_Crows_MK19_USA", "CUP_B_HMMWV_SOV_USA" ]; /****** LOAD IN VEHICLE / CHARGER DANS LE VEHICULE ******/ /* * (EN) * This section uses a numeric quantification of capacity and cost of the objets. * For example, in a vehicle has a capacity of 100, we will be able to load in 5 objects costing 20 capacity units. * The capacity doesn't represent a real volume or weight, but a choice made for gameplay. * * (FR) * Cette section utilise une quantification numérique de la capacité et du coût des objets. * Par exemple, dans un véhicule d'une capacité de 100, nous pouvons charger 5 objets coûtant 20 unités de capacité. * La capacité ne représente ni un poids, ni un volume, mais un choix fait pour la jouabilité. */ /** * List of class names of vehicles or cargo objects which can transport objects. * The second element of the nested arrays is the load capacity (in relation with the capacity cost of the objects). * * Liste des noms de classes des véhicules ou "objets contenant" pouvant transporter des objets. * Le deuxième élément des sous-tableaux est la capacité de chargement (en relation avec le coût de capacité des objets). */ R3F_LOG_CFG_can_transport_cargo = R3F_LOG_CFG_can_transport_cargo + [ // e.g. : ["MyTransporterClassName1", itsCapacity], ["MyTransporterClassName2", itsCapacity] ["Exile_Chopper_Mohawk_FIA",1000], ["Exile_Chopper_Huron_Black",1000], ["B_Heli_Transport_03_unarmed_F",1000], ["B_Heli_Transport_03_unarmed_green_F",1000], ["O_Heli_Transport_04_box_F",500], ["CUP_B_CH53E_USMC",1000], ["CUP_C_Mi17_Civilian_RU",800], ["CUP_B_Mi17_medevac_CDF",800], ["CUP_B_Mi171Sh_Unarmed_ACR",800], ["CUP_O_Mi8_medevac_CHDKZ",800], ["CUP_O_Mi8_medevac_RU",800], ["CUP_Merlin_HC3",1000], ["RHS_Mi8amt_civilian",800], ["RHS_Mi8AMT_vvs",800], ["RHS_Mi8AMT_vvsc",800], ["RHS_Mi8AMT_vdv",800], ["O_Truck_02_covered_F",500], ["O_Truck_02_transport_F",500], ["O_Truck_02_box_F",500], ["I_Truck_02_transport_F",500], ["I_Truck_02_box_F",500], ["O_Truck_03_transport_F",600], ["O_Truck_03_covered_F",600], ["B_Truck_01_transport_F",1000], ["B_Truck_01_covered_F",1000], ["Exile_Car_Ural_Open_Worker",500], ["Exile_Car_Ural_Covered_Worker",500], ["Exile_Car_Zamak",500], ["Exile_Car_Tempest",600], ["Exile_Car_HEMMT",1000], ["CUP_C_Ural_Civ_01",500], ["CUP_C_Ural_Civ_02",500], ["CUP_C_Ural_Civ_03",500], ["CUP_C_Ural_Open_Civ_01",500], ["CUP_C_Ural_Open_Civ_02",500], ["CUP_C_Ural_Open_Civ_03",500], ["CUP_O_Ural_TKA",500], ["CUP_O_Ural_RU",500], ["CUP_I_Ural_UN",500], ["CUP_B_Ural_CDF",500], ["CUP_O_Ural_CHDKZ",500], ["CUP_O_Ural_SLA",500], ["CUP_O_Ural_Open_TKA",500], ["CUP_B_Ural_Open_CDF",500], ["CUP_O_Ural_Open_RU",500], ["CUP_O_Ural_Open_CHDKZ",500], ["CUP_O_Ural_Open_SLA",500], ["CUP_O_Ural_Empty_SLA",500], ["CUP_B_Ural_Empty_CDF",500], ["CUP_I_Ural_Empty_UN",500], ["CUP_O_Ural_Empty_RU",500], ["CUP_O_Ural_Empty_CHDKZ",500], ["CUP_O_Ural_Empty_TKA",500], ["CUP_O_Ural_Repair_SLA",500], ["CUP_O_Ural_Repair_TKA",500], ["CUP_O_Ural_Repair_CHDKZ",500], ["CUP_O_Ural_Repair_RU",500], ["CUP_I_Ural_Repair_UN",500], ["CUP_B_Ural_Repair_CDF",500], ["CUP_B_Ural_Refuel_CDF",500], ["CUP_O_Ural_Refuel_RU",500], ["CUP_O_Ural_Refuel_CHDKZ",500], ["CUP_O_Ural_Refuel_TKA",500], ["CUP_O_Ural_Refuel_SLA",500], ["CUP_I_M113_Med_RACS",300], ["CUP_I_M113_Med_UN",300], ["rhs_gaz66_msv",500], ["rhs_gaz66_flat_msv",500], ["rhs_gaz66o_msv",500], ["rhs_gaz66o_flat_msv",500], ["rhs_gaz66_r142_msv",500], ["rhs_gaz66_repair_msv",500], ["rhs_gaz66_ammo_msv",500] ]; /** * List of class names of objects which can be loaded in transport vehicle/cargo. * The second element of the nested arrays is the cost capacity (in relation with the capacity of the vehicles). * * Liste des noms de classes des objets transportables. * Le deuxième élément des sous-tableaux est le coût de capacité (en relation avec la capacité des véhicules). */ R3F_LOG_CFG_can_be_transported_cargo = R3F_LOG_CFG_can_be_transported_cargo + [ // e.g. : ["MyTransportableObjectClassName1", itsCost], ["MyTransportableObjectClassName2", itsCost] ["O_Truck_02_covered_F",1000], ["O_Truck_02_transport_F",1000], ["O_Truck_02_box_F",1000], ["O_Truck_02_Ammo_F",1000], ["O_Truck_02_fuel_F",1000], ["O_Truck_02_medical_F",1000], ["I_Truck_02_transport_F",1000], ["I_Truck_02_box_F",1000], ["I_Truck_02_ammo_F",1000], ["I_Truck_02_fuel_F",1000], ["I_Truck_02_medical_F",1000], ["B_G_Offroad_01_F",800], ["B_G_Offroad_01_armed_F",800], ["B_G_Offroad_01_repair_F",800], ["O_G_Offroad_01_F",800], ["O_G_Offroad_01_repair_F",800], ["O_G_Offroad_01_armed_F",800], ["I_G_Offroad_01_F",800], ["I_G_Offroad_01_armed_F",800], ["I_G_Offroad_01_repair_F",800], ["B_G_Van_01_transport_F",1000], ["B_G_Van_01_fuel_F",1000], ["O_G_Van_01_transport_F",1000], ["O_G_Van_01_fuel_F",1000], ["I_G_Van_01_transport_F",1000], ["I_G_Van_01_fuel_F",1000], ["B_Quadbike_01_F",200], ["B_G_Quadbike_01_F",200], ["O_Quadbike_01_F",200], ["O_G_Quadbike_01_F",200], ["I_Quadbike_01_F",200], ["I_G_Quadbike_01_F",200], ["B_MRAP_01_F",800], ["O_MRAP_02_F",800], ["I_MRAP_03_F",800], ["B_MRAP_01_gmg_F",800], ["B_MRAP_01_hmg_F",800], ["O_MRAP_02_gmg_F",800], ["O_MRAP_02_hmg_F",800], ["I_MRAP_03_hmg_F",800], ["I_MRAP_03_gmg_F",800], ["B_Boat_Armed_01_minigun_F",800], ["B_Boat_Transport_01_F",800], ["B_Lifeboat",800], ["B_SDV_01_F",1000], ["B_G_Boat_Transport_01_F",800], ["O_Boat_Armed_01_hmg_F",800], ["O_Boat_Transport_01_F",800], ["O_Lifeboat",800], ["O_SDV_01_F",1000], ["O_G_Boat_Transport_01_F",800], ["I_Boat_Armed_01_minigun_F",800], ["I_Boat_Transport_01_F",800], ["I_SDV_01_F",1000], ["I_G_Boat_Transport_01_F",800], ["C_Rubberboat",800], ["C_Boat_Civil_01_F",800], ["C_Boat_Civil_01_rescue_F",800], ["C_Boat_Civil_01_police_F",800], ["Exile_Car_Kart_Black",200], ["Exile_Bike_QuadBike_Black",200], ["Exile_Bike_QuadBike_Blue",200], ["Exile_Bike_QuadBike_Red",200], ["Exile_Bike_QuadBike_White",200], ["Exile_Bike_QuadBike_Nato",200], ["Exile_Bike_QuadBike_Csat",200], ["Exile_Bike_QuadBike_Fia",200], ["Exile_Bike_QuadBike_Guerilla01",200], ["Exile_Bike_QuadBike_Guerilla02",200], ["Exile_Car_OldTractor_Red",300], ["Exile_Car_TowTractor_White",300], ["Exile_Car_Tractor_Red",400], ["Exile_Car_UAZ_Green",400], ["Exile_Car_UAZ_Open_Green",400], ["Exile_Car_Octavius_White",500], ["Exile_Car_LandRover_Green",800], ["Exile_Car_LandRover_Ambulance_Green",800], ["Exile_Car_Lada_Green",500], ["Exile_Car_Volha_White",500], ["Exile_Car_Hatchback_Rusty1",500], ["Exile_Car_Hatchback_Rusty2",500], ["Exile_Car_Hatchback_Rusty3",500], ["Exile_Car_Hatchback_Sport_Red",500], ["Exile_Car_SUV_Red",800], ["Exile_Car_SUVXL_Black",800], ["Exile_Car_Offroad_Rusty1",800], ["Exile_Car_Offroad_Rusty2",800], ["Exile_Car_Offroad_Rusty3",800], ["Exile_Car_Offroad_Repair_Civillian",800], ["Exile_Car_Offroad_Armed_Guerilla01",800], ["Exile_Car_Strider",800], ["Exile_Car_Hunter",800], ["Exile_Car_Ifrit",800], ["Exile_Car_Van_Black",800], ["Exile_Car_Van_Box_Black",800], ["Exile_Car_Van_Fuel_Black",800], ["Exile_Car_Ural_Open_Worker",1000], ["Exile_Car_Ural_Covered_Worker",1000], ["Exile_Car_Zamak",1000], ["Exile_Boat_RubberDuck_CSAT",800], ["Exile_Boat_RubberDuck_Digital",800], ["Exile_Boat_RubberDuck_Orange",800], ["Exile_Boat_RubberDuck_Blue",800], ["Exile_Boat_RubberDuck_Black",800], ["Exile_Boat_MotorBoat_Police",800], ["Exile_Boat_MotorBoat_Orange",800], ["Exile_Boat_MotorBoat_White",800], ["Exile_Boat_SDV_CSAT",1000], ["Exile_Boat_SDV_Digital",1000], ["Exile_Boat_SDV_Grey",1000], ["CUP_C_Datsun",800], ["CUP_C_Datsun_4seat",800], ["CUP_C_Datsun_Plain",800], ["CUP_C_Datsun_Covered",800], ["CUP_C_Datsun_Tubeframe",800], ["CUP_C_Ural_Civ_01",1000], ["CUP_C_Ural_Civ_02",1000], ["CUP_C_Ural_Civ_03",1000], ["CUP_C_Ural_Open_Civ_01",1000], ["CUP_C_Ural_Open_Civ_02",1000], ["CUP_C_Ural_Open_Civ_03",1000], ["CUP_O_Ural_TKA",1000], ["CUP_O_Ural_RU",1000], ["CUP_I_Ural_UN",1000], ["CUP_B_Ural_CDF",1000], ["CUP_O_Ural_CHDKZ",1000], ["CUP_O_Ural_SLA",1000], ["CUP_O_Ural_Open_TKA",1000], ["CUP_B_Ural_Open_CDF",1000], ["CUP_O_Ural_Open_RU",1000], ["CUP_O_Ural_Open_CHDKZ",1000], ["CUP_O_Ural_Open_SLA",1000], ["CUP_O_Ural_Empty_SLA",1000], ["CUP_B_Ural_Empty_CDF",1000], ["CUP_I_Ural_Empty_UN",1000], ["CUP_O_Ural_Empty_RU",1000], ["CUP_O_Ural_Empty_CHDKZ",1000], ["CUP_O_Ural_Empty_TKA",1000], ["CUP_O_Ural_Repair_SLA",1000], ["CUP_O_Ural_Repair_TKA",1000], ["CUP_O_Ural_Repair_CHDKZ",1000], ["CUP_O_Ural_Repair_RU",1000], ["CUP_I_Ural_Repair_UN",1000], ["CUP_B_Ural_Repair_CDF",1000], ["CUP_B_Ural_Refuel_CDF",1000], ["CUP_O_Ural_Refuel_RU",1000], ["CUP_O_Ural_Refuel_CHDKZ",1000], ["CUP_O_Ural_Refuel_TKA",1000], ["CUP_O_Ural_Refuel_SLA",1000], ["CUP_C_LR_Transport_CTK",800], ["CUP_O_LR_Transport_TKA",800], ["CUP_B_LR_Transport_CZ_W",800], ["CUP_B_LR_Transport_CZ_D",800], ["CUP_B_LR_Transport_GB_W",800], ["CUP_B_LR_Transport_GB_D",800], ["CUP_B_LR_Ambulance_CZ_W",800], ["CUP_B_LR_Ambulance_CZ_D",800], ["CUP_B_LR_Ambulance_GB_W",800], ["CUP_B_LR_Ambulance_GB_D",800], ["CUP_O_LR_Ambulance_TKA",800], ["CUP_C_UAZ_Unarmed_TK_CIV",400], ["CUP_O_UAZ_Unarmed_RU",400], ["CUP_I_UAZ_Unarmed_UN",400], ["CUP_O_UAZ_Unarmed_TKA",400], ["CUP_O_UAZ_Unarmed_CHDKZ",400], ["CUP_B_UAZ_Unarmed_ACR",400], ["CUP_B_UAZ_Unarmed_CDF",400], ["CUP_C_UAZ_Open_TK_CIV",400], ["CUP_O_UAZ_Open_CHDKZ",400], ["CUP_O_UAZ_Open_RU",400], ["CUP_O_UAZ_Open_TKA",400], ["CUP_I_UAZ_Open_UN",400], ["CUP_B_UAZ_Open_ACR",400], ["CUP_B_UAZ_Open_CDF",400], ["CUP_B_HMMWV_Unarmed_USA",500], ["CUP_B_HMMWV_Unarmed_USMC",500], ["CUP_B_HMMWV_Ambulance_USMC",500], ["CUP_B_HMMWV_Ambulance_USA",500], ["CUP_B_HMMWV_Transport_USA",500], ["rhs_gaz66_msv",1000], ["rhs_gaz66_flat_msv",1000], ["rhs_gaz66o_msv",1000], ["rhs_gaz66o_flat_msv",1000], ["rhs_gaz66_r142_msv",1000], ["rhs_gaz66_repair_msv",1000], ["rhs_gaz66_ammo_msv",1000], ["B_G_Offroad_01_armed_F",800], ["O_G_Offroad_01_armed_F",800], ["B_MRAP_01_gmg_F",800], ["B_MRAP_01_hmg_F",800], ["O_MRAP_02_gmg_F",800], ["O_MRAP_02_hmg_F",800], ["I_MRAP_03_hmg_F",800], ["I_MRAP_03_gmg_F",800], ["CUP_O_LR_MG_TKM",800], ["CUP_I_Datsun_PK",800], ["CUP_I_Datsun_PK_TK",800], ["CUP_O_Datsun_PK",800], ["CUP_O_UAZ_MG_CHDKZ",400], ["CUP_O_UAZ_MG_RU",400], ["CUP_O_UAZ_MG_TKA",400], ["CUP_I_UAZ_MG_UN",400], ["CUP_B_UAZ_MG_ACR",400], ["CUP_B_UAZ_MG_CDF",400], ["CUP_B_UAZ_AGS30_CDF",400], ["CUP_O_UAZ_AGS30_CHDKZ",400], ["CUP_O_UAZ_AGS30_RU",400], ["CUP_O_UAZ_AGS30_TKA",400], ["CUP_I_UAZ_AGS30_UN",400], ["CUP_BAF_Jackal2_L2A1_W",800], ["CUP_BAF_Jackal2_L2A1_D",800], ["CUP_BAF_Jackal2_GMG_D",800], ["CUP_BAF_Jackal2_GMG_W",800], ["CUP_B_LR_Special_CZ_W",800], ["CUP_B_LR_Special_Des_CZ_D",800], ["CUP_B_LR_MG_CZ_W",800], ["CUP_B_LR_MG_GB_W",800], ["CUP_B_HMMWV_M1114_USMC",500], ["CUP_B_HMMWV_M2_USMC",500], ["CUP_B_HMMWV_Crows_M2_USA",500], ["CUP_B_HMMWV_M2_GPK_USA",500], ["CUP_B_HMMWV_M2_USA",500], ["CUP_B_HMMWV_DSHKM_GPK_ACR",500], ["CUP_B_HMMWV_AGS_GPK_ACR",500], ["CUP_B_HMMWV_MK19_USMC",500], ["CUP_B_HMMWV_MK19_USA",500], ["CUP_B_HMMWV_Crows_MK19_USA",500], ["CUP_B_HMMWV_SOV_USA",500] ]; /****** MOVABLE-BY-PLAYER OBJECTS / OBJETS DEPLACABLES PAR LE JOUEUR ******/ /** * List of class names of objects which can be carried and moved by a player. * Liste des noms de classes des objets qui peuvent être portés et déplacés par le joueur. */ R3F_LOG_CFG_can_be_moved_by_player = R3F_LOG_CFG_can_be_moved_by_player + [ // e.g. : "MyMovableObjectClassName1", "MyMovableObjectClassName2" ]; Any ideas? Edited April 4, 2016 by Murgatroyd Share this post Link to post Share on other sites
Murgatroyd 11 Report post Posted April 5, 2016 I've figured it out. There's apparently a bug where something has to be in both the can_tow and can_be_towed lists in order for it to tow. Share this post Link to post Share on other sites