psychopathHUN 7 Report post Posted March 31, 2016 Hi Guys! I Configurate the Chernarus map for Radiation zone's, and not working me, working only Anomalies... I paste ASL! position, position for ingame "Debug Console" (hint str (getPosASL player). Please help me for working Radiation for Chernarus map, Before Thank You for help me! (Sorry for bad english) Config: Spoiler class CfgExileEnvironment { class Chernarus { class FireFlies { // 1 = enabled, 0 = disabled enable = 1; // At this hour fire flies begin to spawn startHour = 15; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 1; // At this hour anomalies begin to spawn startHour = 15; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 0; }; class Snow { // 1 = enabled, 0 = disabled enable = 1; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 1; /* Defines contaminated zones in a specific map. You can define multiple zones per map. The format of the zones is: [Position ASL(!), Full Radiation Radius, Maximum Radius] The radius works as follows: |-------------------------------------------------------| Maximum Radius |------------------------| Full Radiation Radius Within the full radiation radius, radiation factor is always at a maximum. Outside of this, it lowers down to no radiation smoothly. Radiation: |------------------------|------------------------------| 1 1 1 1 0.75 0.5 0.25 0 */ contaminatedZones[] = { {{13585.7,32.458,2976.03}, 700, 700}, // zona skalisty {{8448.96,196.78,11752.4}, 400, 400}, // zona zeleno {{2749.69,206.706,5266.03}, 500, 500} // zona gorka }; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; }; class Namalsk: Chernarus { class FireFlies: FireFlies { enable = 1; }; class Anomalies: Anomalies { enable = 1; }; class Breathing: Breathing { enable = 0; }; class Snow: Snow { enable = 1; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{12936.4,209.696,12761.6}, 700, 700}, // zona Olsha {{4578.88,10456.5,339.001}, 400, 400}, // zona Custom Military {{6707.17,2557.09,6.00144}, 800, 800}, // zona Chernogorsk {{1432.57,14097.7,409.677},80,140}, // NukeTown {{2229.97,5148.08,173.096}, 250,250}, {{2229.97,173.096,5148.08}, 250,250}, }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; }; }; Share this post Link to post Share on other sites
psychopathHUN 7 Report post Posted March 31, 2016 Ohh, i problem solved, can #Close for topic Share this post Link to post Share on other sites
DEADPOOL_ZA 17 Report post Posted April 12, 2016 what was the problem as i want to add this to my server Share this post Link to post Share on other sites
psychopathHUN 7 Report post Posted May 2, 2016 On 2016. 04. 12. at 11:03 AM, DEADPOOL_ZA said: what was the problem as i want to add this to my server Look your "Exile.Chernarus.pbo" mission pbo config.cpp and search for "class Altis" and create new class " class Chernarus" and copy and paste. Next step for go editor, and see position for custom radiation location. Finish Working Anomalies and Radiation. (Easy see the positions "Position Tools") 1 Share this post Link to post Share on other sites
DEADPOOL_ZA 17 Report post Posted May 2, 2016 Hi Like this: Spoiler class CfgExileEnvironment { class Altis { class FireFlies { // 1 = enabled, 0 = disabled enable = 1; // At this hour fire flies begin to spawn startHour = 17; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 1; // At this hour anomalies begin to spawn startHour = 17; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 1; }; class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 0; /* Defines contaminated zones in a specific map. You can define multiple zones per map. The format of the zones is: [Position ASL(!), Full Radiation Radius, Maximum Radius] The radius works as follows: |-------------------------------------------------------| Maximum Radius |------------------------| Full Radiation Radius Within the full radiation radius, radiation factor is always at a maximum. Outside of this, it lowers down to no radiation smoothly. Radiation: |------------------------|------------------------------| 1 1 1 1 0.75 0.5 0.25 0 */ contaminatedZones[] = {}; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; }; class Namalsk: Altis { class FireFlies: FireFlies { enable = 1; }; class Anomalies: Anomalies { enable = 1; }; class Breathing: Breathing { enable = 1; }; class Snow: Snow { enable = 0; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1 {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Chernarus { class FireFlies { // 1 = enabled, 0 = disabled enable = 1; // At this hour fire flies begin to spawn startHour = 17; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 1; // At this hour anomalies begin to spawn startHour = 17; // At this hour anomalies stop spawning endHour = 6; class Radiation: Radiation { enable = 0; contaminatedZones[] = { {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1 {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; }; Share this post Link to post Share on other sites
DEADPOOL_ZA 17 Report post Posted May 2, 2016 Or like this: Spoiler class CfgExileEnvironment { class Altis { class FireFlies { // 1 = enabled, 0 = disabled enable = 1; // At this hour fire flies begin to spawn startHour = 17; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 1; // At this hour anomalies begin to spawn startHour = 17; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 1; }; class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 0; /* Defines contaminated zones in a specific map. You can define multiple zones per map. The format of the zones is: [Position ASL(!), Full Radiation Radius, Maximum Radius] The radius works as follows: |-------------------------------------------------------| Maximum Radius |------------------------| Full Radiation Radius Within the full radiation radius, radiation factor is always at a maximum. Outside of this, it lowers down to no radiation smoothly. Radiation: |------------------------|------------------------------| 1 1 1 1 0.75 0.5 0.25 0 */ contaminatedZones[] = {}; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; }; class Namalsk: Altis { class FireFlies: FireFlies { enable = 1; }; class Anomalies: Anomalies { enable = 1; }; class Breathing: Breathing { enable = 1; }; class Snow: Snow { enable = 0; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1 {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; }; class Chernarus: Altis { class FireFlies: FireFlies { enable = 1; }; class Anomalies: Anomalies { enable = 1; }; class Breathing: Breathing { enable = 1; }; class Snow: Snow { enable = 0; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1 {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; }; }; Share this post Link to post Share on other sites
NeverAgain 81 Report post Posted May 2, 2016 On 31. 3. 2016 at 6:47 PM, psychopathHUN said: Hi Guys! I Configurate the Chernarus map for Radiation zone's, and not working me, working only Anomalies... I paste ASL! position, position for ingame "Debug Console" (hint str (getPosASL player). Please help me for working Radiation for Chernarus map, Before Thank You for help me! (Sorry for bad english) Config: Reveal hidden contents class CfgExileEnvironment { class Chernarus { class FireFlies { // 1 = enabled, 0 = disabled enable = 1; // At this hour fire flies begin to spawn startHour = 15; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 1; // At this hour anomalies begin to spawn startHour = 15; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 0; }; class Snow { // 1 = enabled, 0 = disabled enable = 1; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 1; /* Defines contaminated zones in a specific map. You can define multiple zones per map. The format of the zones is: [Position ASL(!), Full Radiation Radius, Maximum Radius] The radius works as follows: |-------------------------------------------------------| Maximum Radius |------------------------| Full Radiation Radius Within the full radiation radius, radiation factor is always at a maximum. Outside of this, it lowers down to no radiation smoothly. Radiation: |------------------------|------------------------------| 1 1 1 1 0.75 0.5 0.25 0 */ contaminatedZones[] = { {{13585.7,32.458,2976.03}, 700, 700}, // zona skalisty {{8448.96,196.78,11752.4}, 400, 400}, // zona zeleno {{2749.69,206.706,5266.03}, 500, 500} // zona gorka }; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; }; class Namalsk: Chernarus { class FireFlies: FireFlies { enable = 1; }; class Anomalies: Anomalies { enable = 1; }; class Breathing: Breathing { enable = 0; }; class Snow: Snow { enable = 1; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{12936.4,209.696,12761.6}, 700, 700}, // zona Olsha {{4578.88,10456.5,339.001}, 400, 400}, // zona Custom Military {{6707.17,2557.09,6.00144}, 800, 800}, // zona Chernogorsk {{1432.57,14097.7,409.677},80,140}, // NukeTown {{2229.97,5148.08,173.096}, 250,250}, {{2229.97,173.096,5148.08}, 250,250}, }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; }; }; 1 Share this post Link to post Share on other sites
psychopathHUN 7 Report post Posted May 3, 2016 (edited) 7 hours ago, NeverAgain said: Jeah, look NeverAgain posts, and solved your problem Edited May 3, 2016 by psychopathHUN 1 Share this post Link to post Share on other sites
DEADPOOL_ZA 17 Report post Posted May 3, 2016 Thank you so much guys!!!!! got it working like a charm Share this post Link to post Share on other sites
psychopathHUN 7 Report post Posted May 3, 2016 (edited) 31 minutes ago, DEADPOOL_ZA said: Thank you so much guys!!!!! got it working like a charm sweet You can configure radiation zone "circle size" Can edit for: " {{3960.14, 8454.75, 152.862}, 80, 80}, // Object A1 " <---- 80, 80, is circle size Edited May 3, 2016 by psychopathHUN Share this post Link to post Share on other sites