maca134 361 Report post Posted March 14, 2016 (edited) Download This is an extension/mod that will allow you to compile/run C#/Javascript (NodeJS)/Python on the fly. The mod has only 2 functions: Load some c# or JS, returns a pointer _pointer = [_path_to_cs] call ARMAEXT_fnc_load Run the script and return the results _result = [_pointer, _args] call ARMAEXT_fnc_run; The c# has to implement the follow pattern so its as close as possible to the actual DllExport: class Startup { public static string Invoke(string input) { return "Hello World"; } } If you use this on clients, DISABLE BATTLEYE! This work is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Edited March 17, 2016 by maca134 6 Share this post Link to post Share on other sites
infiSTAR 1293 Report post Posted March 14, 2016 #first Love you maca134! You've once again released a great addition for the whole Arma community 1 Share this post Link to post Share on other sites
StokesMagee 871 Report post Posted March 14, 2016 4 minutes ago, infiSTAR said: #first Love you maca134! You've once again released a great addition for the whole Arma community #second Agreed. Share this post Link to post Share on other sites
GR8 387 Report post Posted March 14, 2016 oohhh this is cool. Thanks maca Share this post Link to post Share on other sites
maca134 361 Report post Posted March 17, 2016 i added python Share this post Link to post Share on other sites
andret 0 Report post Posted July 26, 2016 Just to be clear (Since I am obviously to stupid to get it on my own) I can use this serverside without disabling battleye, right? Share this post Link to post Share on other sites
Its me ZovkT 87 Report post Posted July 26, 2016 my eng is to bad to know for what is that.. its from maca its good but what good question.... ^^ any german answer ? Share this post Link to post Share on other sites
redbutterbox 3 Report post Posted January 28, 2017 I have the same question as above - can I use this with Battleye active on server? (thought all external calls to DLL's would make Battleye go apeshit unless whitelisted.) I can see a bright future replacing a bit of exilemod script with equivalent native code. Share this post Link to post Share on other sites