jedichris816 13 Report post Posted March 11, 2016 (edited) With the last update to 0.9.46, I decided that I wanted to keep the inventory for my traders in a separate file, outside of the mpmission config.cpp. This would allow me to simply move the file after Exile updates, and remove the unneeded code (or comment it out and/or copy any newly added items) from the CfgExileArsenal class in the config.cpp. Since I use MAS weapons/vehicles, I figured this would be handy and prevent a large copy/paste job from old mission file to new mission file. I created a new .hpp file named arsenal.hpp. By all means, name it whatever you want. In the mpmission folder, after unpacking your mission pbo, open the config.cpp file (notepad++). Between the two classes, as shown below: class CfgExileArsenal { // custom arsenal #include "arsenal.hpp" // end }; class CfgExileCustomCode ...There is a bunch of trader inventory/items listed out line by line. You'd need to remove, by cutting or copying first, all those lines of items between the opening and closing braces. It's really a simple process. Paste what you copied/cut into the new .hpp file you created. Now save. Between the opening and closing braces in the config.cpp, simple add: // custom arsenal #include "YourFileNameHere.hpp" // end Save the config.cpp, and repack you mission pbo. Not a hard process, but requires paying attention to detail...and being able to read. I found this to be handy and figured I'd share. Maybe others will find it handy too. Edited March 11, 2016 by jedichris816 1 Share this post Link to post Share on other sites