Falcon911 33 Report post Posted March 7, 2016 (edited) OK... Question.. I know eden is not supported by the Devs as of yet. (APEX will change all that because we're all screwed then) But I'm at a loss on what exactly to place it. Below is the pic of a trader (most of them all have the same attributes like below). Where do I set _trader setVariable ["ExileTraderType", "Exile_Trader_Food"]; on the editor? or do I just place all of the calls in the initplayerlocal.sqf once? Confused and hopefully you have time to assist.. This is the code in the mission.sqm for the above mentioned trader. Spoiler class Item251 { dataType="Group"; side="Independent"; class Entities { items=1; class Item0 { dataType="Object"; class PositionInfo { position[]={3134.363,14.050089,6687.041}; angles[]={0,3.1073837,0}; }; side="Independent"; flags=3; class Attributes { }; id=1068; type="Exile_Trader_SpecialOperations"; class CustomAttributes { class Attribute0 { property="allowDamage"; expression="_this allowdamage _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="enableSimulation"; expression="if !(is3DEN) then {_this enablesimulation _value;};"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; }; class Attributes { }; id=1067; }; Edited March 7, 2016 by Falcon911 Share this post Link to post Share on other sites
Falcon911 33 Report post Posted March 8, 2016 (edited) Thanks to @wasti Edited March 8, 2016 by Falcon911 Share this post Link to post Share on other sites
Falcon911 33 Report post Posted May 4, 2018 Anyone tried this lately?? Would eliminate using the initserver.sqf . Share this post Link to post Share on other sites