bodycount

Building restrictions

7 posts in this topic

it should be made that no bases should be allowed with in 300m of a city as loot does not spawn with in 300m of a flag so norsk as example is unlootable as there is a flag placed there by a player just to stop looting in the town this hurts testing and play ability. i see this being a huge problem when every one starts running servers

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exile_server_config.pbo

check this values at the end 

    ///////////////////////////////////////////////////////////////////////
    // LOOT CONFIGURATION
    ///////////////////////////////////////////////////////////////////////
    class LootSettings
    {
        /**
         * Chance in % to spawn loot in a building
         */
        spawnChancePerBuilding = 90;

        /**
         * Chance in % to spawn loot per loot spot per building.
         *
         * 100% = Super high loot
         * 50%  = Normal loot spawn rates
         * 20%  = You get the point
         */
        spawnChancePerPosition = 90;

        /**
         * Should be self-explanatory :)
         */
        maximumNumberOfLootSpotsPerBuilding = 4;

        /**
         * Exile spawns a random number of items per loot spot. This 
         * is the upper cap for that. So 3 means it could spawn 1, 2 
         * or 3.
         */
        maximumNumberOfItemsPerLootSpot = 3;

        /**
         * Radius in meter to spawn loot AROUND each player.
         * Do NOT touch this value if you dont know what you do.
         * The higher the number, the higher the drop rates, the
         * easier your server will lag.
         *
         * 50m  = Minimum
         * 200m = Maximum
         */
        spawnRadius = 60;

        /**
         * Notify players that loot spawned for them
         *
         * 1 = Yes
         * 0 = No
         */
        notifyPlayer = 1;

        /**
         * Defines the radius around trader cities where the system should
         * not spawn loot. Set this to 0 if you want to have loot spawning
         * in trader citites, ugh.
         */
        minimumDistanceToTraderZones = 100;

        /**
         * Defines the radius around territories where no loot spawns.
         * This does not regard the actual size of a territory. So do not
         * set this to a lower value than the maximum radius of a territory,
         * which is 150m by default.
         */
        minimumDistanceToTerritories = 50;
    };

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Exactly. I´m currently playing on overmodded Chernarus Exile server but I really hate its recent mods. That mods are only annoying and restricting everything possible. I really prefer server with good performance and not many mods. But restrict base flags on the map like this is something I would call mandatory option of every Namalsk server.

I prefer vanilla Exile servers exactly like the test Namalsk is set. I think that vanilla Exile doesn´t need to change the gameplay by many mods and restrictions in fact.

Edited by sapphire

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ya, we are not gonna mod ours because we know from old days in arma 2 namalsk u don't need them but namalsk way better hardcore

and few map addons like few towers couple added buildings ect i cannot wait till release so we can get this going!

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3 hours ago, bodycount said:

ya i was kinda hoping they would change this just for testing but ty @TMHackSaW

for pointing out were i can change this when i run my hardcore server. but of course bases shouldn't be in city's anyway

No problem mate ... If need any further assistance I will be happy to help ;)

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