bodycount 11 Report post Posted February 21, 2016 it should be made that no bases should be allowed with in 300m of a city as loot does not spawn with in 300m of a flag so norsk as example is unlootable as there is a flag placed there by a player just to stop looting in the town this hurts testing and play ability. i see this being a huge problem when every one starts running servers 2 Share this post Link to post Share on other sites
TMHackSaW 63 Report post Posted February 21, 2016 exile_server_config.pbo check this values at the end /////////////////////////////////////////////////////////////////////// // LOOT CONFIGURATION /////////////////////////////////////////////////////////////////////// class LootSettings { /** * Chance in % to spawn loot in a building */ spawnChancePerBuilding = 90; /** * Chance in % to spawn loot per loot spot per building. * * 100% = Super high loot * 50% = Normal loot spawn rates * 20% = You get the point */ spawnChancePerPosition = 90; /** * Should be self-explanatory */ maximumNumberOfLootSpotsPerBuilding = 4; /** * Exile spawns a random number of items per loot spot. This * is the upper cap for that. So 3 means it could spawn 1, 2 * or 3. */ maximumNumberOfItemsPerLootSpot = 3; /** * Radius in meter to spawn loot AROUND each player. * Do NOT touch this value if you dont know what you do. * The higher the number, the higher the drop rates, the * easier your server will lag. * * 50m = Minimum * 200m = Maximum */ spawnRadius = 60; /** * Notify players that loot spawned for them * * 1 = Yes * 0 = No */ notifyPlayer = 1; /** * Defines the radius around trader cities where the system should * not spawn loot. Set this to 0 if you want to have loot spawning * in trader citites, ugh. */ minimumDistanceToTraderZones = 100; /** * Defines the radius around territories where no loot spawns. * This does not regard the actual size of a territory. So do not * set this to a lower value than the maximum radius of a territory, * which is 150m by default. */ minimumDistanceToTerritories = 50; }; 1 Share this post Link to post Share on other sites
sapphire 10 Report post Posted February 21, 2016 It´s true, some idiots put flag to the Norinsk and Sebjan. It´s annoying. 1 Share this post Link to post Share on other sites
bodycount 11 Report post Posted February 21, 2016 ya i was kinda hoping they would change this just for testing but ty @TMHackSaW for pointing out were i can change this when i run my hardcore server. but of course bases shouldn't be in city's anyway 1 Share this post Link to post Share on other sites
sapphire 10 Report post Posted February 21, 2016 (edited) Exactly. I´m currently playing on overmodded Chernarus Exile server but I really hate its recent mods. That mods are only annoying and restricting everything possible. I really prefer server with good performance and not many mods. But restrict base flags on the map like this is something I would call mandatory option of every Namalsk server. I prefer vanilla Exile servers exactly like the test Namalsk is set. I think that vanilla Exile doesn´t need to change the gameplay by many mods and restrictions in fact. Edited February 21, 2016 by sapphire Share this post Link to post Share on other sites
bodycount 11 Report post Posted February 21, 2016 ya, we are not gonna mod ours because we know from old days in arma 2 namalsk u don't need them but namalsk way better hardcore and few map addons like few towers couple added buildings ect i cannot wait till release so we can get this going! Share this post Link to post Share on other sites
TMHackSaW 63 Report post Posted February 21, 2016 3 hours ago, bodycount said: ya i was kinda hoping they would change this just for testing but ty @TMHackSaW for pointing out were i can change this when i run my hardcore server. but of course bases shouldn't be in city's anyway No problem mate ... If need any further assistance I will be happy to help 2 Share this post Link to post Share on other sites