MS Leveldesigns

[W.I.P.] Oakland Terrain for Exile

24 posts in this topic

Hello Arma community,

I and a friend create a own Arma 3 Terrain for the Exile Community. It´s a real area from USA, Nevada.

Details:

  • 12x12km²
  • Big desert 
  • End time style
  • destroyed houses, citys, car wrecks
  • one big city and two small villages
  • Work in Progress

Requirements: CUP Terrain

More details, pictures an information coming soon

visit me at Facebook: https://www.facebook.com/MS-Leveldesigns-468260186666377/

 

 

MS Leveldesigns and Dash Terrain Dev

 

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Edited by MS Leveldesigns
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looking good :)

 

as far as all in arma vs cups, as far as terrain builder knows, they are the same thing. They both use the old ca folder and to get them working correctly you extract the cups or aia pbos into P:\ca\

 

However, deleting (after backing up) and remaking the ca folder using cups is advised as they look better and have a lot of updates/enterable buildings that weren't before/fixes/ect. (not to mention everyone is using cups now anyway :P )

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7 hours ago, wasti said:

looking good :)

 

as far as all in arma vs cups, as far as terrain builder knows, they are the same thing. They both use the old ca folder and to get them working correctly you extract the cups or aia pbos into P:\ca\

 

However, deleting (after backing up) and remaking the ca folder using cups is advised as they look better and have a lot of updates/enterable buildings that weren't before/fixes/ect. (not to mention everyone is using cups now anyway :P )

Also CUP is still in development and AiA is not. That sort of negates any arguments to use AiA.

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