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Stephnet

campfire and tents, installation

7 posts in this topic

Hello,
I do not know if is a bug or not, but I think the fact of not being able to build a campfire or a tent outside a territory is not very realistic. This bug will of this or DEV appeared with the latest version of 0.1.9.19 or exile do with 1.50 to Arma 3.
In case it would be a willingness DEV think campfires should be able to be placed anywhere on the map but the campfire should disappear when the server restarts. As against the tents should be able to be put anywhere too but should disappear after a few days, so as not to overload the servers. So the tents could serve as a transition before creating the database.
here's my opinion.

I apologize for my English writing is not perfect. thank you's online translator.
Stephnet

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If I could just make a little suggestion here (not to be cheeky).

Tents in a territory - one type a storage tent (as per)

                              - one type a spawn point.

 

Spawn point tent is for you or anyone who has territory build  access. Isn't persistent (maybe is with upgrade). It de-spawns at restart but can be packed away and used again.  Is craftable but needing a silly amount of loot, GPS, poles, etc etc or is a loot of money from the traders (mafia).

 

Just a Idea will make a New post in suggestions its just you reminded me while reading this post  

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There could be a fix for the campfire problem maybe...maybe. Anybody know in what file it says if object needs a Flag or not. Because Arma has two diffrent campfires  ["Land_Campfire_F" and "Land_FirePlace_F"]. If someone makes a recipe to make one and then look in the file where you need a flag or not and if it gone be saved to the database (which it shouldn't be, it should disappear on next restart) or not. Like I said, I don't if it will work, but it could.

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Just make anything that you allow build-able outside a territory non-persistent at server restart otherwise you are re-creating the old Arma2 Mozzies everywhere lagging the server issue.

 

Other option would be to have a limited lifetime of the object if it's not interacted with in  a set number of days.

 

 

Edited by Brez

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If I could just make a little suggestion here (not to be cheeky).

Tents in a territory - one type a storage tent (as per)

                              - one type a spawn point.

 

Spawn point tent is for you or anyone who has territory build  access. Isn't persistent (maybe is with upgrade). It de-spawns at restart but can be packed away and used again.  Is craftable but needing a silly amount of loot, GPS, poles, etc etc or is a loot of money from the traders (mafia).

 

Just a Idea will make a New post in suggestions its just you reminded me while reading this post  

No spawn points.

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Would love to see tents act as mini territories that register as a sort of camp with non-upgradable radius of about 3 meters, space enough for a camp fire.

Give the ability to craft tents from building materials.

Tents can be destroyed. 

Needs to be accessed daily to stop it from de-spawning.

 

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