Torndeco 233 Report post Posted January 27, 2016 Arma 2 Objects Ported + Chernaus to Arma3 This is similiar to AIATP / CUPS, except this has been done from scratch using Arma Sample & Licensed Data again. There is some initial work on fixing some of the hit geometrys for A2 Buildings i.e shoot outof windows for certain buildings. No more hitting glass at shop entrance / bulletproof firestartion etc... If you like to help out with models / map etc, please give a shout. Focus of the addon is really just for chernaus map & to work with popular maps like Esseker in the near future. Available on A3Launcher ----------- Why use this mod ? If you want to run a monetization server (you cant use CUPs ).Donation link @ http://www.mgtrolls.eu/home/m/12045570/article/3849095 Donation link @ https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2 If there is much donations will make a new link and maybe even look at getting someone todo some modelling work for enterable buildings. But that is wishful thinking http://a3.launcher.eu/download Google drive link there for people looking to manually download A2OP 15 Share this post Link to post Share on other sites
bFe 16 Report post Posted January 27, 2016 Great work as usual. How long did this take you? Oh, will there be ponds on Chernarus? Share this post Link to post Share on other sites
Torndeco 233 Report post Posted January 27, 2016 (edited) Yes there are ponds already, that issue was solved by the Arma Community awhile ago. Mikero Tools fixes the issue with multiple ponds automatically for you Forgot to mention that bullet penetration on plants/trees is fixed aswell Edit: Besides some research etc... there was about a good weeks work messing around. Alot of that time was running a script to recursive update paths for files & building and binarizing the pbo's waiting for it encounter the next error to fix. I could do it alot faster now with prior knowledge and less care about removing duplicate files that are already in Arma3. Edited January 27, 2016 by Torndeco 8 Share this post Link to post Share on other sites
oSoDirty 167 Report post Posted June 2, 2016 Any chance this will be updated? I haven't tried it, but I assume the sky would be black due to color corrections in 1.6 Share this post Link to post Share on other sites
Torndeco 233 Report post Posted June 2, 2016 Latest version is on A3Launcher with serverkey, just got updated late last night 3 Share this post Link to post Share on other sites
Dunsparth 8 Report post Posted June 2, 2016 I'm going to give this a shot, thanks! Share this post Link to post Share on other sites
Torndeco 233 Report post Posted June 2, 2016 Note it currently only has Chernarus & it should work fine with Esseker & Napf. It might work with other maps that require AIATP but its not tested. If you are going to put it on a server. Recommend you check the Server RPT Logfile for any errors about missing classnames. Might be missing an object you are using in a custom trader city, but most of them should be there. Share this post Link to post Share on other sites
Torndeco 233 Report post Posted June 2, 2016 Also i forgot to mention. If you do try it out on a server, Change your mission.sqm required addons to "A2OP". This should pull in nearly everything, there are just 1 or 2 missing, will be fixed in next update 1 Share this post Link to post Share on other sites
oSoDirty 167 Report post Posted June 2, 2016 Awesome! Thanks for this. I had only looked in steam and saw the update from Jan. Share this post Link to post Share on other sites
BetterDeadThanZed 1006 Report post Posted June 2, 2016 I might give this a try on my Esseker test server. What are the advantages of this over CUP Terrains Core? Share this post Link to post Share on other sites