Fidycent

Status bar error spam

4 posts in this topic

My server was working somewhat fine, i had logs stopped because of some random spam, now im trying to put HC on for FuMs, and im getting around 1k lines per minute, which im not happy about..

 

Spoiler


case(_thirst >= 100) : {_colourThirst = _colo>
17:27:54   Error position: <_thirst >= 100) : {_colourThirst = _colo>
17:27:54   Error Undefined variable in expression: _thirst
17:27:54 File mpmissions\__CUR_MP.Esseker\addons\statusBar\statusbar.sqf, line 135
17:27:54 Error in expression <mage player)) * 100);

_hunger = round (ExileClientPlayerAttributes select 2);
_>
17:27:54   Error position: <ExileClientPlayerAttributes select 2);
_>
17:27:54   Error Undefined variable in expression: exileclientplayerattributes
17:27:54 File mpmissions\__CUR_MP.Esseker\addons\statusBar\statusbar.sqf, line 65
17:27:55 Error in expression <_colourDefault;        
switch true do{

Im not quite sure whats the problem so im looking here for help, it obviously states the lines, but they seem fine to me..

Heres the file:

Spoiler

/*
    @file Version: 0.1
    @file Name: statusBar.sqf
    @file  EpochMod StatusBar Port for Wasteland / EXILE by CRE4MPIE
    @file Created: 21/4/2015
    @notes: Added custom Icons and ported Wasteland info. Still 
            needs to be cleaned up a bit.
*/

waitUntil {!(isNull (findDisplay 46))};
disableSerialization;

    _rscLayer = "osefStatusBarAdmin" call BIS_fnc_rscLayer;
    _rscLayer cutRsc["osefStatusBarAdmin","PLAIN"];
//    systemChat format["StatusBar Initialized", _rscLayer];
    [] spawn 
    {

        uiSleep 5;
        //set the color values.
        //Additional color codes can be found here: http://html-color-codes.com/
        _colourDefault     = parseText "#adadad"; //set your default colour here
        _colour108        = parseText "#FF7000";
        _colour107        = parseText "#FF9000";
        _colour106        = parseText "#FFBB00";
        _colour105        = parseText "#FFCC00";
        _colour104        = parseText "#81CCDD";
        _colour103        = parseText    "#33AACC";
        _colour102        = parseText "#3388CC";
        _colour101        = parseText "#3366CC";
        _colour100         = parseText "#336600";
        _colour90         = parseText "#339900";
        _colour80         = parseText "#33CC00";
        _colour70         = parseText "#33FF00";
        _colour60         = parseText "#66FF00";
        _colour50         = parseText "#CCFF00";
        _colour40         = parseText "#CCCC00";
        _colour30         = parseText "#CC9900";
        _colour20         = parseText "#CC6600";
        _colour10         = parseText "#CC3300";
        _colour0         = parseText "#CC0000";
        _colourDead     = parseText "#000000";
        _uid = getPlayerUID player;    
    
        
    while {true} do 
    {
    
        uiSleep 1;
                
        //moved the creation of the status bar inside the loop and create it if it is null,
        //this is to handle instance where the status bar is disappearing 
        if(isNull ((uiNamespace getVariable "osefStatusBarAdmin")displayCtrl 55554)) then
        {
            diag_log "statusbar is null create";
            disableSerialization;
            _rscLayer = "osefStatusBarAdmin" call BIS_fnc_rscLayer;
            _rscLayer cutRsc["osefStatusBarAdmin","PLAIN"];
        };        
        
        //initialize variables and set values
        _unit = _this select 0;
        _damage = round ((1 - (damage player)) * 100);
        //_damage = (round(_damage * 100));
        _hunger = round (ExileClientPlayerAttributes select 2);
        _thirst = round (ExileClientPlayerAttributes select 3);
        _wallet = ExileClientPlayerMoney;
        _stamina = ExileClientPlayerScore;
        _energy = 100;
        _energyPercent = 100;
        _serverFPS = round diag_fps;
        _pos = getPosATL player;
        _dir = round (getDir (vehicle player));
        _grid = mapGridPosition  player; _xx = (format[_grid]) select  [0,3]; 
        _yy = (format[_grid]) select  [3,3];  
        _time = (round(180-(serverTime)/60));  //edit the '240' value (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals
        _hours = (floor(_time/60));
        _minutes = (_time - (_hours * 60));
        
        switch(_minutes) do
    {
        case 9: {_minutes = "09"};
        case 8: {_minutes = "08"};
        case 7: {_minutes = "07"};
        case 6: {_minutes = "06"};
        case 5: {_minutes = "05"};
        case 4: {_minutes = "04"};
        case 3: {_minutes = "03"};
        case 2: {_minutes = "02"};
        case 1: {_minutes = "01"};
        case 0: {_minutes = "00"};
    };
        
        
                
        //Colour coding
        //Damage
            
        _colourDamage = _colourDefault;
        if(_damage >= 100) then{_colourDamage = _colour100;};
        if((_damage >= 90) && (_damage < 100)) then {_colourDamage =  _colour100;};
        if((_damage >= 80) && (_damage < 90)) then {_colourDamage =  _colour80;};
        if((_damage >= 70) && (_damage < 80)) then {_colourDamage =  _colour70;};
        if((_damage >= 60) && (_damage < 70)) then {_colourDamage =  _colour60;};
        if((_damage >= 50) && (_damage < 60)) then {_colourDamage =  _colour50;};
        if((_damage >= 40) && (_damage < 50)) then {_colourDamage =  _colour40;};
        if((_damage >= 30) && (_damage < 40)) then {_colourDamage =  _colour30;};
        if((_damage >= 20) && (_damage < 30)) then {_colourDamage =  _colour20;};
        if((_damage >= 10) && (_damage < 20)) then {_colourDamage =  _colour10;};
        if((_damage >= 1) && (_damage < 10)) then {_colourDamage =  _colour0;};
        if(_damage < 1) then{_colourDamage =  _colourDead;};
        
        
        
        //Hunger
        _colourHunger = _colourDefault;
        if(_hunger >= 100) then{_colourHunger = _colour100;};
        if((_hunger >= 90) && (_hunger < 100)) then {_colourHunger =  _colour90;};
        if((_hunger >= 80) && (_hunger < 90)) then {_colourHunger =  _colour80;};
        if((_hunger >= 70) && (_hunger < 80)) then {_colourHunger =  _colour70;};
        if((_hunger >= 60) && (_hunger < 70)) then {_colourHunger =  _colour60;};
        if((_hunger >= 50) && (_hunger < 60)) then {_colourHunger =  _colour50;};
        if((_hunger >= 40) && (_hunger < 50)) then {_colourHunger =  _colour40;};
        if((_hunger >= 30) && (_hunger < 40)) then {_colourHunger =  _colour30;};
        if((_hunger >= 20) && (_hunger < 30)) then {_colourHunger =  _colour20;};
        if((_hunger >= 10) && (_hunger < 20)) then {_colourHunger =  _colour10;};
        if((_hunger >= 1) && (_hunger < 10)) then {_colourHunger =  _colour0;};
        if(_hunger < 1) then{_colourHunger =  _colourDead;};
        
                
                //Thirst
        _colourThirst = _colourDefault;        
        switch true do{
        
            case(_thirst >= 100) : {_colourThirst = _colour101;};
            case((_thirst >= 90) && (_thirst < 100)) :  {_colourThirst =  _colour102;};
            case((_thirst >= 80) && (_thirst < 90)) :  {_colourThirst =  _colour103;};
            case((_thirst >= 70) && (_thirst < 80)) :  {_colourThirst =  _colour104;};
            case((_thirst >= 60) && (_thirst < 70)) :  {_colourThirst =  _colour105;};
            case((_thirst >= 50) && (_thirst < 60)) :  {_colourThirst =  _colour106;};
            case((_thirst >= 40) && (_thirst < 50)) :  {_colourThirst =  _colour107;};
            case((_thirst >= 30) && (_thirst < 40)) :  {_colourThirst =  _colour108;};
            case((_thirst >= 20) && (_thirst < 30)) :  {_colourThirst =  _colour20;};
            case((_thirst >= 10) && (_thirst < 20)) :  {_colourThirst =  _colour10;};
            case((_thirst >= 1) && (_thirst < 10)) :  {_colourThirst =  _colour0;};
            case(_thirst < 1) : {_colourThirst =  _colourDead;};
        };
        
        
        
        //Energy
        _colourEnergy = _colourDefault;
        if(_energyPercent >= 100) then{_colourEnergy = _colour100;};
        if((_energyPercent >= 90) && (_energyPercent < 100)) then {_colourEnergy =  _colour90;};
        if((_energyPercent >= 80) && (_energyPercent < 90)) then {_colourEnergy =  _colour80;};
        if((_energyPercent >= 70) && (_energyPercent < 80)) then {_colourEnergy =  _colour70;};
        if((_energyPercent >= 60) && (_energyPercent < 70)) then {_colourEnergy =  _colour60;};
        if((_energyPercent >= 50) && (_energyPercent < 60)) then {_colourEnergy =  _colour50;};
        if((_energyPercent >= 40) && (_energyPercent < 50)) then {_colourEnergy =  _colour40;};
        if((_energyPercent >= 30) && (_energyPercent < 40)) then {_colourEnergy =  _colour30;};
        if((_energyPercent >= 20) && (_energyPercent < 30)) then {_colourEnergy =  _colour20;};
        if((_energyPercent >= 10) && (_energyPercent < 20)) then {_colourEnergy =  _colour10;};
        if((_energyPercent >= 1) && (_energyPercent < 10)) then {_colourEnergy =  _colour0;};
        if(_energyPercent < 1) then{_colourEnergy =  _colour0;};
        
        
        //Stamina
        _colourStamina = _colourDefault;
        
        //display the information 
        ((uiNamespace getVariable "osefStatusBarAdmin")displayCtrl 55554)ctrlSetStructuredText parseText 
            format["
            <t shadow='1' shadowColor='#000000' color='%10'><img size='1.6'  shadowColor='#000000' image='addons\statusbar\icons\players.paa' color='%10'/> %2</t>
            <t shadow='1' shadowColor='#000000' color='%11'><img size='1.0'  shadowColor='#000000' image='addons\statusbar\icons\health.paa' color='%11'/> %3%1</t> 
            <t shadow='1' shadowColor='#000000' color='%10'><img size='1.0'  shadowColor='#000000' image='addons\statusbar\icons\poptab_ca.paa' color='%10'/> %4</t> 
            <t shadow='1' shadowColor='#000000' color='%12'><img size='1.6'  shadowColor='#000000' image='addons\statusbar\icons\hunger.paa' color='%12'/> %5%1</t> 
            <t shadow='1' shadowColor='#000000' color='%13'><img size='1.6'  shadowColor='#000000' image='addons\statusbar\icons\thirst.paa' color='%13'/> %6%1</t> 
            <t shadow='1' shadowColor='#000000' color='%15'><img size='1.0'  shadowColor='#000000' image='addons\statusbar\icons\exile.paa' color='%10'/> %9</t> 
            <t shadow='1' shadowColor='#000000' color='%10'>FPS: %7</t>
            <t shadow='1' shadowColor='#000000' color='%15'><img size='1.0'  shadowColor='#000000' image='addons\statusbar\icons\compass.paa' color='%10'/> %17</t> 
            <t shadow='1' shadowColor='#000000' color='%10'><img size='1.6'  shadowColor='#000000' image='addons\statusbar\icons\restart.paa' color='%10'/>%18:%19</t>",
            
                    "%", 
                    count playableUnits,
                    _damage,
                    _wallet, 
                    _hunger, 
                    _thirst, 
                    _serverFPS, 
                    _energyPercent, 
                    _stamina, 
                    _colourDefault,
                    _colourDamage,
                    _colourHunger,
                    _colourThirst,
                    _colourEnergy,
                    _colourStamina,
                    format["%1/%2",_xx,_yy], 
                    _dir,
                    _hours,
                    _minutes                     
                ];
        
        }; 
};
 

 

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Try opening statusbar.sqf, place this at the top of the file:

if (!isDedicated and hasInterface) then {


Place this at the end of the file:

};



			
		
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15 minutes ago, fr1nk said:

Try opening statusbar.sqf, place this at the top of the file:

 


if (!isDedicated and hasInterface) then {


 

Place this at the end of the file:

 


};


 

That fixed it! Thanks!

Sadly FuMs still doesnt work, but 1 problem fixed is the right direction to solve the problem.

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