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yarpii last won the day on July 24 2017
yarpii had the most liked content!
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12 NeutralAbout yarpii
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- Birthday 05/28/1989
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Hi there..... I am looking for people who like to join a community that i just started... The reason i am looking and posting a topic here is that people i know don's share the same love for Arma 3. I wanna see something i can setup with others to success and make a server other players as team can enjoy. I have setup the voice communication as the website.... all just need to be modified to my needs and all help is welcome. The project name is: Game Fail (game.fail) So i am looking for new members you can fill in i think what a new community needs and wants....... Do you see yourself as some one who wanna join a new project and see how far we can get with it... PM me or reply here
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but is there a way to make this server rules into a other app or call it to a script what will open a app ? Because these normal server rules are ugly XD
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yarpii started following [RELEASE] Player Market - Players Buy and Sell to each other!
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[RELEASE] Player Market - Players Buy and Sell to each other!
yarpii replied to Cyunide's topic in Add-ons
well i got a little problem i fixed the crash game problem... how i dont know XD i moved from windows to debian 9 and jeej..... but now when i click on open the app it stays empty because it miss for me or my server cant find the #define GUI_GRID_H #define GUI_GRID_W #define GUI_GRID_X #define GUI_GRID_Y -
Is there a way with this to give like 1 AI extra health. So he needs more damage then a other AI or just make one AI with extra health ?
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i got this same issue on Tanoa....
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Problem fixed i just needed: RGiesecke.DllExport.Metadata.dll
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[RELEASE] Player Market - Players Buy and Sell to each other!
yarpii replied to Cyunide's topic in Add-ons
well i got the same error today... i double checked and checked again... my game freeze when i try to open the market app on xm8 tablet I checked my .rpt log but it show no error about this freeze problem =========================================================== I have extDB3 on the server. -
can i place VNM_fnc_Hidebody = compileFinal preprocessFileLineNumbers "Custom\BuryCorpse.sqf"; in initPlayerLocal.sqf ???? or
- 21 replies
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- bury corpse script
- hidebody
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Remove spawn markers from the map
yarpii replied to BetterDeadThanZed's topic in Spawning & Load-out
u can also just do this and will not brak anything class Item18{dataType = "Marker";position[] = {10806.4, 0, 6388.1};name = "ExileMarker18";text = "";type = "ExileSpawnZoneIcon";id = 118;atlOffset = 0;}; and remove: "ExileSpawnZoneIcon" so it will look like this class Item18{dataType = "Marker";position[] = {10806.4, 0, 6388.1};name = "ExileMarker18";text = "";type = "";id = 118;atlOffset = 0;}; -
what is btw the way to make it there 0 vehicles spawn on the map because i removed all the land and water vehicles in and still i get the message: "ExileServer - Dynamic vehicles spawned. Count : 72" in my .rpt log
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
yarpii replied to Janski's topic in Scripts
dit u manage to change default exile server rules with those of EXAD ? because i still trying to find a way to replace it..... so people dont need to go to more but it will be on the home of xm8 app. i want to replace the exad server info script for the exile default server rules- 2256 replies
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- virtual garage
- vg
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INFO: Name: ColdBeast #1|Exile|Malden|50k-Start|High-FPS|Missions|Walking-Z IP: 149.202.65.180 Port: 2302 Game: Arma III Map: Malden Open Slots: 100 Reserved Slots: 20 TeamSpeak: ts3.coldbeast.life INTRO: Welcome to Coldbeast Life. Where a fresh team who enjoy the Arma series and with this intention we created our very own Arma 3 server. Our team have chosen for the map Malden where the players can enjoy the great environment. The server has allot to offer like custom traders, scripts, Vehicles, Items, Weapons and i can go on. On top off that we have really great FPS because the server has SSD and we have minify all our files so they run faster. MODS NEEDED: Exile Extended Base Mod Extended Items Exile Zombies and Demons CBA_A3 DynaSound 2 Enhanced Soundscape Terrains 1.3.0 Complete Units 1.9.1 Vehicles 1.9.1 Weapons 1.9.1 SCRIPTS WE HAVE: Custom status HUD Deploy Bike/Quad Change view distance Crafting recipes Journal Most Wanted IgiLoad Suicide Double Loot XM8 Apps And more EXTRA INFO: Deletes a base 7 days after the flag is stolen if the ransom money isn't paid Remove all territories (and constructions + containers in it) that were not paid after 7 days Remove all vehicles that were not moved/used for 7 days Set safe as abandoned after 14 days Sets door & safe pins to 0000 and marks safes to abandoned 2 days after the flag is stolen if the ransom money isn't paid All vehicles in safezone will be unlocked after server reset. Bank Limit: 999.999 Safe Limit: 9.999.999
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yea but still would be nice to set some items just on 0.4 and some on 0.2 just to make a more easier... I know there is now one inf config.cpp a glabal system..
- 112 replies
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- client code edits
- prices
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[Release] Purchased vehicles spawn at specific location
yarpii replied to BetterDeadThanZed's topic in Scripts
well i used this script but..... It goes wrong direction + every spawn has different direction -
[Release] Custom Malden Trader (Silver Edition)
yarpii replied to S.'s topic in Traders & Safe Zones
Really nice work this It's been added to our server- 67 replies