Dalty

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Everything posted by Dalty

  1. Dalty

    Carrier Spawn

    As to spawning this Carrier into the map. I tried adding it to the InitServer in my MP Mission, but it does not pop up. I tested to see if my placement works or not by adding a Lighthouse in-between the Carriers Coord's . Like this: ["Land_Pier_F",[16818,20362,-0.999813],[[0,1,0],[0,0,1]],[true,false]], ["Land_Pier_F",[16818,20332,-1.00031],[[0,1,0],[0,0,1]],[true,false]], ["Land_Pier_F",[16859,20332,-0.999994],[[0,1,0],[0,0,1]],[true,false]], ["Land_Pier_F",[16859,20362,-1.00037],[[0,1,0],[0,0,1]],[true,false]], ["Land_Castle_01_tower_F",[16800.8,20378.3,0.375],[[7.15256e-007,1,0],[0,0,1]],[true,false]], ["Land_Mil_WallBig_Gate_F",[16798.1,20344.8,1.27435],[[-1,1.19249e-008,0],[0,0,1]],[true,false]], ["Land_Carrier_01_base_F",[17429.8,20377,0.000583649],[[0,1,0],[0,0,1]],[true,false]], ["Land_LightHouse_F",[16755,20235.3,2.50002],[[-0.965926,-0.258819,0],[0,0,1]],[true,false]], ["Land_HelipadCircle_F",[16851.7,20345.7,-8.69723],[[0,0.995795,-0.0916127],[0.00533768,0.0916114,0.995781]],[true,false]] ]; So, im wondering where this could be located to better fit. I just want a functioning object. Once i find a solution to making this work. I will make a post/ guide.
  2. Dalty

    Adding Zeus

    Do I have to use that mod, or can I just attempt with the Mission SQM? I m wondering before I try
  3. Dalty

    Adding Zeus

    I was looking through the forums, and I was unable to find a way to add Zeus to a server with 1.0.3. I attempted adding through the steps of : 1: Downloading my mission.Sqm 2: Adding Game master 3:Transfer to Servers mission.Sqm Issue: Wont let the server start with this though.
  4. Like, do i have to merge the files... or could i just simply launch with both at same time? I dont know much here... This is why i rely on the generosity of the Genius's
  5. Dalty

    Adding Zeus

    Ok, thankyou. i Realllllly want to have zeus
  6. Dalty

    Adding Zeus

    Sadly Odizzzle, it doesnt work. It also gives me "Cannot load mission file" in intro.. which i can simply click "OK" and it still loads the game. I press y, even checked my Zeus settings.. and nothing happened.
  7. Dalty

    Adding Zeus

    Wow dude, i'm gonna test it on my test server real quick. Thanks SOOO much for replying like this. Awesome community. I owe ya! Ill reply with the status on if this works or not.
  8. Dalty

    Loosing Poptabs and respect after death

    Late post....but this bug still occurs... Im clueless to why this is still happening.
  9. I'm having the same issue. I don't know if I can use EXAD and InfistarAPPs at same time.
  10. Dalty

    Adding Zeus

    version=12; class Mission { addOns[]= { "exile_client", "A3_Ui_F", "A3_Modules_F_Curator_Curator", "A3_Data_F_Curator_Virtual", "cba_main", "a3_map_altis" }; addOnsAuto[]= { "exile_client", "a3_map_altis" }; randomSeed=8080942; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2039; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; class Groups { items=1; class Item0 { side="GUER"; class Vehicles { items=100; class Item0 { position[]={13237.161,20.660374,11705.338}; special="NONE"; id=0; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; leader=1; skill=0.60000002; }; class Item1 { position[]={13234.718,19.578526,11705.455}; special="NONE"; id=1; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item2 { position[]={13232.741,18.706799,11705.57}; special="NONE"; id=2; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item3 { position[]={13230.821,17.984247,11705.514}; special="NONE"; id=3; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item4 { position[]={13228.785,17.412029,11705.281}; special="NONE"; id=4; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item5 { position[]={13226.924,16.956467,11705.455}; special="NONE"; id=5; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item6 { position[]={13225.296,16.538645,11705.048}; special="NONE"; id=6; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item7 { position[]={13223.492,16.139071,11705.514}; special="NONE"; id=7; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item8 { position[]={13221.398,15.754031,11705.338}; special="NONE"; id=8; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item9 { position[]={13219.652,15.484016,11705.398}; special="NONE"; id=9; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item10 { position[]={13237.393,20.350965,11702.838}; special="NONE"; id=10; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item11 { position[]={13235.357,19.481894,11703.129}; special="NONE"; id=11; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item12 { position[]={13233.264,18.675148,11702.896}; special="NONE"; id=12; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item13 { position[]={13231.229,18.033972,11703.188}; special="NONE"; id=13; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item14 { position[]={13229.25,17.450659,11703.068}; special="NONE"; id=14; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item15 { position[]={13227.622,17.044769,11703.012}; special="NONE"; id=15; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item16 { position[]={13225.411,16.547203,11703.129}; special="NONE"; id=16; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item17 { position[]={13223.608,16.157663,11703.068}; special="NONE"; id=17; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item18 { position[]={13221.864,15.82023,11703.188}; special="NONE"; id=18; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item19 { position[]={13219.537,15.460279,11703.188}; special="NONE"; id=19; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item20 { position[]={13237.684,20.122702,11700.919}; special="NONE"; id=20; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item21 { position[]={13235.242,19.243696,11701.034}; special="NONE"; id=21; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item22 { position[]={13233.03,18.533854,11700.976}; special="NONE"; id=22; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item23 { position[]={13230.764,17.812525,11701.093}; special="NONE"; id=23; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item24 { position[]={13229.134,17.34927,11700.976}; special="NONE"; id=24; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item25 { position[]={13227.389,16.968922,11701.093}; special="NONE"; id=25; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item26 { position[]={13225.296,16.517365,11701.209}; special="NONE"; id=26; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item27 { position[]={13223.435,16.115486,11701.268}; special="NONE"; id=27; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item28 { position[]={13221.456,15.7518,11701.209}; special="NONE"; id=28; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item29 { position[]={13219.304,15.384468,11701.326}; special="NONE"; id=29; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item30 { position[]={13237.858,19.79587,11699.057}; special="NONE"; id=30; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item31 { position[]={13235.066,18.972578,11698.881}; special="NONE"; id=31; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item32 { position[]={13232.799,18.265938,11699}; special="NONE"; id=32; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item33 { position[]={13230.473,17.599703,11699.115}; special="NONE"; id=33; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item34 { position[]={13228.785,17.253115,11699}; special="NONE"; id=34; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item35 { position[]={13227.272,16.924681,11698.881}; special="NONE"; id=35; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item36 { position[]={13225.063,16.448162,11698.939}; special="NONE"; id=36; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item37 { position[]={13223.201,16.043352,11699.057}; special="NONE"; id=37; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item38 { position[]={13221.805,15.756227,11699}; special="NONE"; id=38; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item39 { position[]={13219.421,15.350844,11699.23}; special="NONE"; id=39; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item40 { position[]={13237.918,19.454409,11696.905}; special="NONE"; id=40; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item41 { position[]={13236.288,19.065742,11697.021}; special="NONE"; id=41; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item42 { position[]={13234.486,18.498407,11697.078}; special="NONE"; id=42; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item43 { position[]={13232.334,17.895802,11697.138}; special="NONE"; id=43; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item44 { position[]={13230.064,17.49938,11697.138}; special="NONE"; id=44; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item45 { position[]={13227.68,16.987776,11697.196}; special="NONE"; id=45; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item46 { position[]={13225.645,16.549015,11697.254}; special="NONE"; id=46; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item47 { position[]={13224.074,16.186087,11697.196}; special="NONE"; id=47; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item48 { position[]={13221.864,15.70447,11697.138}; special="NONE"; id=48; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item49 { position[]={13220.003,15.385726,11697.254}; special="NONE"; id=49; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item50 { position[]={13237.918,19.109877,11694.752}; special="NONE"; id=50; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item51 { position[]={13236.639,18.824335,11694.811}; special="NONE"; id=51; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item52 { position[]={13234.602,18.260323,11694.984}; special="NONE"; id=52; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item53 { position[]={13232.508,17.89632,11695.102}; special="NONE"; id=53; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item54 { position[]={13230.473,17.539976,11695.043}; special="NONE"; id=54; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item55 { position[]={13227.797,16.982367,11695.102}; special="NONE"; id=55; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item56 { position[]={13225.936,16.558838,11695.275}; special="NONE"; id=56; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item57 { position[]={13223.666,16.026239,11695.275}; special="NONE"; id=57; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item58 { position[]={13221.805,15.632082,11695.275}; special="NONE"; id=58; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item59 { position[]={13219.246,15.186598,11695.567}; special="NONE"; id=59; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item60 { position[]={13237.801,18.862562,11693.24}; special="NONE"; id=60; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item61 { position[]={13235.242,18.339025,11692.718}; special="NONE"; id=61; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item62 { position[]={13233.09,17.966444,11692.948}; special="NONE"; id=62; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item63 { position[]={13230.995,17.602283,11693.065}; special="NONE"; id=63; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item64 { position[]={13228.843,17.171389,11693.182}; special="NONE"; id=64; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item65 { position[]={13227.506,16.857502,11693.182}; special="NONE"; id=65; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item66 { position[]={13225.47,16.389393,11693.473}; special="NONE"; id=66; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item67 { position[]={13224.074,16.061972,11693.473}; special="NONE"; id=67; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item68 { position[]={13221.864,15.586153,11693.588}; special="NONE"; id=68; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item69 { position[]={13219.421,15.041322,11693.648}; special="NONE"; id=69; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item70 { position[]={13238.44,17.573044,11689.811}; special="NONE"; id=70; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item71 { position[]={13236.696,17.677006,11689.926}; special="NONE"; id=71; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item72 { position[]={13234.66,17.280449,11689.811}; special="NONE"; id=72; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item73 { position[]={13232.043,16.925327,11689.982}; special="NONE"; id=73; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item74 { position[]={13230.646,16.802464,11689.982}; special="NONE"; id=74; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item75 { position[]={13228.437,16.41066,11690.102}; special="NONE"; id=75; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item76 { position[]={13226.575,15.941986,11689.982}; special="NONE"; id=76; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item77 { position[]={13224.48,15.510009,11690.041}; special="NONE"; id=77; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item78 { position[]={13222.91,15.286004,11690.041}; special="NONE"; id=78; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item79 { position[]={13220.991,14.880125,11690.102}; special="NONE"; id=79; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item80 { position[]={13237.743,17.021715,11687.831}; special="NONE"; id=80; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item81 { position[]={13235.531,16.812983,11688.063}; special="NONE"; id=81; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item82 { position[]={13233.555,16.559767,11688.122}; special="NONE"; id=82; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item83 { position[]={13230.764,16.298496,11688.063}; special="NONE"; id=83; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item84 { position[]={13228.959,15.987162,11688.063}; special="NONE"; id=84; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item85 { position[]={13227.04,15.567765,11688.179}; special="NONE"; id=85; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item86 { position[]={13225.236,15.280163,11688.122}; special="NONE"; id=86; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item87 { position[]={13223.608,15.037487,11688.063}; special="NONE"; id=87; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item88 { position[]={13221.107,14.579975,11688.239}; special="NONE"; id=88; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item89 { position[]={13219.77,14.262304,11688.239}; special="NONE"; id=89; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item90 { position[]={13237.393,16.354242,11685.854}; special="NONE"; id=90; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item91 { position[]={13235.416,16.09985,11685.795}; special="NONE"; id=91; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item92 { position[]={13233.381,15.905619,11685.738}; special="NONE"; id=92; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item93 { position[]={13230.938,15.690587,11685.738}; special="NONE"; id=93; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item94 { position[]={13228.611,15.362325,11685.854}; special="NONE"; id=94; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item95 { position[]={13226.518,15.063607,11685.854}; special="NONE"; id=95; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item96 { position[]={13224.249,14.750255,11685.912}; special="NONE"; id=96; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item97 { position[]={13221.456,14.273185,11686.029}; special="NONE"; id=97; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item98 { position[]={13218.781,13.587149,11686.145}; special="NONE"; id=98; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item99 { position[]={13239.08,16.010651,11685.795}; special="NONE"; id=99; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; }; }; }; class Markers { items=51; class Item0 { position[]={3874.3633,18.125629,13280.79}; name="SpawnKavala"; text="Kavala"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item1 { position[]={3874.3633,18.125629,13280.79}; name="SpawnKavalaIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item2 { position[]={9926.5293,12.364729,12083.253}; name="SpawnZaros"; text="Zaros"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item3 { position[]={9926.5293,12.364729,12083.253}; name="SpawnZarosIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item4 { position[]={20978.369,27.78056,7045.6055}; name="SpawnSelekano"; text="Selekano"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item5 { position[]={20978.369,27.78056,7045.6055}; name="SpawnSelekanoIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item6 { position[]={17137.752,15.032475,12719.362}; name="SpawnPrygos"; text="Pyrgos"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item7 { position[]={17137.752,15.032475,12719.362}; name="SpawnPrygosIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item8 { position[]={25713.313,20.344301,21329.576}; name="SpawnSofia"; text="Sofia"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item9 { position[]={25713.313,20.344301,21329.576}; name="SpawnSofiaIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item10 { position[]={8612.5283,180.58038,18272.271}; name="SpawnSyrta"; text="Syrta"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item11 { position[]={8612.5283,180.58038,18272.271}; name="SpawnSyrtaIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item12 { position[]={14599.966,22.349989,16797.193}; name="MafiaTraderCity"; text="Mafia"; type="ExileTraderZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=175; b=175; drawBorder=1; }; class Item13 { position[]={14599.966,22.349989,16797.193}; name="TraderCityMarkerIcon"; text=""; type="ExileTraderZoneIcon"; }; class Item14 { position[]={23334.605,4.0095582,24188.938}; name="TraderZoneSilderas"; text="Trader"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlack"; fillName="Border"; a=175; b=175; drawBorder=1; }; class Item15 { position[]={23334.605,4.0095582,24188.938}; name="TraderZoneSilderasIcon"; text=""; type="ExileTraderZoneIcon"; }; class Item16 { position[]={2998.0603,3.7756021,18175.479}; name="TraderZoneFolia"; text="Trader"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlack"; fillName="Border"; a=175; b=175; drawBorder=1; }; class Item17 { position[]={2998.0603,3.7756021,18175.479}; name="TraderZoneFoliaIcon"; text=""; type="ExileTraderZoneIcon"; }; class Item18 { position[]={14354.0,0,18960.1}; name="ConcreteMixerZoneAthira"; text="Concrete Mixer"; markerType="ELLIPSE"; type="ExileConcreteMixerZone"; colorName="ColorBlack"; fillName="Border"; a=750; b=750; drawBorder=1; }; class Item19 { position[]={14354.0,0,18960.1}; name="ConcreteMixerZoneAthiraIcon"; text=""; type="ExileConcreteMixerZoneIcon"; }; class Item20 { position[]={18309.4,0,15575.0}; name="ConcreteMixerZoneCharkia"; text="Concrete Mixer"; markerType="ELLIPSE"; type="ExileConcreteMixerZone"; colorName="ColorBlack"; fillName="Border"; a=750; b=750; drawBorder=1; }; class Item21 { position[]={18309.4,0,15575.0}; name="ConcreteMixerZoneCharkiaIcon"; text=""; type="ExileConcreteMixerZoneIcon"; }; class Item22 { position[]={11391.2,0,14259.5}; name="ConcreteMixerZoneAlikampos"; text="Concrete Mixer"; markerType="ELLIPSE"; type="ExileConcreteMixerZone"; colorName="ColorBlack"; fillName="Border"; a=750; b=750; drawBorder=1; }; class Item23 { position[]={11391.2,0,14259.5}; name="ConcreteMixerZoneAlikamposIcon"; text=""; type="ExileConcreteMixerZoneIcon"; }; class Item24 { position[]={21845.1,0,20977.6}; name="ContaminatedZoneGhostHotel"; text="Contaminated Zone"; markerType="ELLIPSE"; type="ExileContaminatedZone"; colorName="ColorBlack"; fillName="Border"; a=400; b=400; drawBorder=1; }; class Item25 { position[]={21845.1,0,20977.6}; name="ContaminatedZoneGhostHotelIcon"; text=""; type="ExileContaminatedZoneIcon"; }; //Punto agregado Frini 03 - Ene - 2017 class Item26 { position[]={14635.7,20,20794.3}; name="SpawnFrini"; text="Frini"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item27 { position[]={14635.7,20,20794.3}; name="SpawnFriniIcon"; text=""; type="ExileSpawnZoneIcon"; }; //Punto agregado Frini 03 - Ene - 2017 //Marcador Agregado Special Trader 06 - Ene - 2017 class Item28 { position[]={11892.2,20,9473.01}; name="SpecialTraderIcon"; text="Insecure Special Trader"; //type="ExileMissionStrongholdIcon"; type="ExileTraderZoneIcon"; }; //--------------------------------------------------------- //Marcadores Agregado Evitar Construcción en Zonas de Loot class Item29 // "Military Base y Telos" { dataType = "Marker"; position[] = {16210.1, 0, 17143.3}; name = "MilitaryBaseyTelos"; text = "MilitaryBaseyTelos"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 500; b = 500; }; class Item30 // "Base Militar 128-166" { dataType = "Marker"; position[] = {12815.1, 0, 16671.5}; name = "MilitaryBase128166"; text = "MilitaryBase128166"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 500; b = 500; }; class Item31 // "Mision: Chelonisi Power" { dataType = "Marker"; position[] = {16682.9, 0, 13571.5}; name = "ChelonisiPower"; text = "ChelonisiPower"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 300; b = 300; }; class Item32 // "Pueblo: Neri y Alrededores { dataType = "Marker"; position[] = {3979.08, 0, 11619.6}; name = "NeriSurrondings"; text = "NeriSurrondings"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 600; b = 600; }; class Item33 // "Pueblo: Panochori { dataType = "Marker"; position[] = {5075.02, 0, 11244}; name = "PanochoriTown"; text = "PanochoriTown"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 300; b = 300; }; class Item34 // "Pueblo: Zaros { dataType = "Marker"; position[] = {9110.93, 0, 11971.7}; name = "ZarosTown"; text = "ZarosTown"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 300; b = 300; }; class Item35 // Fabrica: Suroeste de Zaros 082-108 { dataType = "Marker"; position[] = {8213.93, 0, 10886.6}; name = "ZarosFactory"; text = "ZarosFactory"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 300; b = 300; }; class Item36 // Insecure Special Trader { dataType = "Marker"; position[] = {11893.6, 0, 9472.29}; name = "InsecureTrader"; text = "InsecureTrader"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 1000; b = 1000; }; class Item37 // Mission: Castle 183 { dataType = "Marker"; position[] = {11194.8, 0, 8722.31}; name = "Castle183"; text = "Castle183"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 400; b = 400; }; class Item38 // Base Militar Sur Oeste Insecure Trader { dataType = "Marker"; position[] = {12300.3, 0, 8904.83}; name = "BaseMilitarIT"; text = "BaseMilitarIT"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 300; b = 300; }; class Item39 // North de Aggelochori { dataType = "Marker"; position[] = {4220.07, 0, 15051.1}; name = "PowerPlantAggelochori"; text = "PowerPlantAggelochori"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 300; b = 300; }; class Item40 // Panagia { dataType = "Marker"; position[] = {20446.6, 0, 8879.68}; name = "PanagiaNoBuild"; text = "PanagiaNoBuild"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 300; b = 300; }; class Item41 // Chalkeia { dataType = "Marker"; position[] = {20197.8, 0, 11680.5}; name = "ChalkeiaNoBuild"; text = "ChalkeiaNoBuild"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 250; b = 250; }; class Item42 // Dorida { dataType = "Marker"; position[] = {19387.6, 0, 13238.5}; name = "DoridaNoBuild"; text = "DoridaNoBuild"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 250; b = 250; }; class Item43 // Galpon Suroeste de Selakano { dataType = "Marker"; position[] = {20365.2, 0, 6089.36}; name = "EstSelekano"; text = "EstSelekano"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 160; b = 160; }; class Item44 // Pueblo Este de Feres { dataType = "Marker"; position[] = {20365.2, 0, 6089.36}; name = "EstSelekano"; text = "EstSelekano"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 160; b = 160; }; class Item45 // Rodopoli { dataType = "Marker"; position[] = {18798.5, 0, 16608.9}; name = "RodopoliNoBuild"; text = "RodopoliNoBuild"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 300; b = 300; }; class Item46 // Solar Plant South of Paros { dataType = "Marker"; position[] = {20698.4, 0, 15702.8}; name = "SouthofParos"; text = "SouthofParos"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 260; b = 260; }; class Item47 // Kalochori { dataType = "Marker"; position[] = {21364.9, 0, 16344.8}; name = "KalochoriNoBuild"; text = "KalochoriNoBuild"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 240; b = 240; }; class Item48 // Paros { dataType = "Marker"; position[] = {20952.5, 0, 17001.2}; name = "ParosNoBuild"; text = "ParosNoBuild"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 350; b = 350; }; class Item49 // Anthrakia { dataType = "Marker"; position[] = {16654.9, 0, 16135.7}; name = "AnthrakiaNoBuild"; text = "AnthrakiaNoBuild"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 170; b = 170; }; class Item50 { dataType="Logic"; class PositionInfo { position[]={13681.049,13.872036,12326.862}; }; id=158; type="ModuleCurator_F"; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="76561198125353474"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleInfo"; expression="false"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute4 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=3; }; }; }; nAttributes=5; }; }; class Item51 // Kalithea { dataType = "Marker"; position[] = {17884.3, 0, 18144.1}; name = "KalitheaNoBuild"; text = "KalitheaNoBuild"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 100; b = 100; }; /* class Item00 // Nombre o Cordenada { dataType = "Marker"; position[] = {x, 0, y}; name = "NombreUnico"; text = "NombreUnico"; markerType = "ELLIPSE"; type = "ExileNonConstructionZone"; colorName = "ColorBlack"; fillName = "Border"; alpha = 0; a = 300; b = 300; }; */ }; }; class Intro { addOns[]= { "a3_map_altis" }; addOnsAuto[]= { "a3_map_altis" }; randomSeed=3611332; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroWin { addOns[]= { "a3_map_altis" }; addOnsAuto[]= { "a3_map_altis" }; randomSeed=15572598; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroLoose { addOns[]= { "a3_map_altis" }; addOnsAuto[]= { "a3_map_altis" }; randomSeed=13194853; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; };
  11. Dalty

    AFTERMATH EXILE

    This is a decently customized server. We give out starter packages to new player, and persistently improve our server. Almost ALWAYS an admin on. - We have VEMF (Cities being taken over by AI) - Custom Sector-B - Many XM8 Apps - DMS (Missions with +30 Variable mission types) -Personal Custom Missions added (Daltons Middle Finger...etc.) - Towing, Rappelling, are not needed to be launched with, but they are active on server. - Paintshops -Vector Building - Just a bunch of stuff... takes forever to type it all out - Oh, and we are not a donation server, respectfully decline and attempts. Nobody is paying to win.
  12. Dalty

    Adding Zeus

    I attempt to add the Zeus the way I do, but I press Y and nothing happens. I even changed my remoteEx and my server config to allow CBA... nothing happens though. I use the "GameMaster" with UID as the login
  13. I added this to my server, by my spawn seems to be the same as it was before the addon. Its like i did not add it, but i did.
  14. Dalty

    AFTERMATH

    This is Dalton, i welcome all people to try my new server. I spend a lot of time customizing my game to become balanced, but challenging. We use several missions that were thankfully donated in the forums. We customized the missions to be completely different in many ways. Over-all.... a pretty good server.
  15. Dalty

    USS Freedom with Traders Altis

    Hmm, i believed i did. I might not have a pre-step that was used before. Luckily the instructions were easy, and i believe i did this right... but i'm probs wrong. Ill attempt again some other time. Thanks for the reply m8!
  16. Dalty

    USS Freedom with Traders Altis

    Failed to purchase vehicle 13 My players cannot buy a vehicle at this trader.
  17. Dalty

    Carrier Spawn

    Anyone found a way to make a flag work on here yet? it gives "Cannot build on enemy territory" still.
  18. Dalty

    Carrier Spawn

    As for trying to get Flag Poles to work on this object, could you just place the Flag on a box under the carrier? I'm trying to find alternative methods without adding custom scripts atm. It would be awesome if someone finds a fix for this.
  19. So, i decided to add a few guides, starting with adding objects to a server. There a several options to adding custom bases / objects to a map, some use the PBO file inside your ExileServer/Addons section to custom spawn / protect spawned items. This guide will show the easier, but sometimes less rewarding method. 1: Pre-make any base you wish to add into the game... you can do that either through the Eden Editor on Arma 3, or you can go ahead and use the M3Editor Mod and launch your game before entering the Editor. 2: After you are done saving the MP Mission (The name of the file you saved [Located in your Documents/Arma3/MPmissions], when you made the base/mission.sqm), launch the game with M3Editor (if you have not already done so). 3: Open that file you made with the base on it, and go to the M3Editor Tab on the Top when inside the Editor, and Click "Export all", then click "Copy" 4: You will notice that the "Copy" function will also include something like "_PrivateObjects", ............ it's just something that happens at the end of each mission/base you made. I will refer to this in the next step. 5: Inside your MPMissions (Altis.pbo/other.pbo), locate the "InitServer.sqf", and look for... ------> private _objects = [ ["Land_CarService_F", [14618.7,16877.4,18.7724], [[0.750538,-0.660827,0],[0,0,1]], [false, false]], 5(Continued) ... Notice how this section opens and ends near the bottom of the file, with comma's in-between each object that is being spawned into your map when you start the server?. You are going to want to stay within the brackets and not leave this one for the simplest method of doing this. 6: From Step (3), you should have copied all the Locations and such for your objects that you created in your Mission.sqm (Custom made). Go to the File from STEP (5) and click somewhere after a object call (Where the line ends with a comma before starting a new object), and simply "Paste" what you have done from STEP (3) into that section. 7: Make sure that after you "Paste" you delete the extra ,( Look below), that was made by you copying over the Base from the M3Editor. There will be a natural section for "private_object" that occurs naturally after that bracket closes... { private _object = (_x select 0) createVehicle [0,0,0]; _object setPosASL (_x select 1); _object setVectorDirAndUp (_x select 2); _object enableSimulationGlobal ((_x select 3) select 0); _object allowDamage ((_x select 3) select 1); } forEach _objects; 8: Now you have basically finished the whole process. Just simply your MP mission that you use for your server, and replace the old one (PLEASE ALWAYS BACKUP THE OLD FILES ) There you go. If these instructions are not clear, or someone gets stumped, please reply to this forum section, as i tend to be on here very frequently.
  20. Dalty

    Looking for a teacher

    She will do Does she charge hourly for scripting also? <3
  21. Dalty

    Looking for a teacher

    I'm looking for someone who can teach me how to make missions for my server. I really want to make armored missions that can spawn on my dedi server, but i have no clue how. I know i could google surf, but i'd rather learn from someone who knows what they are doing. I'd pay hourly... probably 10$ an hour, or just a lump-sum for the service.. depends on how long it would take.
  22. Dalty

    Offering Custom scripting (free)

    Im looking for someone to create a mission with armored vehicles. Will gladly appreciate services, even pay
  23. I'm willing to hire someone who can fix the virtual garage function on my server. I do not understand how to use SQL stuff. If someone could input the SQL query for me, i'll pay for the services. Edit: Complete, already finished thanks to the help.