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["Land_CarService_F", [14618.7,16877.4,18.7724], [[0.750538,-0.660827,0],[0,0,1]], [true, false]], it should look like this
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the first one
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Check and make sure that your trader objects are simulated. Example: ["Land_Cargo_House_V1_F", [6317.35, 7799.41, 305.724], [0.582208, 0.81304, 0], [0, 0, 1], true], The "true" means that the object animations are enabled and the doors will work. If set to "false" like so: ["Land_Cargo_House_V1_F", [6317.35, 7799.41, 305.724], [0.582208, 0.81304, 0], [0, 0, 1], false], then the objects animations are off and it will act more like a simple object, you won't open doors. So, if this function is set to false then you will get the option to open the door but you will not be able to do so. However if you do not get the option to open or close the door at all then your object is set to simple object. It will look like so: ["a3\structures_f\mil\cargo\cargo_house_v1_f.p3d", [2040.41, 11080.5, 255.686], [0, 1, 0], [0, 0, 1]] All of this can be found in the initServer.sqf in your mission.pbo if you have a custom trader. Map generated buildings then you would need to refer to the post down below.
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Does anyone here know how to implement the kill percent into missions? I've been trying different methods with no success.
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DMS Static mission kill percent not working.
Uncle.Biddle replied to Uncle.Biddle's question in Serverside
19:22:55 Error in expression <private _arr = [ _pos, _completionInfo, _groupReinforcementsInfo, [ _timeStarted> 19:22:55 Error position: <_groupReinforcementsInfo, [ _timeStarted> 19:22:55 Error Undefined variable in expression: _groupreinforcementsinfo 19:22:55 File \x\addons\dms\scripts\fn_AddMissionToMonitor_Static.sqf [DMS_fnc_AddMissionToMonitor_Static], line 165 19:22:55 Error in expression <Near", [_pos,DMS_playerNearRadius] ] ], _groupReinforcementsInfo, [ _time, DMS_S> 19:22:55 Error position: <_groupReinforcementsInfo, [ _time, DMS_S> 19:22:55 Error Undefined variable in expression: _groupreinforcementsinfo 19:22:55 File x\addons\DMS\missions\static\SkalistyCastle.sqf, line 182 19:22:56 "DMS ERROR :: Invalid completion type (killpercent) with args: O Alpha 1-1" 19:22:56 Error in expression <fo deleteAt _forEachIndex; }; } forEach _groupReinforcementsInfo; }; if !(_onM> 19:22:56 Error position: <_groupReinforcementsInfo; }; that is the error i get when I try that method. -
DMS Static mission kill percent not working.
Uncle.Biddle replied to Uncle.Biddle's question in Serverside
Kill percent is a function that completes the mission after a certain percent of AI have been killed in the mission. It is functional I have encountered it in other servers as a function for there static missions. ADK is one example -
DMS Static mission kill percent not working.
Uncle.Biddle replied to Uncle.Biddle's question in Serverside
I tried making kill into kill percent and the misson completes when you walk into the radius -
So I am unable to get the kill percent function to work for dms on a static mission that I have for our server. I am unsure on how to implement this function in the script for the mission. Here is what I have so far.
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did you do it like this: that is the way I have mine but I didn't override the file. I just simply edited it just like Bombstock suggested.
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Uncle.Biddle started following Extended base mod Door Solution
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yeah I was still having problems with the doors until I came by this post
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This fixed the problem your suggesting in our server. Also fixed the EBM doors. If you don't have EBM I think its just the concrete and wood parts it the sqf. Maybe looks like this:
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I did it exactly as he said to do it and it worked for me. Does this still work with the override option?
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So, does anyone know how to enable kill percent in a static mission. I suspect you need to change something here: // Parse and add mission info to missions monitor _added = [ _pos, [ [ "kill", _group ], [ "playerNear", [_pos,DMS_playerNearRadius] ] ],