Forsvinna

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About Forsvinna

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  1. Set your SQL mode to this sql_mode="NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION" EDIT: also please please make sure that the sql_mode= looks like "sql_mode=" I noticed you wrote it : sql-mode=
  2. love you man<3 also Database saving issues here too T_T
  3. Forsvinna

    [Release]CUP + OCP Chernarus

    Thanks!!! it took awhile to get it all sorted but it was worth it !
  4. Forsvinna

    [Release]CUP + OCP Chernarus

    These are our official Map files These are the files For our offical Map on the exile IGG chernarus server Feel free to use at your own will! Join us in teamspeak if you have any questions Features: Spawns around the South and East of the map Custom aircraft traders Completely Custom Traders exile_server_config In downloads section for loot positions for OCP+Jbad SpawnCords are in a txt Not added: Cement Mixers Roulette Addons Required : Open Chernarus Project + jbad CUP Maps CUP Core If you cant figure out how to install it and pack it into a pbo maybe you shouldn't use it. Downloads: Exile.Chernarus + Config.cpp(defualt) +spawn/tradercords+custom traders Chernarus Loot spawns - Thanks to @odizzzzle for the OCP loot spawn cords I will not be updating this IT WORKS After editing your config.cpp And doing any other configuring you wish Pack it as a PBO And enjoy!
  5. Forsvinna

    IGG Custom Traders WIP

    More Pictures to come! if you have any questions join the teamspeak Ip is in the bottom right hand corner of every picture
  6. Forsvinna

    IGG-EXILE-Chernarus High FPS

    Come checkout our completely Custom Chernarus Map With New custom traders and MAS Weapons + vehicles
  7. Forsvinna

    [Solved]Trader code 13

    Hey Kup I know this is completely off topic but would you be willing to join our teamspeak? we are creating our own mission file in 3den but need a point in the right direction! it would be a massive help Thanks!
  8. Forsvinna

    [Solved]Trader code 13

    Solved! THANKS hogansheroes i messed up in creating my custom traders and he was willing to tell me of my mistakes and Help me correct the issues Shouts out to him!
  9. Forsvinna

    [Solved]Trader code 13

    Im using a dedi And yes the mas keys are loaded! they were however named exactly the samething mas.bikey so i changed one to MasW and masV
  10. Forsvinna

    [Solved]Trader code 13

    Just for Troubleshooting Reasons This is my ExileServer_system_trading_network_purchaseVehicleRequest.sqf https://puu.sh/sl6nB/ee0f4b735a.sqf And my config.cpp https://puu.sh/sl6qG/573a451361.cpp
  11. Forsvinna

    [Solved]Trader code 13

    http://steamcommunity.com/sharedfiles/filedetails/?id=501552467 Thats the vehicle mod im using ^ i figured maybe it was because i was at the vybor trader so i went to the airfield and not even the planes and stuff will spawn
  12. Forsvinna

    [Solved]Trader code 13

    yes Non MAS vehicles work perfectly I Tried dropping it down to 5 just now and it didnt work still gave me 13
  13. Forsvinna

    [Solved]Trader code 13

    Im using the Traders you posted lmao! The chern map with OCP+jbad After adding new items to the traders in the config.cpp i get the code 13
  14. Forsvinna

    [Solved]Trader code 13

    Im getting code 13 when trying to buy a Truck from the vehicle trader i have The MAS vehicles added to the traders with prices and rep showing up perfectly they are added to the traders correctly however everytime i try to buy one it throws me code 13 contact a admin after looking in the ExileServer_system_trading_network_purchaseVehicleRequest.sqf i found the code 13 and i tried adjusting the spawn radius Looking at : if (_vehicleclass iskindof "ship") then should it say LAND? or AIR? i really am stumped on this and i cant get any of my new vehicles to spawn if (_vehicleClass isKindOf "Ship") then { _position = [(getPosATL _playerObject), 80, 10] call ExileClient_util_world_findWaterPosition; if (_position isEqualTo []) then { throw 13; }; _vehicleObject = [_vehicleClass, _position, (random 360), false, _pinCode] call ExileServer_object_vehicle_createPersistentVehicle; } else { _position = (getPos _playerObject) findEmptyPosition [10, 400, _vehicleClass]; if (_position isEqualTo []) then { throw 13; }; _vehicleObject = [_vehicleClass, _position, (random 360), true, _pinCode] call ExileServer_object_vehicle_createPersistentVehicle; UPDATE SOLVED BY : hogansheroes Thanks so much to hogansheroes i have figured out I had messed up in a line of code in my Traders
  15. Forsvinna

    [Solved]Help with battle eye and its awfulness

    is there a way to add exceptions to the scripts txt entirely? without messing up the Rcon of course.