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// Spawn the vehicle AFTER the base so that it spawns the vehicle in a (relatively) clear position. _veh = [ [ _pos getPos [100,random 360], _pos ], _group, "assault", _difficulty, _side, "Exile_Car_HMMWV_M2_Green", "O_Boat_Armed_01_hmg_F", "O_Truck_03_fuel_F", "Exile_Car_SUV_Armed_Black" ] call DMS_fnc_SpawnAIVehicle; _vehicle = [ "Exile_Car_HEMMT", // STRING: Classname of the vehicle [13992.866,12996.475,0], "Exile_Car_HMMWV_M2_Green", // STRING: Classname of the vehicle [13431.608,13230.303,0], // ARRAY: Position to spawn it at (roughly) "O_Boat_Armed_01_hmg_F", [13556.388,12847.889,18.664], "O_Truck_03_fuel_F", [14245.451,12968.79,-0.007], "Exile_Car_SUV_Armed_Black", [14245.451,12968.79,-0.007] ] call DMS_fnc_SpawnNonPersistentVehicle; In the custom mission i have made, both "Exile_Car_HEMMT" and "Exile_Car_HMMWV_M2_Green" spawn where i put the coords down. However "Exile_Car_SUV_Armed_Black", "O_Truck_03_fuel_F" and "O_Boat_Armed_01_hmg_F" are no where to be seen. Threw my code up there hoping i have done something wrong in the"DropBearIsland.sqf" file. It is a static mission coded into DMS. MG's and Ai all spawn where they should too. Any help appreciated.
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[SOLVED] How does the Custom Billboard Work?
String_Relativity replied to YT/Lyrkas ¯\_(ツ)_/¯'s topic in Anti Hack
Had the same problem with my .paa inside my custom folder inside Mpmissions folder, just to add to this topic: Add your .PAA inside the actual Exile.Altis.PBO, THEN my file path worked {"Se7en","Custom\Se7en.paa"} did not have to change the path, just had to add the .paa into the .pbo Loving it, as we now get billboards explaining simple server rules at the trader+website and teamspeak information! Thanks to everyone else in here too! -
So some $Prefix$ was missing. Not sure how the PBO did not get packed properly. Thanks Defent! Problem Solved. =Check PBO after packing and check the settings in the PBO manager to make sure prefixs are there......
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No entry 'bin\config bin/CfgVehicles/C_Offroad_02_un armed_orange_F.scope'.
String_Relativity replied to samson123x's question in Serverside
Make sure the server you are joining is also updated to Potato. I thought this may have been caused by the Apex update, but the server i run also comes into the same issue via web console. If you are joining through Arma 3 - Try using the A3 Launcher instead. If this works / does not work please let me/others know! -
Damned commas ( , ) Once you fix that mistake/typo, if it still doesn't work, please post more of the info! You found the correct RBT/LOG files too which is good. This files help me (and other very helpful people!) to find out how we can better provide advice! After updating infiSTAR it should work right out of the box with 1 admin registered (you). So backtrack to other things you edited and make sure there are no typos. Good luck ! Keep us posted! Edit: If using host provider -- your GamePanel should come with a WebConsole/Log Viewer, i would recommend checking that ASAP everytime you turn on your server after making changes!
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I am on my own Teamspeak server, trying to sort out this damned potato update, can you please post your RBT file (usually found in A3DS)
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Guessing you are talking about the infiSTAR menu when you press F1 not showing up. Can you provide some RBT files/logs so we can see what is going on? There could be many reasons your menu won't show up. *** Check the email you got from infiSTAR, there should be a link to the update site. Update your infiSTAR, this will insure that you get your e-mail and your UID implanted into your infiSTAR. This happened to me, and the main problem was that i had not go to the update site after i purchased"
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I am using the same PBO manager as you, once the file is ready, i right click the folder and select "Pack into .PBO" Then i upload that PBO into the server. Anything i'm doing wrong to pack this in-correctly ? Something i am missing? The original DMS we had working, i did not see the $pboprefix$, very confused. It still comes up with 4:57:11 "DMS_SpawnAIGroup :: Spawned 4 AI at [7217.44,11800.4,0]." and we can see missions in -game Got original DMS working on the server, downloaded file, and definatly don't have any of the files with $ before and after the name, yet it is currently working Also did not know there was an incorrect way to pack a pbo. We've come so far with our new server. Only to get set back by something which should be very simple. Thanks for the reply and the information. Will keep you posted on our progress. EDIT: Got original DMS working on the server, downloaded file, and definatly don't have any of the files with $ before and after the name, yet it is currently working, not sure what is going on.
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Firstly we did read through the config. For example, i changed MaxBanditMission=3, to MaxBanditMission=4. I only changed one number, then DMS stopped working with /scripts/fn_AddMissionToMonitor.sqf not found fn_AddMissionToMonitor_Static.sqf not found, and all the other sqf not found. At first we thought this was an error in the PBO manager 1.4, but we checked the PBO file on the server and everything was there including the prefix. Checked spelling and format compared to the original file to. Definatly only changed one number. all =;. symbols still there We re-read the config several times and are at a loss as to why this is happening. Thanks for expecting us just not to read anything btw. So after that we put the original pbo back in, and it worked. Edited the original PBO and only changed the 3 to a 4 (making sure *not* to touch anything else). Packed into a PBO, made sure all files were in there and the PBO packing was correct. Put it into server, and then we just get the same errors with all the SQF files not being found. Watched DaVirus through teamviewer, he put only one change which was freezing ai from true to false, and he got the same error (SQF files not found). So we reverted back to default and currently cannot make any changes to DMS without getting the "SQF not found" error Look forwards to a solution, String_Relativity
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Warning Message: Script \x\addons\a3_exile_occupation\initServer.sqf not found Same error i get after installing a3_exile_occupation.pbo inside the exileserver/addons folder. Have gone back to A3XAI for ai patrols. Downloaded the PBO from the server host and looked into it and initServer.sqf is in there. So i know it was uploaded correctly into the PBO. Updated current version of DMS with still no fix.
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[Update] Ai-Island v2.1 DMS Static Mission (Altis)
String_Relativity replied to red_ned's topic in Events, Missions & AI
Trying this tonight! Sounds pretty nice. Eventually plan to find and add some underwater missions, which would be sweet as well (Tinkering with other settings to balance server at the moment) ------ Ai island works fine. Wish i could say the same for other parts of our server (cough, A3XAI patrols freezing....) -
Spawn as bird, unable to create player UID
String_Relativity replied to 100PercentLegit's question in Serverside
Anyone got any tips how to check if our DB is in scrict mode? cannot find a toggle option for it so i do not know if strict mode is on it or not. -
This is only a temporary fix though, if it keeps happening we keep having to delete players of the DB. Spending more time in the DB than in game. Is it related error to infiSTAR? It is happening quite often since the Kiwi update, never had it happen to me before that. About 3/5 every time i die and try to re-spawn i get this error. So i have experimented with killing myself trying to replicate the error, this is all i could find in my logs when i died and count not respawn "Character request timed out"
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String_Relativity changed their profile photo
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We don't get a black screen, different problem mate. Try making a new help topic so this one can be focused on the RBT file posted in the original topic starters question
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We had fixed it last night too, got the Exile mod working perfectly, and with some help, we got infiSTAR working perfectly too. Soon as we updated to the new exile version, server doesn't boot up not even after waiting 28 minutes. See the hidden contents in Original Post for the RBT file. It will not load past that point.