Illfiger

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About Illfiger

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    Bambi

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  1. It's bigger than I thought. So far I have CUP Weapons, Vehicles, Units and Zombies added. Currently working on missions.
  2. They are top notch. Support is always on top of things. And thanks man. My little project is coming along pretty well.
  3. I certainly will man. Currently working on the mods at the moment.
  4. @red_ned that helps me so much. I've been contacting my server provider support and they never once explained that to me. How would I go about spawning items in game? I'm not aware of any in game console that can be used. if i understand correctly mine would be something like this:
  5. So I have spent a fair amount of time learning about how to integrate mods onto an Arma 3 server and what I have found out is how to add various items to the loot tables in exile_server_config>config.ccp and how to add items to traders for purchase and sale in Exile.Altis>mission.sqm/config.ccp but after adding cup weapons and vehicles to each file I run the server and open web console to be greeted with no errors but this: 15:21:51 Task Force Arrowhead Radio 0.9.8 | @task_force_radio | false | GAME DIR | 160601833061c05b7551d9c799921b9b93db624d | 55fdf75b | D:\TCAFiles\Users\DillonC\12296\@task_force_radio 15:21:51 Exile Mod | @Exile | false | GAME DIR | 2aca2920ea6f52c1cbdcbdf7c7d2efc44c90442d | 3197fd66 | D:\TCAFiles\Users\DillonC\12296\@Exile 15:21:51 Community Base Addons v2.4.1 | @CBA_A3 | false | GAME DIR | 8e4ed5d47fb751c7e72c519b7f923580d181245b | adf2262 | D:\TCAFiles\Users\DillonC\12296\@CBA_A3 15:21:51 CUP Units 1.3.1 | @CUP_Units | false | GAME DIR | 49f2aaa7f9872d608f7dca40ff6de4274967d0d1 | fbe0fafb | D:\TCAFiles\Users\DillonC\12296\@CUP_Units 15:21:51 CUP Vehicles - 1.3 | @CUP_Vehicles | false | GAME DIR | 316bf660eb45b7f6d0fe09ab06604c263034af25 | b9d29b6d | D:\TCAFiles\Users\DillonC\12296\@CUP_Vehicles 15:21:51 CUP Weapons 1.6 | @CUP_Weapons | false | GAME DIR | 8db6bdac14bfd0db4284c6c35abe0ca336cd79be | 700c11cf | D:\TCAFiles\Users\DillonC\12296\@CUP_Weapons 15:21:51 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 15:21:51 Arma 3 Marksmen | mark | true | GAME DIR | 8a8bc2a7d7ad8251bcc82f29aea6d3f34ebffb3d | 1c11a244 | D:\TCAFiles\Users\DillonC\12296\mark 15:21:51 Arma 3 Helicopters | heli | true | GAME DIR | 1614a75b4d3cceb5d296ca4101a589fba596aa5e | 9a800f11 | D:\TCAFiles\Users\DillonC\12296\heli 15:21:51 Arma 3 Karts | kart | true | GAME DIR | 41f70c200a668f39e52eedf55e0c6f494aef1903 | c9867676 | D:\TCAFiles\Users\DillonC\12296\kart 15:21:51 Arma 3 Zeus | curator | true | GAME DIR | fb1eec1e78a39cd021a71a293ae4ae1e00c98686 | 44f886e | D:\TCAFiles\Users\DillonC\12296\curator 15:21:51 Arma 3 | A3 | true | NOT FOUND | | | 15:21:51 @ExileServer | @ExileServer | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | D:\TCAFiles\Users\DillonC\12296\@ExileServer and this message again: 15:21:56 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.@CUP_Weapons, @CUP_Vehicles, @CUP_Units, @CBA_A3, @task_force radio 15:21:56 Missing addons detected: 15:21:56 @CUP_Weapons 15:21:56 @CUP_Vehicles 15:21:56 @CUP_Units 15:21:56 @CBA_A3 15:21:56 @task_force radio I have each of their signature keys in the keys folder in my root directory (I wasn't sure if they key signatures should be in the root directory keys folder or remain in the keys folder generated when the mod is installed so I put them in both). My launch parameters are still the same: -ip=103.62.49.1 -port=2342 -noPause -noSound -cpuCount=4 -maxMem=4096 -exThreads=7 -cfg=config.cfg -config=server.cfg -profiles=profile -autoInit -servermod="@ExileServer" -mod="@CUP_Weapons;@CUP_Vehicles;@CUP_Units;@CBA_A3;@Exile;@task_force_radio;" Here is a link to my full web console output: http://pastebin.com/0yF0NfAt BBasically I have made no progress in getting these mods to run even though they are being mounted. I don't understand what the problem is.
  6. Cheers for the reply man. what would adjusting BattleEye filters consist of? I have indeed searched a service provider. Streamline Servers. They have a few mods available and any others I require can be uploaded via FTP. At this moment in time I have decided to go with just a few mods while I figure things out. CUP_Weapons, CUP_Units, CUP_Vehicles,CBA_A3, Task Force Radio and ofc Exile. So far I have added the CUP_Weapons and Vehicles to traders as well as to my launch parameters. Next I will be figuring out how to implement CBA_A3. You were right, I should have done some testing on a local server but I couldn't wait and went straight into the deep end.
  7. I am indeed haha. It looked cool to play on and considering I probably won't be able to secure a spot on the server he plays on why not make it myself.
  8. So I started renting an Arma 3 server to run the Exile mod and potentially Esseker. But regarding that I have attempted to add several mods and the Esseker map to my server with little avail. I will try to provide as much information as needed. Note: I decided to work on getting mods to work before changing the map from Altis. My launch parameters: -ip=103.62.49.1 -port=2342 -noPause -noSound -cpuCount=4 -maxMem=4096 -exThreads=7 -cfg=config.cfg -config=server.cfg -profiles=profile -autoInit -servermod=@ExileServer; -mod=@CBA_A3;@CUP_Vehicles;@CUP_Weapons;@CUP_Units;@task_force_radio;@Exile; -world="empty" This is how I added the mods to my mission.sqm file. I added the names of the mod folders not any names of specific mode file names. version=12; class Mission { addOns[]= { "exile_client", "a3_map_altis", "CBA_A3", "CUP_Weapons", "CUP_Vehicles", "CUP_Units", "task_force_radio" }; addOnsAuto[]= { "exile_client", "a3_map_altis" }; And after starting the server this is a message I get concerning the mods/addons: 22:44:00 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CBA_A3, CUP_Weapons, CUP_Vehicles, CUP_Units 22:44:00 Missing addons detected: 22:44:00 CBA_A3 22:44:00 CUP_Weapons 22:44:00 CUP_Vehicles 22:44:00 CUP_Units The only one not showing up is Task Force Radio which I assume means it has been successfully loaded but as for the other 4 mods how would I go about implementing them onto my server. Would I have to edit more files in my Exile.Altis.pbo file such as config.ccp and/or mission.sqm or maybe another file found elsewhere on the server. If someone has a mission file/Exile.Altis.pbo with CUP addons added already may I request them? I would like to reference them for future use. Here is a complete copy of what my web console spits out every time I start my server:
  9. Hello everyone, I am new to the forums and am seeking help with setting up an Exile server with multiple mods. These are the mods I wish to implement onto the server. The Mods: Esseker - Exile - BloodLust - Ryan's Zombies and Demos - HLC Weapons Packs - BAF: Vehicles - BAF: Equipment - BG_WEF - BIS Spotlight - RHS: AFRF - RHS:USAF - TornZ Zombie Dogs - Tao Folding Map - Task Force Radio - xCam - AIA - Enhanced Movement - Blastcore Physics - Blastcore: Phoenix 2 - JSRS3: Eden - RH Pistols - RH Acc - IanSky Scope Mod - Kio Skull Mask - TRYK Uniforms - CBA - ASDG Joint Rails - Tactical Hand Signals! What I want to know is, is there a hosting service provider that deliver New Zealand/Australia servers for Arma 3 and support Exile and it's mods and if not, is it possible to purchase a hosting service and manually add them to the server for game implementation. The last servers I owned were for Rust and they were quite successful in Oceania but everything was very straightforward and easy to learn and moving on to bigger games such as Arma 3 is a big difference to what I have dealt with.