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[RE-RELEASE] Custom Server Spawn Script - Play Music When Spawning
BlurGaming replied to BlurGaming's topic in Scripts
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[RE-RELEASE] Custom Server Spawn Script - Play Music When Spawning
BlurGaming replied to BlurGaming's topic in Scripts
just delete everything else lol- 15 replies
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[RE-RELEASE] Custom Server Spawn Script - Play Music When Spawning
BlurGaming replied to BlurGaming's topic in Scripts
@insertcoins yeah it should work as it is playSound- 15 replies
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Kingdom started following BlurGaming
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thanks for making arma fun again guys.
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you're right. I will reassess the situation.
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post your teamspeak. i will come and talk to you.
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[RE-RELEASE] Custom Server Spawn Script - Play Music When Spawning
BlurGaming replied to BlurGaming's topic in Scripts
Actually, Quite the opposite. I worked with infistar to release early versions of his antihack (:- 15 replies
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[RE-RELEASE] Custom Server Spawn Script - Play Music When Spawning
BlurGaming posted a topic in Scripts
Wow, its been a while since I did anything for Arma. I was bored tonight, so I decided to port over my SUPER OLD custom spawn script that was just the Cooliest from arma 2 (DayZ). So here ya go... Even put in a song for you. <3 Let me know if you find any bugs (: LETS GET STARTED! 1) Make an SQF named "playerspawn.sqf" // Written by blur <3 //you can edit the text here to say anything you want. //you can change the color of the text by changing color='#ff0000 //you can change the font type by changing font='Zeppelin33' //you can change the text size by changing size='2.25' waitUntil{!isNull (findDisplay 46)}; _textString1 = "<t size='2.25' font='Zeppelin33' color='#ff0000' align='center'>Welcome to\nBlur Gaming</t>"; _textString2 = "<t size='2.25' font='Zeppelin33' color='#ff0000' align='center'>Welcome to\nBlur Gaming</t>"; _textString3 = "<t size='2.25' font='Zeppelin33' color='#ff0000' align='center'>Welcome to\nBlur Gaming</t>"; _textString4 = "<t size='2.25' font='Zeppelin33' color='#ff0000' align='center'>Welcome to\nBlur Gaming</t>"; _textString5 = ""; //Leave this blank if ( alive player ) then { //if ( alive player && ! isTouchingGround player ) then { //this might work to make it so the music only plays when you are haloing in. sleep 5; playSound "IntroSong"; hint parseText (_textString1); sleep 5; hint parseText (_textString5); hint parseText (_textString2); sleep 5; hint parseText (_textString5); hint parseText (_textString3); sleep 5; hint parseText (_textString5); hint parseText (_textString4); sleep 5; hint parseText (_textString5); }; 2) Put said script into your mission PBO. 3) Open your "init.sqf" file. Put this bad boy in there. //written by blur <3 [] execVM "playerspawn.sqf"; 4) find your "description.ext" and open it, then find a nice cozy place for: //Written by blur <3 class CfgSounds { sounds[] = { introSong }; class introSong { name="introSong"; sound[]={introSong.ogg,0.9,1}; titles[] = {}; }; }; WOW! You're basically a full on hacker now! Go ahead and download this song file, or use one of your own! https://www.dropbox.com/s/mk2mstc5zzlh36h/introSong.ogg?dl=0 please note: The song must be in .OGG format! You can make it into an OGG by converting it in Audacity. woop woop you are the best! and give me all your pop tabs or the puppy gets it.- 15 replies
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BlurGaming started following [RE-RELEASE] Custom Server Spawn Script - Play Music When Spawning
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Great to see so many familiar names on this forum
BlurGaming replied to InsertCoins's topic in English
I just made an account... going to be releasing some sick scripts. (: