Emton

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Everything posted by Emton

  1. Emton

    Adjust combat log settings?

    Hey can I adjust the combat log timer? I don't feel like it's long enough. Want to make it at least 2 minutes maybe even 5.
  2. Hey anyone know how I can tweak the low health movement (less than 50% health) penalty to be a bit faster?
  3. Hey I just want to make sure the loot spawning is working like it should. Is loot supposed to despawn at it's lifetime even when I'm near it?
  4. Emton

    Is Exile dead ?

    You should give it a like for that
  5. If you haven't already try the latest binaries for client and server, sometimes Arma just might have a bug they're working to fix. Maybe even make sure there's not a problem with the memory allocator you're using (or if you're using the wrong one). https://forums.bistudio.com/topic/160288-arma-3-stable-server-162-performance-binary-feedback/
  6. Emton

    ExileZ 2

    I don't really know cause I just use the 2 slow zombies and one of the fast zombies, but the options are split between zombies and demons, health, speed, attack range, attack speed etc, and I figure the boss is a demon so you can change that stuff but it will affect the other "demon" class creatures.
  7. Emton

    ExileZ 2

    -1 uses default ryan zombies setting, sometimes the wording is confusing for the option or it's not clear what that default setting actually is but in this case setting these to 1 should disable those sounds. The default -1 should have the sounds being used.
  8. Emton

    ExileZ 2

    If you think the sounds are off (I do too) let them know about it (I already have) zombie sounds should be scary and realistic (far zombies should sound far, close zombies should sound close). There's a few zombie sounds that just plain sound goofy and overall they're not particularly terrifying (but some of them come close). Well I'm waiting to see how they update them...
  9. Emton

    Community is King

    Could you consider some simple options to bring back the vanilla Arma 3 hud, with a nice Exile status bar to match it. Perhaps the ability to rebind keys (on custom user actions?), could be useful for stuff like having AI squad members (I never even want to use the weapon switching on the number keys) Also some aspects of the poptab inventory look a little rough, for instance "0/999999999" poptabs do we really need to know the max amount of poptabs that can be in the inventory when it's such a high number anyway?
  10. Emton

    How to increase my FPS

    When the AI gets offloaded to the client is that just nearby AI for that client or does the server offload all the AI or distribute them to the clients somehow (like some distributed computing or something) uh I was just wondering about it
  11. Emton

    Toasts

    I'd like to know how to increase the time as well, using toasts for dms mission notifications they happen too fast, don't get a chance to read the witty mission description...
  12. Hey is if(_locationType isEqualTo "NameCityCapital") then { _aiCount = 6; _groupRadius = 300; }; supposed to have (round (random x)) like you find with the others? Uh just tweaking the ai counts not sure if this is a bug. if(_locationType isEqualTo "NameCity") then { _aiCount = 4 + (round (random 4)); _groupRadius = 200; }; if(_locationType isEqualTo "NameVillage") then { _aiCount = 2 + (round (random 4)); _groupRadius = 100; }; Edit: Oh i guess that might be how you want it? Hey could I ask you something else, is it possible to change the marker brush from the red dot and "bandits" text? Also does the marker brush need to stay after you eliminate the bandits in the area, like maybe after you clear the bandits out the marker gets removed?
  13. Emton

    ExileZ 2

    Yea BOTH them options, also check to see if players can cure their infection simply by logging out last I heard that was a loophole that the Donkey Punch guy was gonna make a fix for (but not sure if that was an exclusive to his server or something) Also use them triggers I posted if you're on Altis they don't get better than that (might need some tweaking for your server) Also if you know about working with DMS mission type stuff talk to me I got more triggers I want to use for that.
  14. Can you help me figure out if Occupation is what I want to use? I have these markers, every marker you could ever need. I want to use these same markers for "Hostile Zones" that spawn every 10 - 20 mins, that last 10 - 20 mins, a max of around 5, that don't spawn farther than 2400m from the player, that spawns some AI groups randomly somewhere in the circle that I can configure for the 3 levels of markers (tougher ai at military markers etc). So can I plug in these positions for Occupation to use? Have the distance limit so they don't spawn far away (this is to compliment bandit missions) so the zone might spawn blocking a players path, or where a player was planning to loot. Have a big ol diagonal red marker on the map? I've been trying to do this just using DMS Static missions but I don't know if it's gonna work plus I'm bad at the programming. Well just trying to figure out how to do this if you're interested let me know I'll give you these triggers they could be useful for stuff.
  15. Emton

    ExileZ 2

    Here's my Altis triggers if anyone wants to use them and I hope you like them because it took dozens of hours to make lol
  16. Emton

    Noooo go back to the pancake or pumpkin face or whatever it was

  17. Emton

    ExileZ 2

    Try setting the chance to 0 that should do it
  18. Emton

    DMS - Defent's Mission System

    Hey can you add in the setting for static missions: DMS_StaticMaxPlayerDistance = N; // If a player is farther than this distance from a mission location, then it won't spawn the mission and will wait 60 seconds before attempting to spawn it. So that a mission won't activate when the player is too far. I'm trying to haxor teh kodez but I don't know if it's gonna work. Please any help. What's this setting good for you ask? Very simple it's so these zones don't spawn too far from the player, so that they might impede the player's path. I'm envisioning this as a simple fast compliment to the bandit missions. Please any help I will share for all if we can get it made. I have these triggers to use, they are PERFECTLY positioned for the loot with 3 levels: Please I beg you like worm can I reverse DMS_fnc_IsPlayerNearby to become DMS_fnc_IsPlayerTooFar ?
  19. Emton

    Merging Altis Life with Exile?

    Why do you got to ask permission from the devs if someone wants to merge exile and life? Do you got to ask for permission for other modifications or just that one? How about this can I throw in dinosaurs, halo vehicles, zombies, prostitute simulator, the clown from the movie IT and Napoleon's army would that be allowed?
  20. Emton

    Merging Altis Life with Exile?

    Is there gonna be RDM rules for that Exile Life server I'm just curious
  21. Emton

    ExileZ 2

    Here is a change I made to MPKilled.sqf so that poptabs award to the players locker (I could not have magical spawning poptabs on the player) if you think this is good enough go ahead use it or make it an option. Here is a picture of the triggers I use: These are carefully placed according to the quality and amount of loot found in the areas (a few are extras and the overlapping were experiments). But this took a long time and covers most of the loot on the island, I'll release these triggers if I can get some help making a very simple "Hostile Zone" set of missions to work with DMS (dynamic or static) that use these same markers. The plan is real simple but I'm not good at programming I might need help, anyone that wants more info let me know.
  22. Emton

    Loot performance theory

    Ohkay see I use 15 secs and 50m and I feel it could be a little faster, I'll see later if it lets me use less than 50m radius Edit: I tested it you CAN set it lower than 50m, the devs lie.... Lie......LIEEEEEE
  23. Emton

    Loot performance theory

    Hello I was wondering about different loot settings and how it can affect performance. How do you think these settings compare to each other? spawnInterval = 15; spawnRadius = 50; spawnInterval = 30; spawnRadius = 100; spawnInterval = 60; spawnRadius = 200; Do you think you can get equal performance with a big radius if the interval is long enough? Or would there be a small or big performance hit, too many objects?
  24. Emton

    Loot performance theory

    Yea I was thinking maybe a higher interval, less checking, more performance to allow for farther loot. Even if you have to wait longer at the start 200m radius of loot gives a lot of loot, by the time you get to the outside of that more loot would have spawned you might hardly ever notice the spawning except when you drive up on a place. But I guess the number of objects the server has to keep track of is the main hitter of the performance? Well I might just try out some different settings and see if I notice any difference maybe even a very fast interval and close distance to see what happens. Edit: Oh yea the minimum says 50m not sure if they mean that well I'll find out...
  25. Emton

    Tanoa Loot Pos [WIP]

    Try going to the editor, load virtual reality, then file open Missions, see if it's in there. If it's not look for the file steam gives you and get it moved to your Documents/Arma 3 - Other Profiles/yourprofilename/missions (then goto the editor, VR, open missions) if that doesn't work let me know and I'll just upload the file to a link you can download. Here I couldn't even find where steam puts the file, I exported as a pbo http://www.filedropper.com/tanoaloottemplatevr You still got to get https://github.com/Dealman/A3DTools to add the loot points.