clarkycalLad

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Everything posted by clarkycalLad

  1. Hello everyone! This is a Static AI base for Chernarus (Located North) running DMS missions. It is heavily armed and is NOT easy. The Base contains M2 Gunners at every entrance, there are also M2 gunners around the inside! the base has three sections, The food/general, Military+Building(Middle), Medical and a random special crate that is spawned somewhere in the mission. The base has 2 roaming Vehicles which are armed these can be Hunter/Ifrit/Offroad. Download: https://github.com/clarkycal/DMS-Chernarus-AI-Static-Base Installation Instructions (Thanks to Riker2335 for the instructions!) Copy the AIStaticBase_Chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AIStaticBase_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from InitServer.sqf into your(Important) initserver.sqf file inside your mission file. Repack your mission file and upload to the server Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server. 1. If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line 2. If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line Credits: @red_ned @Riker2335 @eraser1 and @Defent
  2. That could possibly be the problem, I haven't tested it so... Are there any errors in the RPT. Be sure to follow the instructions carefully on the github. Also as a side note, I no longer active on arma/exile so my help is limited.
  3. clarkycalLad

    Extended Base Mod

    Can give it a try, that might actually be the problem..
  4. clarkycalLad

    Extended Base Mod

    Eh, anyone had issues with the exile 3den plugin when exporting Extended base mod stuff? For example it seems the 3den plugin doesn't detect stuff such as Land_CncBarrier_F
  5. clarkycalLad

    Help with ExAd

    Send the whole config Edit: Sorry just noticed this is a kinda old thread.
  6. clarkycalLad

    Exile weapon bug

    Not really sure if this is client or server side. But exile weapons seem to be bugged see attached screenshot: As you can see there is something floating above the weapon and moves when your player moves...
  7. Can you you buy them? and if you can, can you see it in your hands? If not refer to number 1, if it's just the picture that's not there refer to number 2. 1. Probably the client(you) or the server doesn't have the Correct mods (Or not installed properly) 2. it might be this part: class CUPPointerAttachments { name = "CUP Pointer Attachments"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; // MAKE SURE THIS IS CORRECT items[] = { //not used from the items list }; }; PS. i'm sorry if this didn't help i have not been active with arma as a whole so i'm rusty.
  8. clarkycalLad

    1.68 Released!

    Let the games begin! https://dev.arma3.com/post/spotrep-00064 @Flosstradamus Time to open the 1.68 Bugs Megathread Discussion?
  9. clarkycalLad

    ExAd problems

    If its exad your setting up then I'm almost 100% sure that's not how you do it, like I said go over the instructions carefully. (I'm on my phone so I'm limited on how I can help)
  10. clarkycalLad

    Error in Description.EXT

    Exactly what it says, You've missed a '}' Somewhere, Most likely in one of your includes
  11. clarkycalLad

    ExAd problems

    Well you're including it twice.... Basically you're including an include? why ? Change your description.ext to this(It may work..) Also Please LOOK over the ExAd Instructions CAREFULLY!:
  12. clarkycalLad

    ExAd problems

    What does CfgNetworkMessages.cpp contain?
  13. Couldn't have said it any better myself
  14. Please, Raspberry sauce as well
  15. Bro.. Do you even read or acknowledge other posts? I sent you 1 static DMS mission and there is plenty more.. I can even make a custom one if you're needing something in particular.
  16. And if you still want a static missions then i made one not long ago:
  17. clarkycalLad

    [XM8 App] Personal Base Location Markers

    I know exactly what you've done. You have moved the wrong folder into your apps folder... You have to move the "BaseMarker" folder in NOT the "BaseMarkers_ExAd" So inside the Folder you have put in (The one called "BaseMarkers_ExAd") there should be a folder called "BaseMarker" So what you could do instead is change this: To This: tbh the instructions do say "Add BaseMarker folder to your ExAd XM8 Apps folder; Exile.Mission > ExAdClient > XM8 > Apps > Place_Folder" Therefore Start again and read carefully^
  18. clarkycalLad

    [XM8 App] Personal Base Location Markers

    Found your problem rename your BaseMarker_ExAd Folder To BaseMarker
  19. clarkycalLad

    [XM8 App] Personal Base Location Markers

    I see nothing wrong here so it's 100% a file path issue, please screenshot the paths Edit: Actually you have not got a } at the bottom of your file..
  20. I'm sure this is in the wrong section..
  21. clarkycalLad

    [XM8 App] Personal Base Location Markers

    That fix isn't related to the issue you're having, Have you got the correct paths? In the class cfgXM8 have you done that part correct? show us your config and such for further help. Try a clean install from my github here, i have edited the Instructions to make them easier to read and with the fix you mentioned above: https://github.com/clarkycal/BaseMarkers_ExAd
  22. clarkycalLad

    [Release] DMS Chernarus Static AI Base Mission

    Nice, will have a look later tomorrow
  23. clarkycalLad

    [Release] DMS Chernarus Static AI Base Mission

    Whoops forgot to link the github haha, I will add it now thanks
  24. Yeah man of course I was just making sure it was all good, I have already made the new base and the config, credits are done as well. I will post later on today, cheers.
  25. @Riker2335 You mind if i make an edit of this? Such as changing the base completely (My opinion it was too big) and removing some op stuff such as the APC's I may release my version to the public later(If that's ok).