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Everything posted by clarkycalLad
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Hello everyone! This is a Static AI base for Chernarus (Located North) running DMS missions. It is heavily armed and is NOT easy. The Base contains M2 Gunners at every entrance, there are also M2 gunners around the inside! the base has three sections, The food/general, Military+Building(Middle), Medical and a random special crate that is spawned somewhere in the mission. The base has 2 roaming Vehicles which are armed these can be Hunter/Ifrit/Offroad. Download: https://github.com/clarkycal/DMS-Chernarus-AI-Static-Base Installation Instructions (Thanks to Riker2335 for the instructions!) Copy the AIStaticBase_Chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AIStaticBase_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from InitServer.sqf into your(Important) initserver.sqf file inside your mission file. Repack your mission file and upload to the server Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server. 1. If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line 2. If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line Credits: @red_ned @Riker2335 @eraser1 and @Defent
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[Release] Large AI Base DMS Static Mission for Chernarus
clarkycalLad replied to Riker2335's topic in Events, Missions & AI
That could possibly be the problem, I haven't tested it so... Are there any errors in the RPT. Be sure to follow the instructions carefully on the github. Also as a side note, I no longer active on arma/exile so my help is limited.- 54 replies
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- chernarus
- static mission
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Eh, anyone had issues with the exile 3den plugin when exporting Extended base mod stuff? For example it seems the 3den plugin doesn't detect stuff such as Land_CncBarrier_F
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Send the whole config Edit: Sorry just noticed this is a kinda old thread.
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Not really sure if this is client or server side. But exile weapons seem to be bugged see attached screenshot: As you can see there is something floating above the weapon and moves when your player moves...
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cup weapons are invisible at the traders and but have a price tag
clarkycalLad replied to .Lynx.'s question in Third Party Mods
Can you you buy them? and if you can, can you see it in your hands? If not refer to number 1, if it's just the picture that's not there refer to number 2. 1. Probably the client(you) or the server doesn't have the Correct mods (Or not installed properly) 2. it might be this part: class CUPPointerAttachments { name = "CUP Pointer Attachments"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; // MAKE SURE THIS IS CORRECT items[] = { //not used from the items list }; }; PS. i'm sorry if this didn't help i have not been active with arma as a whole so i'm rusty. -
Let the games begin! https://dev.arma3.com/post/spotrep-00064 @Flosstradamus Time to open the 1.68 Bugs Megathread Discussion?
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If its exad your setting up then I'm almost 100% sure that's not how you do it, like I said go over the instructions carefully. (I'm on my phone so I'm limited on how I can help)
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Exactly what it says, You've missed a '}' Somewhere, Most likely in one of your includes
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Well you're including it twice.... Basically you're including an include? why ? Change your description.ext to this(It may work..) Also Please LOOK over the ExAd Instructions CAREFULLY!:
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What does CfgNetworkMessages.cpp contain?
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Buy static Chernarus missions and textures for base painting
clarkycalLad replied to Alexis's topic in Server Staff
Couldn't have said it any better myself -
Buy static Chernarus missions and textures for base painting
clarkycalLad replied to Alexis's topic in Server Staff
Please, Raspberry sauce as well -
Buy static Chernarus missions and textures for base painting
clarkycalLad replied to Alexis's topic in Server Staff
Bro.. Do you even read or acknowledge other posts? I sent you 1 static DMS mission and there is plenty more.. I can even make a custom one if you're needing something in particular. -
Buy static Chernarus missions and textures for base painting
clarkycalLad replied to Alexis's topic in Server Staff
And if you still want a static missions then i made one not long ago: -
I know exactly what you've done. You have moved the wrong folder into your apps folder... You have to move the "BaseMarker" folder in NOT the "BaseMarkers_ExAd" So inside the Folder you have put in (The one called "BaseMarkers_ExAd") there should be a folder called "BaseMarker" So what you could do instead is change this: To This: tbh the instructions do say "Add BaseMarker folder to your ExAd XM8 Apps folder; Exile.Mission > ExAdClient > XM8 > Apps > Place_Folder" Therefore Start again and read carefully^
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Found your problem rename your BaseMarker_ExAd Folder To BaseMarker
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I see nothing wrong here so it's 100% a file path issue, please screenshot the paths Edit: Actually you have not got a } at the bottom of your file..
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Buy static Chernarus missions and textures for base painting
clarkycalLad replied to Alexis's topic in Server Staff
I'm sure this is in the wrong section.. -
That fix isn't related to the issue you're having, Have you got the correct paths? In the class cfgXM8 have you done that part correct? show us your config and such for further help. Try a clean install from my github here, i have edited the Instructions to make them easier to read and with the fix you mentioned above: https://github.com/clarkycal/BaseMarkers_ExAd
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[Release] DMS Chernarus Static AI Base Mission
clarkycalLad replied to clarkycalLad's topic in Events, Missions & AI
Nice, will have a look later tomorrow -
[Release] DMS Chernarus Static AI Base Mission
clarkycalLad replied to clarkycalLad's topic in Events, Missions & AI
Whoops forgot to link the github haha, I will add it now thanks -
[Release] Large AI Base DMS Static Mission for Chernarus
clarkycalLad replied to Riker2335's topic in Events, Missions & AI
Yeah man of course I was just making sure it was all good, I have already made the new base and the config, credits are done as well. I will post later on today, cheers.- 54 replies
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- chernarus
- static mission
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[Release] Large AI Base DMS Static Mission for Chernarus
clarkycalLad replied to Riker2335's topic in Events, Missions & AI
@Riker2335 You mind if i make an edit of this? Such as changing the base completely (My opinion it was too big) and removing some op stuff such as the APC's I may release my version to the public later(If that's ok).- 54 replies
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- chernarus
- static mission
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(and 1 more)
Tagged with: