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Darth_Rogue last won the day on January 22 2016
Darth_Rogue had the most liked content!
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128 ExcellentAbout Darth_Rogue
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Yeah it would be very doable. You would just have to make an array of coordinates you want to use and then have it randomly select from those. Or you could even just have a single crash spawn at only a single location. There's lots of options.
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The Exile devs have done a fantastic job making a great mod! The best part about it and what sets Exile largely apart from many other mods is its open architecture, where any server owner can tailor the Exile experience to the desires of their unique player base. The devs have been attentive and responsive to community feedback, while still doing their best to remain true to their initial vision for Exile. They deserve way more credit than they get! So thanks, Eichi, Grim, Frank and all the rest! Keep up the amazing work!
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Yes that's where it goes. If you have loot positions for additional wreck classes you must add the wreck class names to the forEach array on line 23 of ExileClient_system_lootManager_thread_spawn.sqf **Install instructions updated**
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Updated install instructions for Exile 0.9.6. I was able to streamline the buildings append code, so thanks for that goes to @eraser1.
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I believe that's correct but it needs testing. I may also have a way to streamline the append code. Gonna try to knock it out this morning.
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Note to all: This will be totally broken as of 0.9.6. I'll rework the code and post an update as soon as I can. Might take a day or 2 due to my work schedule.
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Your server apparently has some issues, but I don't see anything in there regarding heli crashes. Fix those errors so you can make sure nothing is preventing the crashes from working and then retry.
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That's normal for that model. This weekend I'm going to get some loot positions for some additional wreck models so you guys will have more options on what you want to use for wreck classes.
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Fixed. Had some mismatched variables in there from an older version. Good old Github mucked up a merge. Should be good now. Sorry for the trouble guys.
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Please post your whole script. heliCrashes.sqf. Something has gone majorly wrong with it.
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You center pos needs to have 3 values. [x,y,z]. So your center coords should be [7652.9634, 7870.8076,0]; There shouldn't be anything in this script that requires a sleep timer of any kind.
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I don't see a relevant error in the RPT. If there's an issue with the config.cpp compiling it will throw its own error box when the server starts. The error also will not appear in the server's RPT. If your server is running as a service through FireDaemon (or some other "launch app as a service" app) then the box won't appear outside session 0, so you wouldn't be able to see it. Temporarily starting your server via a batch file or command line would reveal the error. Make sure that those 2 classes get placed INSIDE the brackets for class CfgBuildings.
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Fixed. Either code would be functional though.
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ExileServer_system_lootManager_spawnLootForPlayer. Should be around line 51 on Exile version 0941.
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Yes that's still current, Zed. Yeti, try the new version I just posted and see if that fixes it.