Darth_Rogue

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Darth_Rogue last won the day on January 22 2016

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About Darth_Rogue

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  • Birthday 07/26/1979

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  1. Darth_Rogue

    Random Heli Crashes

    Yeah it would be very doable. You would just have to make an array of coordinates you want to use and then have it randomly select from those. Or you could even just have a single crash spawn at only a single location. There's lots of options.
  2. Darth_Rogue

    To the Dev team

    The Exile devs have done a fantastic job making a great mod! The best part about it and what sets Exile largely apart from many other mods is its open architecture, where any server owner can tailor the Exile experience to the desires of their unique player base. The devs have been attentive and responsive to community feedback, while still doing their best to remain true to their initial vision for Exile. They deserve way more credit than they get! So thanks, Eichi, Grim, Frank and all the rest! Keep up the amazing work!
  3. Darth_Rogue

    Random Heli Crashes

    Yes that's where it goes. If you have loot positions for additional wreck classes you must add the wreck class names to the forEach array on line 23 of ExileClient_system_lootManager_thread_spawn.sqf **Install instructions updated**
  4. Darth_Rogue

    Random Heli Crashes

    Updated install instructions for Exile 0.9.6. I was able to streamline the buildings append code, so thanks for that goes to @eraser1.
  5. Darth_Rogue

    Random Heli Crashes

    I believe that's correct but it needs testing. I may also have a way to streamline the append code. Gonna try to knock it out this morning.
  6. Darth_Rogue

    Random Heli Crashes

    Note to all: This will be totally broken as of 0.9.6. I'll rework the code and post an update as soon as I can. Might take a day or 2 due to my work schedule.
  7. Darth_Rogue

    Random Heli Crashes

    Your server apparently has some issues, but I don't see anything in there regarding heli crashes. Fix those errors so you can make sure nothing is preventing the crashes from working and then retry.
  8. Darth_Rogue

    Random Heli Crashes

    That's normal for that model. This weekend I'm going to get some loot positions for some additional wreck models so you guys will have more options on what you want to use for wreck classes.
  9. Darth_Rogue

    Random Heli Crashes

    Fixed. Had some mismatched variables in there from an older version. Good old Github mucked up a merge. Should be good now. Sorry for the trouble guys.
  10. Darth_Rogue

    Random Heli Crashes

    Please post your whole script. heliCrashes.sqf. Something has gone majorly wrong with it.
  11. Darth_Rogue

    Random Heli Crashes

    You center pos needs to have 3 values. [x,y,z]. So your center coords should be [7652.9634, 7870.8076,0]; There shouldn't be anything in this script that requires a sleep timer of any kind.
  12. Darth_Rogue

    Random Heli Crashes

    I don't see a relevant error in the RPT. If there's an issue with the config.cpp compiling it will throw its own error box when the server starts. The error also will not appear in the server's RPT. If your server is running as a service through FireDaemon (or some other "launch app as a service" app) then the box won't appear outside session 0, so you wouldn't be able to see it. Temporarily starting your server via a batch file or command line would reveal the error. Make sure that those 2 classes get placed INSIDE the brackets for class CfgBuildings.
  13. Darth_Rogue

    Random Heli Crashes

    Fixed. Either code would be functional though.
  14. Darth_Rogue

    Random Heli Crashes

    ExileServer_system_lootManager_spawnLootForPlayer. Should be around line 51 on Exile version 0941.
  15. Darth_Rogue

    Random Heli Crashes

    Yes that's still current, Zed. Yeti, try the new version I just posted and see if that fixes it.