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Why? I mean, if your just testing out stuff and adding scripts and what not, it makes it so much easier to fine tune everything without having to pbo every time - then pbo it when it's finished.
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If it's purely for mission files - why not just leave your mission file in folder format instead of making it a pbo? The missions inside of the mpmissions folder do not need to be in pbo format to be used. For example, I have a few servers running a mission file that is not in a pbo format, they are just in folders such as Exile.Tanoa or whatever.
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I've tried using winrar, 7z, and the default windows .zip file extraction tool. All produce an error on exile_assets.pbo Actually, it seems to affect more than just that file, here is a full output. S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_assets.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_an2.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_hmmw.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_lrc.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_suv_a3.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_tractor.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_uaz.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_uh1h.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_ural.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_v3s.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_weapons.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\gnt_c185.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: The archive is corrupt not sure what your trying to say here, my pbo's open in pboproject by default...
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I've tried the download from every mirror. Same extracting error on the file exile_assets.pbo
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ALTER TABLE container ADD `money` INT NOT NULL DEFAULT '0' AFTER `deleted_at`; ALTER TABLE vehicle ADD `money` INT NOT NULL DEFAULT '0' AFTER `deleted_at`;
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Bug - All players on connect share a group voice channel. Voice gets stuck on when using it
wasti replied to TPGDagger's question in Serverside
temp fix until hotfix for this is released - Server.cfg or config.cfg disableVoN = 1; -
exile plum bikey filename: exile.bikey File Contents: exile.”........$..RSA1........õ@ò™+.xü©_¯Í.>‚“Y©.É¥s³”. <...†tù<3•þÇR.L½óEÙðFÖ.ò9f_.._*ƒ.¸;.ÇÈÉ\ÅÙ.NO.!•SZÚë..h¶.ę̂eÏàÏ.Pgî.aÃpW.:Â5-‰.{v.'3àmáxSÓ}•ßn˜†ž§‚.®
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2016-05-22T16:48:17, 2, Note, Access denied for user 'root'@'localhost' (using password: YES) theres your issue
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BorisTheCat started following wasti
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that error means you didnt update your /@exile_server/ext2db/custom/exile.ini
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combofix from bleepingcomputer cryptoprevent from foolishit good to go
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Sam, did you go to school in Wausau?
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updated forests because they were really crap before lol. Also fixed a few roads that were off. Main layout of this map will never change, because otherwise peoples projects would get retroactively messed up. only bugfixes and qaulity issues will be updated in this terrain from now on so no one needs to worry about changing their (3den missions) layout of structures/ect. edit steam isn't letting me update the workshop for some reason. Will update as soon as it's resolved.
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I'm already working on a pvp arena system, send me a pm.
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2d missions are accessed wierd compared to 3den. If you place the mission file in MPmissions, you must go into the 2d editor via playgame>multiplayer>new>next>select mission file from list if you save it in Missions, you can access it through Editor>2d editor>open
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Or how about the new icebreakr map that's 10km by 10km http://www.icebreakr.info/ http://www.icebreakr.info/files/isla_abramia_v10.7z I'm running a test server with lots of AI for Abramia right now for anyone that wants to check it out in Exile. Mods Required: CUP Terrains (Core and Maps), CUP Weapons, CUP Units, CUP Vehicles, CBA, Abramia IP: 104.153.107.43 Port: 420