SKGM

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About SKGM

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  1. SKGM

    Add vehicles to Community Custom Trader

    thanks for the hint! You are correct that there is no definition for the custom traders to act as vehicle traders. So what needs doing is taking the code from the Exile_Trader_Vehicle: and putting it in your desired community trader: This of course comes with a bit of a problem- you can only overwrite Exile functions, not just any file. I could be wrong on that, which I would love. The only solution I see would be to have everyone that plays your server download a custom version of exile with your edits to that config. If anyone has a way to change this without a custom download, please share!
  2. SKGM

    R3F Exile

    the safezone script that worked with 9.35 is getting people stuck on receiving server version. has anyone got this working in 9.4?
  3. SKGM

    I Want To Remove The Fog.

    What @Omen says is correct, to clarify he means for all weather key frames (ie, sunny, overcast and thunderstorm) you need to alter the fog values. if you want only clear, or only clear or thunderstorms, or some custom combination, you can define what keyframes are used for weather in the array directly above the "class Sunny" Another possibility is that your view distance is lower than your object view distance, which often gives the effect of fog as the world fades out but objects remain in sight. Thats what this looks like to me.
  4. SKGM

    Admins Needed

    Hey, looks like you've got alot going there, Poptart and I have gone a somewhat different direction, you're welcome to check us out at www.altf4gaming.com we may come by and chat in ts and play your server a bit, it looks like fun!
  5. SKGM

    Rocket launchers problem, RPG, NLAW

    just in case you havent found this: http://exile.majormittens.co.uk/topic/1400-rocket-launchers/ just implemented and works great
  6. SKGM

    New Skins at Vehicle Customs?

    bump would also like to do something similar!
  7. SKGM

    [SOLVED] Please Hurry with update

    The wipe is to accommodate the new territory volume. Any constructions outside the new territory zone will be uneditable. In addition, with new vehicle capacities theres a possibility for errors with vehicle inventories. So no, you dont have to wipe, but why not? It makes it more clean and fresh anyways, and with all the new content coming, I think it will be good to level the playing field.
  8. SKGM

    Chop wood directly into a truck if one is near

    This is great! Now I know how to send custom messages in the Exile format too! i think its good to have the type of vehicles you want it to work with, makes it so you can add an incentive for getting bigger trucks. Many thanks again!
  9. SKGM

    Admins Needed

    Hey if you're still on the hunt, I know a fair amount about exile and arma servers, never been an "admin" in arma but have been developing a hardcore style Exile server on my own for a while now with a focus on survivalship rather than the COD style kill on sight gameplay. You can message me here, Ill try to catch you on teamspeak too. btw, I saw your posts on the one guys thread about exile RP, I like that idea alot, if you want some help putting something like that together Id be interested.
  10. SKGM

    Chop wood directly into a truck if one is near

    Dude, thanks! Ive been fighting with it for a week and no dice. What is the problem with the script in the thread? The logic seems to follow, but when ever my code hits the truck definition line, wherever I put it, it just refuses to give any wood back, no error in the RPT.
  11. SKGM

    Will pay you if you can help!

    Feel free to message me if you need it
  12. SKGM

    Will pay you if you can help!

    Ok so if you want to make the default number of pop tabs for new players something other than 0, you need to edit the data base. I'm not learned enough in SQL to know how to edit the database after its been created, But I can tell you how to do it before you create the schema EDIT { Ok so there's that way, but I just learned an easier way that will edit your current database. so go into your MySQL Workbench. Open a new script, then put in this code, set the value to whatever you want (I used 10 as a test) and run the script: ALTER TABLE account ALTER COLUMN money SET DEFAULT 10;if you open the schema and look at the tables and their attributes, the default for 'money' in table 'account' will be 10 or whatever you set it as. } If you want to make it so characters lose their money on death and start with the default, you need more trickery than I can provide. Its not terribly complicated an Idea, but it would take time and a fair amount of work. Search around a bit if this is your goal and put part together as you find them, I know people have made poptabs lost on death somewhere.
  13. SKGM

    Will pay you if you can help!

    I also have zombies and demons working, its fairly straightforward. Add the modules and game logics and edit them to your preference. I can give you more detailed help if you need it.
  14. SKGM

    Will pay you if you can help!

    To clarify, you want a new player to your server to start with x number of pop tabs, and either players lose their tabs on death or they only receive those new spawn tabs the first time they join? Assuming I understand you correctly, there is no line in any config for what you want to do. Either scenario above would require modifying core files that edit the database. I'm not entirely sure if this is a simple or complicated fix. Ill take a look and let you know If i find something, also check the forums, I seem to recall a similar question out there along the same lines. For Exile loot in general, keep in mind that it can take a while for loot to show up, also keep in mind the distance from the player loot spawns. I use Esseker, and you really just have to be patient sometimes. That said, your custom loot tables will only work with the buildings Exile recognizes (by default this is just Arma 3 buildings). In towns with more Arma 3 buildings, you would see more loot if you didnt have any buildings from AiA added to the CfgBuildings, just above the loot tables. I use this solution: http://exile.majormittens.co.uk/topic/89-loot-positions-multi-map-support/?page=1 But make sure to COMMENT OUT EVERYTHING BELOW THE #inclued LINE IN CONFIG.CPP--> this caused me a lot of issues Hope this helps you!