ProtoFlex

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About ProtoFlex

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  • Birthday December 5

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  1. ProtoFlex

    Referencing variables between mods.

    Haha don't worry about it you've been a great help, I'll keep looking and see what I can find. The server I'm working on it is private so modifying the client is doable however I'd still like to avoid it if possible since if I ever manage to get this working I'd like to post it for others to use but I guess I'll see what I can do, thanks again for the help
  2. ProtoFlex

    Referencing variables between mods.

    I like this idea however the problem is with Exile's update stats file, this is where damage is handled for starvation and I cant override this file and point it to a dummy script since then food, water and temperature would never update, so the way I see it I'd have to override the update stats file but with the formula for damage given changed by removing exiles variables and replacing them with ACE's.
  3. ProtoFlex

    Referencing variables between mods.

    @Z80CPU Hey, thanks for the reply. I like the idea of pointing the handler at a blank script, I'll test this now, thanks for clearing up the variables, appreciate it
  4. ProtoFlex

    PROBLEM! NEED HELP

    No problem, it really depends on what your server is for, if it is private for just a few friends and BE is causing you errors you may as well disable it its not worth the hassle however if you are going public its best to keep it for the extra layer of security. Have fun
  5. ProtoFlex

    Removing Exiles Action Menu

    Oh I see what you mean, unfortunately I don't have a solution for that and I haven't managed to find one myself yet either, I'm currently trying to get the medical system working but these two mods don't like being together
  6. ProtoFlex

    Removing Exiles Action Menu

    What exactly do you mean by "Action Menu" if you are referring to the scroll menu then I'm not aware that ACE3 has its own scroll menu? ACE3 has an interaction menu which by default is "Win" for the interaction menu "Win+CTRL" for the self interaction menu, these menus should work just fine for Exile however things such as the medical system is not compatible with Exile unfortunately
  7. ProtoFlex

    PROBLEM! NEED HELP

    This: https://exile.majormittens.co.uk/topic/25215-issues-after-arma-update/?page=2 User reports that the issue was solved because of a mistake in their battle eye ports, hope this helps
  8. Hi, sorry if this is the wrong section. I'm currently looking into getting ACE's medical system working with exile and am trying to reroute the damage done to the player from starvation and dehydration from Exile's health system to ACE's. As far as I can see this is the section that applies the health decay depending on the value of the hunger and thirst attributes, it is contained within ExileClient_object_player_stats_update.sqf: I was wondering if it would be possible, using an override in the mission file, to replace the Exile health attribute with the one from ACE so the health decay is applied there instead, I've never done anything like this before in Arma so I'm not sure how to do it, from what I can see in ACE's files the name for the health value is bloodVolume I can roughly understand how the attributes are being referenced in Exile's files but to me it looks different in ACE. Thanks
  9. ProtoFlex

    ACE 3 Compatibility

    This is a good point but my end goal is to completely override the Exile health system so ACE's items would be only applied to its own health system so I don't think it will be too much of an issue but I guess I will find out if I ever get to that point I feel like things are going pretty well, I found where Exile handles all of its damage effects such as hunger and thirst so I'm going to try and make a mission file override and replace Exile's bleeding event with ACE's since hunger and thirst damage is essentially the bleeding event. If that goes well I'll try and link up the Exile GUI with the ACE health system so it displays the accurate health fingers crossed.
  10. ProtoFlex

    ACE 3 Compatibility

    Just realised that ACE's pain system is working, as in when you take damage from a fall (only type of damage I've tested so far) your screen gets a white glow around the edge signifying you are in pain, also ACE's morphine auto injector works to get rid of the pain (shows a change in the medical ACE menu and the screen glow disappears) should be able to get the pain to work with any type of damage even if it is hunger or dehydration from exile as long as the function is overwritten in CfgExileCustomCode however I'm unsure of the names of all of Exile's damage handlers, I'll do some digging EDIT: Also the character bleeds and bandages function correctly so these mods aren't as incompatible as I thought it seems it is just a case of which type of damage the character takes and which health system it affects.
  11. ProtoFlex

    ACE 3 Compatibility

    Hello, thanks for the reply at least that is a starting point, I appreciate it
  12. ProtoFlex

    ACE 3 Compatibility

    As far as I know after reading as much as I can find about the combination of ACE and Exile no one seems to have got the medical system to work aside from a few users claiming to have achieved it but have not shared the solution, just wondering if anyone can offer anything that they might have achieved with these two mods or what would need to be done in order for the medical system of ACE to override or replace Exiles. Thanks.
  13. ProtoFlex

    Where is Exile's music located?

    Ah i see thanks for the info.
  14. ProtoFlex

    Where is Exile's music located?

    Hi, i posted a topic in here a while ago but i now have a question, where abouts is the music located for exile (CfgExileMusic) things like ambient sounds, combat and loading screen audio since im wishing to add my own music and people have said it needs to be located inside you mission pbo so players can download it which i fully understand but since my server will only be me and a few friends then i can edit anything so i was just wondering where the music is located usually since in the config.cpp there is no file path just a filename which to me seems like it is located inside the mission pbo but where abouts? In the assets of the @Exile folder i know there are music tracks but they do not have the same names as the ones called by the config. Thanks for any help!
  15. Does it really matter if a fix gets posted twice? It was public anyway