Falcon911

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Everything posted by Falcon911

  1. Falcon911

    Radiation Zones and NVG slot

    Trying to figure out how to utilize NVG's within the RAD zones on Exile. Exile_headgear_Gasmask is currently slotted in the NVG section of the assigneditems list. Is there a way to slot this to the goggles?
  2. Falcon911

    AIO Tool for Active Admins

    Found a great new tool that helps with Metrics sort of like how ASM did back in the day before it became obsolete. Try this one out. https://infistar.de/eng/product/infistar-aio Yes it does cost a monthly fee, but your getting a great deal IMHO. It's being actively updated on just about a weekly basis with new features. Their not fully done with this yet..Alot more to come.
  3. Falcon911

    FuMS -Advanced- CTF, Captives, Zombies, and more

    TBH.. We just dropped the mod.... I had about 40-50 players on last night and the Headless client threw up all over the mod after about 1 hour and 30 min into the start of the server. I readjusted the timings of the mission and same thing.. After about 1 hour the AI locked up and just stood there, you could kill them all you want, but the game did not register them as being killed. The past three days of having it on the testbox, no issues with 2 hour restarts in between and 6-8 restarts. But that was with <1-2 people on at a time. Since I'm utilizing so many mods right now . I think that's what is throwing errors. So in turn, I going to step away from the FUMS at the moment until it gets a little more TLC. I can't expect my player base to stick around if the damn thing can't handle 40-50 players WITH a headless client running. Combo DMS, Occupation and VEMF does not give me these issues with the Headless Client. (VEMF, DMS and Occupation were not running at the time, only FUMS) FYI.. The box is a dedicated Xeon proc, with Win 2016, 32 GB RAM and a HUGE 500 Mbps down/ 200 Mbps UP. With only the Headless client and the mission running it took and AVG pf 46% proc speed. So the machine is not at fault here. Thank you for all input to helping though.
  4. Falcon911

    FuMS -Advanced- CTF, Captives, Zombies, and more

    yeah..However, I'm at a loss why I get the scroll wheel option for the admin menu, but when I click on it It only comes up with a what I can only describe as a circle and notification in the lower left that FUMS Admin menu loaded. If I click RMB and just goes away. Example: https://imgur.com/bMP3Tm0
  5. Falcon911

    FuMS -Advanced- CTF, Captives, Zombies, and more

    Thinking...You know how DMS has a function to allow it in through Infistar to just spawn the mission though the tool..Think it's possible to do the same using FUM's fn_spawn_construction = { _stringcode = "[""construction""] call DMS_fnc_SpawnBanditMission;"; [_stringcode] call admin_d0_server; };
  6. Falcon911

    FuMS -Advanced- CTF, Captives, Zombies, and more

    Not sure if it was on here or another mod. Something about RSCtitles need adjusting... God I'm going crosseyed on this one. NM that was radio chatter
  7. Falcon911

    FuMS -Advanced- CTF, Captives, Zombies, and more

    OK.. I can open the fums menu but i don't see the menu in the left corner. I don't know is this a problem with infistar or not..
  8. Falcon911

    Extended Base Mod

    No problem...
  9. Falcon911

    Extended Base Mod

    The second Spoiler in my post is what is stated in my config.cpp This is what is in my mission PBO https://imgur.com/udCpfrT Dumb question... Why in the examples folder on the mod itself, it states Menus.cpp file. But in the main folder that your supposed to copy over to the Mission.pbo states menus.hpp Main Folder :https://imgur.com/5WM3if8 Examples folder: https://imgur.com/drRc4om
  10. Falcon911

    Extended Base Mod

    Yes sir, and Looked in the Menu.hpp and verified that It's like ARMA does not recognize that that Cargo should have that condition against it. Yes I made sure that @EBM was included in my startup
  11. Falcon911

    Extended Base Mod

    No I'm getting the same thing and the options for Land_Cargo20_sand_F I can open and close, but the options for "lock" unlock", "Set PIN" Everything else seems to be functioning.
  12. Falcon911

    use NVG's with gasmask

    Trying to figure out how to utilize NVG's within the RAD zones on Exile. Exile_headgear_Gasmask is currently slotted in the NVG array of the assigneditems list. So there is no night time operations in the RAD zones. Is there a way to slot this to the goggles? Or even better allow us to utilize the KA_MCP (from the KA Weapons pack) with the Arma3 NVG's? I tried the CFGExileCustomcode.sqf ExileClient_object_player_stats_update = "Exile_Server_Overrides\ExileClient_object_player_stats_update.sqf"; ExileClient_system_radiation_thread_update = "Exile_Server_Overrides\ExileClient_system_radiation_thread_update.sqf"; and adjusted the section of utilizing the Exile_Headgear_Gasmask to if ("KA_MCU" in (assignedItems player)) then That does not work. even tried the if ("KA_MCU" in (goggles player)) then But that kills the whole script it seems. KA_MCU normally gets slotted to the goggles array, but it seems that the Assigneditems array only looks at map, compass, watch, radio, GPS, NVG, Binos Any other ideas? Ref: https://community.bistudio.com/wiki/assignedItems https://community.bistudio.com/wiki/goggles
  13. Falcon911

    use NVG's with gasmask

    No I agree....It would take a full re-write. To be honest, I thought it was just a certain call I was missing. Thanks though. I guessing when BI changed the function of how Assigneditems worked in the array it sort of screwed with the Exile's Dev's idea for RAD zones. I'll leave my post in the Client issues for now, hope that maybe someday there is a client side fix.
  14. Falcon911

    use NVG's with gasmask

    ExileClient_system_radiation_thread_update.sqf That's where the damage come if !("KA_MCU" in (goggles player)) then { player setDamage ((damage player) + _damage); };
  15. Hope you still working with the idea on utilizing ALIVE with exile. Did you ever get it to work? I have been trying for awhile now and it does seem like the Exile breaks it in some way. 

  16. Falcon911

    [Release] CUP AI Ship

    You willing to trade the mission for Prices for HLC/Exile/RHS/ACE and CUP weapons and vics?
  17. Falcon911

    [Release] CUP AI Ship

    Has anyone even attempted to do this in DMS?
  18. Falcon911

    [UPDATE] VCOM AI (Exile 1.0.4)

    FYI Tried the CBA version through Eden.. Could not even find the Game Options in th addons section on Eden.
  19. Falcon911

    Roaming Trader Script

    I agree. But in the meantime I'm coming to the community for any assistance.
  20. Falcon911

    Roaming Trader Script

    little shits on my server keep blowing up the trader's vic. I tried the below with no success. _vehicleObject allowDamage false;
  21. Falcon911

    Vehicle Salvage

    Tanks?? I added in the config.cpp but no workie unless RHS tanks are something different. (not a big surprise there)
  22. Falcon911

    Best Rcon tool?

    https://armadmin.net/ Been using it for awhile now. Pretty good..
  23. Falcon911

    Albramia 1.04 Dedicated Server files for public

    As far as I know all the mods are freely available here on this site. That's where I got most of them. I did take out my paid version of infistar and SM Menu features. IF I missed anything please pass it along as I am not wanting to infringe. It might just be an honest mistake on my part.
  24. Since I moved onto a new map. I figured I would send this out to the public on whoever wanted it. I will not be providing support for the map any longer. So if you decide to run with it, your on your own. Just about everything is there for ya to run on a dedicated server. Enjoy https://github.com/Falcon911/Exile-Militarized
  25. Falcon911

    [Release] Ducks of War

    Correct?