JamieKG
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[SOLVED] invisible wall when trying to drive through gate
JamieKG replied to M6mal's topic in Version 0.9.8
Hi @M6mal the quoted problem has been reported and the Devs are aware I will try to reproduce the others later Thanks JamieKG -
JamieKG started following Time to say goodbye., [SOLVED] invisible wall when trying to drive through gate, [SOLVED] survey done and and 4 others
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Scroll down to the bottom of the page ? its working for me answered the question and then scrolled down and its there
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if a AI fires a rpg that is offloaded to a client ?
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I think you may find battleye is not loading the filters from were you want it to whats your start up prams and were are your filters located ? Edit. Saying that if its just DMS and Occupation and you do not have it offloading ai to client or your ai don't fire rpg's you might be ok
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as far as i know using this will add the server to the launcher as long as your server is using mods listed in a3 launcher http://data.a3launcher.com/home/check
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Yes they can any vehicle spawned by this is no different from any other persistent vehicle
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We have closed this thread and marked it as solved.
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what is in chernaruslootbuildings.hpp and chernarusloottables.hpp ?
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i use ["Chernarus", [7680,7680,0], 7680], looks like it works well did you remove the cars that have already spawned in the database ? this im not to sure about as I have not experienced this my I ask what vehicles are you spawning ?
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Hi @infiSTAR I just PM you with the files that makepbo changed
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i did not off hand i know it turns the .cpp into a .bin but i will look later to see what it dose
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I had a problem like this it was MakePbo doing something with the infistar files I added a -N (do Nothing special. Make a pbo wysiwig) to the arguments and that fixed it for me I hope this helps
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Good Luck MrWhite
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Eject Dead players when the Vehicle is destroyed
JamieKG replied to JamieKG's topic in Feature Wishes
you could but I don't really like that I feel you should have to stop the vehicle is you shoot some one in it but as you say the arma bugs would be another positive of ejecting the player of vehicle destruction -
Eject Dead players when the Vehicle is destroyed
JamieKG replied to JamieKG's topic in Feature Wishes
altho could a check be put in place to see if it was a explosive charge that blew the car up then if so not function