JamieKG

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Everything posted by JamieKG

  1. Hi @M6mal the quoted problem has been reported and the Devs are aware I will try to reproduce the others later Thanks JamieKG
  2. JamieKG

    [SOLVED] survey done

    Scroll down to the bottom of the page ? its working for me answered the question and then scrolled down and its there
  3. I would love to see your body ejected from a vehicle when its destroyed also maybe the content of the vehicle inventory also so players could still benefit a bit from that scenario Thanks JamieKG
  4. JamieKG

    [Solved] I must have something wrong

    if a AI fires a rpg that is offloaded to a client ?
  5. JamieKG

    [Solved] I must have something wrong

    I think you may find battleye is not loading the filters from were you want it to whats your start up prams and were are your filters located ? Edit. Saying that if its just DMS and Occupation and you do not have it offloading ai to client or your ai don't fire rpg's you might be ok
  6. JamieKG

    [SOLVED] A3 luncher

    as far as i know using this will add the server to the launcher as long as your server is using mods listed in a3 launcher http://data.a3launcher.com/home/check
  7. JamieKG

    AVS - Advanced Vehicle System

    Yes they can any vehicle spawned by this is no different from any other persistent vehicle
  8. JamieKG

    [SOLVED] Cherno still no loot

    We have closed this thread and marked it as solved.
  9. JamieKG

    [SOLVED] Cherno still no loot

    what is in chernaruslootbuildings.hpp and chernarusloottables.hpp ?
  10. JamieKG

    AVS - Advanced Vehicle System

    i use ["Chernarus", [7680,7680,0], 7680], looks like it works well did you remove the cars that have already spawned in the database ? this im not to sure about as I have not experienced this my I ask what vehicles are you spawning ?
  11. JamieKG

    Logs

    Hi @infiSTAR I just PM you with the files that makepbo changed
  12. JamieKG

    Logs

    i did not off hand i know it turns the .cpp into a .bin but i will look later to see what it dose
  13. JamieKG

    Logs

    I had a problem like this it was MakePbo doing something with the infistar files I added a -N (do Nothing special. Make a pbo wysiwig) to the arguments and that fixed it for me I hope this helps
  14. JamieKG

    Time to say goodbye.

    Good Luck MrWhite
  15. you could but I don't really like that I feel you should have to stop the vehicle is you shoot some one in it but as you say the arma bugs would be another positive of ejecting the player of vehicle destruction
  16. altho could a check be put in place to see if it was a explosive charge that blew the car up then if so not function
  17. Players will blow up vehicles regardless I hardly see the game tuning into some camp with explosive fest tho I do get your point I would rather see it implemented
  18. JamieKG

    MBCon - MACA134 - Installation help / advice

    Dose GTX support running Mbcon ? What are you wanting to use Mbcon for I dont think it would be a good replacement for a client side Rcon tool
  19. JamieKG

    need help wint A3XAI HC

    afaik you dont need to as it offloads its ai to the players
  20. JamieKG

    AVS - Advanced Vehicle System

    dose the case matter ?
  21. JamieKG

    E.S.P Exile Stats Page & System 6.0[Updated]]

    it was the 4.0 its now working tho thanks
  22. JamieKG

    E.S.P Exile Stats Page & System 6.0[Updated]]

    Hi @coftsock your link for down load seams to be down for me
  23. JamieKG

    a3eai headless client

    no probs glad I could help
  24. JamieKG

    a3eai headless client

    you have to fully remove the ip=41.76.209.89 so it dont bind to anyone IP address if your HC was on a different machine it would not be a problem