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El Rabito last won the day on July 6
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Is Discord good enough for Exile community threads?
El Rabito replied to Sgt Smash's topic in General Discussion
Not really, it's much easier to find anything here than on discord. But i guess the peak is over anyways and Arma 3 / Exile is going to die sooner or later. -
Yea it can happen when you climb on certain objects, it's a known EM bug. Relog and you can move normally.....
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El Rabito started following Sitz Script and Increased Inventory space to allow for more complex crafting recipes
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As long as you have the right path linked in the CfgExileCustomCode it doesn't matter. I would make a folder, it's tidier.
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Small fix for VG poptab dupe bug. Problem: If you store a Vehicle with pop-tabs inside, the vehicle is saved with the pop-tabs and in addition they are dropped on the ground. So every time you store your vehicle you double the amount of pop-tabs. To fix the problem i just removed the possibility to store pop-tabs in vehicles and adjusted the "Warning message". ######> Installation ## #-> Add this two files to your mission file and your CfgExileCustomCode part of the config.cpp. #-> Download (GoogleDrive) # ######> CfgExileCustomCode class CfgExileCustomCode { //VG Poptab dupe fix ExileClient_gui_virtualGarageDialog_event_onConfirmButtonClicked = "custom\fix\ExileClient_gui_virtualGarageDialog_event_onConfirmButtonClicked.sqf"; ExileServer_object_vehicle_network_storeVehicleRequest = "custom\fix\ExileServer_object_vehicle_network_storeVehicleRequest.sqf" };
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That's a bug ! It confuses container ID somehow and he got the stuff from another player owned safe/container. Edit: You have container/storage with 1 Million poptab storage ? If not it can't be that bug and he was cheating.
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Since there are a couple of Exploits with Auto-run and avoiding getting scanned with thermal scanners by re-placing doors/gates/windows etc. or using them to steal a safe after you hacked it, i tried my best to fix a few things. You just need to create these custom-code overrides and that's it. ExileClient_system_autoRun_canAutoRun.sqf Lock/Thermalscanner fix files (GoogleDrive) class CfgExileCustomCode { //Auto-run-Fix ExileClient_system_autoRun_canAutoRun = "custom\fix\ExileClient_system_autoRun_canAutoRun.sqf"; //Lock/Thermalscanner fix ExileServer_object_construction_network_addLockRequest = "custom\fix\ExileServer_object_construction_network_addLockRequest.sqf"; ExileServer_object_lock_network_hackLockRequest = "custom\fix\ExileServer_object_lock_network_hackLockRequest.sqf"; ExileServer_object_lock_network_setPin = "custom\fix\ExileServer_object_lock_network_setPin.sqf" }; If you have different overrides for this files you can do this #### Fix for re-placing objects with locks to avoid getting scanned. (Door and safes) ### ## File: ExileServer_object_lock_network_setPin.sqf # Line 22 add _object setVariable ["ExileLastLockToggleAt", time]; ## File:ExileServer_object_construction_network_addLockRequest.sqf # Line 60 add _door setVariable ["ExileLastLockToggleAt", time]; #### Fix for hacking safes and then scan it to get the code and pack it (stupid imho). ### File: ExileServer_object_lock_network_hackLockRequest.sqf # Find and remove (default line 42) _object setVariable ["ExileLastLockToggleAt", time]; For the Auto-run fixes: At the current state it blocks auto-run in territories (VG + auto-run exploit) and spamming auto-run to shorten certain animations like getting run over and the healing animations. You can simply add more animations to restrict, easiest way is getting the names by putting this into your Infistar debug console. The name of the animation in the ExileClient_system_autoRun_canAutoRun.sqf must be in lowercase! animationstate player;
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/* This whole handleDamage does not effect admins! */ enable = "true"; Sollte daran liegen
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I tested it on my test server with a DB from our live server and it worked without a problem.
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Sharing is caring, thank you very much guys. One small error for VG hacking without ExAd, the folder ServerSide should be called ServerFiles.
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Xm8/Territory show max constructions in territory detail
El Rabito replied to MGTDB's topic in Scripts
Now it works Never had this problem before, but thx for the info -
ebm items being used as storage ( need help)
El Rabito replied to One Shot's topic in General Discussion
Everything already part of the EBM installation (If done properly) config.cpp class CfgInteractionMenus { #include "EBM\menus.hpp" menus.hpp class Cargo40 { targetType = 2; target = "Land_Cargo40_light_green_F"; class Actions { class ScanLock: ExileAbstractAction { title = "Scan Lock"; condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone"; action = "_this call ExileClient_object_lock_scan"; }; // Locks a vehicle class Lock : ExileAbstractAction { title = "Lock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "true spawn ExileClient_object_lock_toggle"; }; class Unlock : ExileAbstractAction { title = "Unlock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)"; action = "false spawn ExileClient_object_lock_toggle"; }; class SetPinCode : ExileAbstractAction { title = "Set PIN"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "_this spawn ExileClient_object_lock_setPin"; }; class Hotwire: ExileAbstractAction { title = "Hotwire"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute"; }; class HackLock: ExileAbstractAction { title = "Hack Lock"; condition = "(getNumber(missionConfigFile >> 'CfgHacking' >> 'enableHacking') isEqualTo 1) && ('Exile_Item_Laptop' in (magazines player)) && ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1) && !ExilePlayerInSafezone"; action = "['HackLock', _this select 0] call ExileClient_action_execute"; }; }; }; -
Xm8/Territory show max constructions in territory detail
El Rabito replied to MGTDB's topic in Scripts
Hhmhm not working for me on my live server. I placed a new flag on my test server with the same files and it works. https://gyazo.com/4ca444d5d459a772fea936f5e69a9f3e -
If you use DMS you can do this in the config. DMS_PlayerNotificationTypes = [ "dynamicTextRequest", //"standardHintRequest", //"textTilesRequest" "systemChatRequest" //"ExileToasts" ];
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GSP autsch ^^ Damit kenne ich mich nicht aus, nur mit Root Servern. Vllt weiß jemand anders hier weiter und vllt auch mal auf englisch fragen ^^
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target = "Exile_Unit_Player"; This is only for other players, i don't think there is an easy way to do this kind of self-interaction. If you have infistar you can just use !surrender command in the chat.