Draftkid
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Everything posted by Draftkid
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
Draftkid replied to kuplion's topic in Add-ons
How did you make the base spawn with the crate? -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
Draftkid replied to kuplion's topic in Add-ons
Anyone else have an issue with the objects not spawning and only the flag and create spawning? -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
Draftkid replied to kuplion's topic in Add-ons
hmmm, the DMS objects all spawn... thanks for the help though kuplion.... -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
Draftkid replied to kuplion's topic in Add-ons
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
Draftkid replied to kuplion's topic in Add-ons
I have an issue where the base objects aren't spawning at the loot n death.. it's only the crate and the flag. anyone else have this issue? Thx in advance -
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Draftkid replied to second_coming's topic in Add-ons
Is there an easy way to see if a cleanup script isn't working properly maybe?- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Draftkid replied to second_coming's topic in Add-ons
lol Damn you Arma!! Its a Love Hate Relationship for all of us.- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Draftkid replied to second_coming's topic in Add-ons
4.6Ghz, ssd, 32gb ram, player count is low, happens at start up. even when I'm the only one on and testing once ai has loaded into the map. There's no visual lag, Server FPS stays high unless a static mission spawns for a second, it may dip to server 43 fps then back to 47 quickly. I didn't think having more than 2 helis and 4 roaming ground vech would cause an issue with the markers..- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Draftkid replied to second_coming's topic in Add-ons
OK, how many roaming ai is safe on the altis map? Heli - ground.- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Draftkid replied to second_coming's topic in Add-ons
Thanks for the quick response Kuplion, Watching the Server FPS it's staying at 46 - 47.. does this still mean its lagging?- 3161 replies
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- survivor ai
- random ai
- (and 9 more)
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Draftkid replied to second_coming's topic in Add-ons
I have a strange issue.. When I increase the amount of roaming flying ai and ground vech the completed blue DMS markers do not clear.. But when I lower the amount of Heli patrols and ground Vech the mission markers delete when completed like normal.. Any ideas? Edit: Also, If the mission markers for DMS arn't clearing if I tele around on the map and clear some heli AI and ground patrols the markers then clear for a little then start acting up again.- 3161 replies
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- survivor ai
- random ai
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So, On my Laptop, it works.. but on my desktop, it doesn't and gets the error. tried clearing the cache from the desktop but still nothing. also, the players on the server have the error and can't see it.
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The server is using the 32 bit.. Thank you for all the comments and help.. I'm still super stumped lol
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hmmm this is what i have.. Bottom of the Config.cpp class CfgExileNGMessageBoards { positions[] = {{14580.8, 16885.2, 0},{14585.1, 16880.9, 0}}; }; InitServer.sqf private _objects = [ ["Land_Billboard_F",[14580.8,16885.2,17.7933],[[-0.705661,-0.70855,0],[0,0,1]],[false,false]], ["Land_Billboard_F",[14585.1,16880.9,17.8103],[[-0.709587,-0.704618,0],[0,0,1]],[false,false]], ["Exile_Sign_Aircraft", [14593.7,16753.7,17.8762], [[-0.690074,-0.723738,0],[0,0,1]], [false, false]], goes on... Textures Folder was a simple drag and drop into the Mission folder Exile.Altis and Exile.ini at the bottom, copied and pasted ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ExileNG ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [ngGetTopTenScores] SQL1_1 = SELECT RPAD(CONCAT(RPAD(name,(SELECT MAX(LENGTH(account.name)) as message FROM (SELECT * FROM account WHERE last_connect_at > NOW() - INTERVAL 1 WEEK ORDER BY score DESC LIMIT 13) account),' '),' ',score),42, ' ') message_board_row FROM account WHERE last_connect_at > NOW() - INTERVAL 1 WEEK ORDER BY score DESC LIMIT 13 Number Of Inputs = 0 OUTPUT = 1-STRING [ngGetTopTenDeaths] SQL1_1 = SELECT RPAD(CONCAT(RPAD(name,(SELECT MAX(LENGTH(account.name)) as message FROM (SELECT * FROM account WHERE last_connect_at > NOW() - INTERVAL 1 WEEK ORDER BY deaths DESC LIMIT 13) account),' '),' ',deaths),42, ' ') message_board_row FROM account WHERE last_connect_at > NOW() - INTERVAL 1 WEEK ORDER BY deaths DESC LIMIT 13 Number Of Inputs = 0 OUTPUT = 1-STRING [ngGetTopTenKills] SQL1_1 = SELECT RPAD(CONCAT(RPAD(name,(SELECT MAX(LENGTH(account.name)) as message FROM (SELECT * FROM account WHERE last_connect_at > NOW() - INTERVAL 1 WEEK ORDER BY kills DESC LIMIT 13) account),' '),' ',kills),42, ' ') message_board_row FROM account WHERE last_connect_at > NOW() - INTERVAL 1 WEEK ORDER BY kills DESC LIMIT 13 Number Of Inputs = 0 OUTPUT = 1-STRING [ngGetTopTenKds] SQL1_1 = SELECT RPAD(CONCAT(RPAD(name,(SELECT MAX(LENGTH(account.name)) as message FROM (SELECT * FROM account WHERE last_connect_at > NOW() - INTERVAL 1 WEEK ORDER BY kills/deaths DESC LIMIT 13) account),' '),' ',ROUND(kills/deaths,1)),42, ' ') message_board_row FROM account WHERE last_connect_at > NOW() - INTERVAL 1 WEEK ORDER BY kills/deaths DESC LIMIT 13 Number Of Inputs = 0 OUTPUT = 1-STRING [ngGetTopTenMoney] SQL1_1 = SELECT RPAD(CONCAT(RPAD(name,(SELECT MAX(LENGTH(account.name)) as message FROM (SELECT account.name, COALESCE(SUM(container.money),0) + account.locker as total_money FROM account LEFT JOIN container ON container.account_uid = account.uid WHERE last_connect_at > NOW() - INTERVAL 1 WEEK GROUP BY account.uid ORDER BY total_money DESC LIMIT 13) account), ' '), ' ', COALESCE(SUM(container.money),0) + account.locker), 42, ' ') message_board_row, COALESCE(SUM(container.money),0) + account.locker total_money FROM account LEFT JOIN container ON container.account_uid = account.uid WHERE last_connect_at > NOW() - INTERVAL 1 WEEK GROUP BY account.uid ORDER BY total_money DESC LIMIT 13 Number Of Inputs = 0 OUTPUT = 1-STRING Lastly, PBO exile_ng and place into main server directory in @exile_ng/addons . on server side mods @exile_ng for bat was added and is seen with the rpt.Log 18:01:01 @exile_ng | @exile_ng | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | C:\TCAFiles\Users\MikeB1\63257\@exile_ng ... stumped i have other mods, are the coords wrongly in? all initserver is the two false statements Use notepad C++ for all my stuff and PBO Manager to PBO
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Having the same issue as Teacher... has anyone else had this issue?
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say what??
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I've made an admin event arena on my server and want basically the last man standing in the arena to receive an awesome prize that 'll randomly pick. The players love it but hate the fact that if they die they lose their respect. Is there's a way I can set up something easy up to disable the respect loss/gain only in that small area where the admin event is?? Any help here would be greatly appreciated
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This is also really big issue also for my server and all players.. They fly and kick for no reason and Im doing everything to try and keep them from leaving.. frustrating. I don't want to keep battleye off if that's the fix?