KillingRe

Member
  • Content count

    124
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

Everything posted by KillingRe

  1. KillingRe

    Slower Hunger and Thirst

    Im still new to the exile mod but have made fair amount of progress in learning it, today a lot users from our server say food and drink just go way to fast and as we have a rich loot environment not much food or drink spawn and Altis is a big map with a lot of running involved. So i wanted to ask if anyone would mind walking me around ExileClient_object_player_stats_update.sqf what needs to be changed and how can i call it serverside My lan test server for some reason my Food and Drink stay at 100% so cant test it there and i dont want to push it on our live servers with understanding it better. iv have tryed it in the mission.pbo in config.cpp but like i said my test server was 0 help and stats stayed at 100. i have googled and searched the forums with no luck so any assistance would be great Thank you.
  2. missing file? 7:38:22 Warning Message: Script x\addons\ZCP\functions\fn_createEdenConvertedCity.sqf not found
  3. Just got a OVH windows server 2012 rk2 and are getting the same problem some people can join just fine but alot of our users are seeing ping 9999 and are unable to join we have all ports open that are req we even submitted a ticket about it to OVH and they did hardware reboot. Alsowent to http://a3.launcher.eu/check and got the all Green for connecting to Steam Query port , so any info would be helpful if someone knows how to solve this.
  4. /* Self-explanatory 0 = off 1 = on */ useRestartMessages = 1; Change it to a 1 to turn it on this is also in @ExileServer\addons\exile_server_config\config.cpp
  5. in @ExileServer\addons\exile_server_config\config.cpp /* Number of minutes before the restart to inform your players. Only use full minutes here. Value like 5.5 have not been tested. */ restartWarningTime[] = {15, 10, 5, 3, 2, 1}; also go into mission.pbo open config.cpp find class CfgExileCustomCode and add ExileClient_gui_toaster_addToast = "overwrite\ExileClient_gui_toaster_addToast.sqf"; so it looks like this class CfgExileCustomCode { ExileClient_gui_toaster_addToast = "overwrite\ExileClient_gui_toaster_addToast.sqf"; // Toast time on screen }; then add this file in overwrites or what ever folder you make the path just remember to change the path in the CfgExileCustomCode if you do ExileClient_gui_toaster_addToast.sqf /** * ExileClient_gui_toaster_addToast * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_rawText","_stripeColor","_display","_toastControl","_toastPosition","_textControl","_textHeight","_textPosition","_backgroundControl","_backgroundPosition","_stripeControl","_stripePosition"]; disableSerialization; if !(ExileClientToastAreaVisible) exitWith { false }; _rawText = _this select 0; _stripeColor = _this select 1; _display = uiNameSpace getVariable ["RscExileToastArea", displayNull]; _toastControl = _display ctrlCreate ["RscExileToast", -1]; _toastPosition = ctrlPosition _toastControl; _textControl = _toastControl controlsGroupCtrl 102; _textControl ctrlSetStructuredText (parseText _rawText); _textHeight = ctrlTextHeight _textControl; _textPosition = ctrlPosition _textControl; _textPosition set [3, _textHeight]; if (_textHeight < ((_toastPosition select 3) - 14 * pixelH)) then { _textPosition set [1, (_toastPosition select 1) + ((_toastPosition select 3) - _textHeight) * 0.5]; } else { _toastPosition set [3, _textHeight + 14 * pixelH]; _textPosition set [1, 7 * pixelH]; }; _textControl ctrlSetPosition _textPosition; _textControl ctrlCommit 0; _backgroundControl = _toastControl controlsGroupCtrl 100; _backgroundPosition = ctrlPosition _backgroundControl; _backgroundPosition set [3, _toastPosition select 3]; _backgroundControl ctrlSetPosition _backgroundPosition; _backgroundControl ctrlCommit 0; _stripeControl = _toastControl controlsGroupCtrl 101; _stripeControl ctrlSetBackGroundColor _stripeColor; _stripePosition = ctrlPosition _stripeControl; _stripePosition set [3, _toastPosition select 3]; _stripeControl ctrlSetPosition _stripePosition; _stripeControl ctrlCommit 0; _toastPosition set [0, safeZoneX + 300 * pixelW]; _toastPosition set [1, safeZoneY + (60 - 10) * pixelH - (_toastPosition select 3)]; _toastControl ctrlSetPosition _toastPosition; _toastControl ctrlSetFade 1; _toastControl ctrlCommit 0; reverse ExileClientToasts; ExileClientToasts pushBack [_toastControl, 0, diag_tickTime + 10]; // Toast time on screen reverse ExileClientToasts; playsound "HintExpand"; call ExileClient_gui_toaster_pushToBottom; Change diag_tickTime + 10 to diag_tickTime + 15 don't go pass 15 try out 10 it keeps the msg up pretty amount of time its what i use
  6. Sadly i can't think of any, i am surprised that the host does not have BEC or have any auto scheduler in the Control panel its kind of mandatory on all hosted arma servers
  7. KillingRe

    [Updated] Claim Non-Persistent Vehicles

    Hello @Taylor Swift and @John I looked at all 21 pages and there was people who had the same problems i do now when looking for instructions that "covered step 8" there where non i am running ExAd virtual garage "ExileServer - Network message dispatch failed: Invalid function call! Called: ExileServer_ClaimVehicles_network_saveVehicleRequest" i looked at the readme in the github but it just leads to Johns profile, Sorry John your profile didn't cover this Thanks
  8. Glad to hear @BiNoX things are working for you. If your on a hosted server they may already have bec installed look in the main DIR for a folder called BEC or on the Contorl panel for I have a Rented host and they have it installed but i also have a Dedicated and i did need to install that manually for that. As for infiSTAR for exile there really is not any other but if you get some funds i would invest in it as its free updates.
  9. KillingRe

    DMS - Defent's Mission System

    installed the lastest update and around line 4000 i got this 21:59:42 Subgroup leader candidate was not found, NUnits() = 1, nUnits = 0 <------------STARTED HERE 21:59:42 Subgroup leader candidate was not found, NUnits() = 1, nUnits = 0 21:59:42 Group O Bravo 3-3 (0x8573b880) - network ID 2:6489 21:59:42 - no leader 21:59:42 Subgroup O Bravo 3-3:<No leader> (0x7966f060) - network ID 2:6490 21:59:42 - no leader 21:59:42 Subgroup leader candidate was not found, NUnits() = 1, nUnits = 0 21:59:42 Group O Bravo 3-3 (0x8573b880) - network ID 2:6489 21:59:42 - no leader 21:59:42 Subgroup O Bravo 3-3:<No leader> (0x7966f060) - network ID 2:6490 21:59:42 - no leader 21:59:42 Subgroup leader candidate was not found, NUnits() = 1, nUnits = 0 21:59:42 Group O Bravo 3-3 (0x8573b880) - network ID 2:6489 21:59:42 - no leader 21:59:42 Subgroup O Bravo 3-3:<No leader> (0x7966f060) - network ID 2:6490 21:59:42 - no leader and it spammed my RPT for over 700,000 lines with it, any idea's? here is my dms config to
  10. KillingRe

    [Release] R3F-Waste Dump Override

    nvm my mistake i disabled the load cargo into Veh some time ago and thought this was load cargo into back of veh lol, everything works thanks.
  11. //3rdPersonView = 1; //Comment out thirdPersonView = 1; //This works [SOLVED]
  12. Hey guys, I wanted to get rid of crosshair so i Changed the Config.cfg to // MISSION SETTINGS class Missions { class ARMA3 { template = "Exile.Tanoa"; difficulty = "Custom"; }; }; and added this to the .arma3profile difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { cameraShake = 1; hud = 1; vonId = 1; hudWp = 1; //3rdPersonView = 1; thirdPersonView = 1; armor = 0; deathMessages = 0; extendetInfoType = 0; hudGroupInfo = 0; map = 0; netStats = 0; stanceIndicator = 0; staminaBar = 0; autoAim = 0; autoGuideAT = 0; autoSpot = 0; autoTrimEnabled = 0; clockIndicator = 0; enemyTag = 0 friendlyTag = 0; hudPerm = 0; hudWpPerm = 0; mineTag = 0; roughLanding = 0; stressDamageEnabled = 0; unlimitedSaves = 0; weaponCursor = 0; windEnabled = 0; }; aiLevelPreset=2; }; class CustomAILevel { skillAI=1; precisionAI=0; }; }; version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=96; sceneComplexity=1000000; shadowZDistance=100; viewDistance=2200; preferredObjectViewDistance=1600; terrainGrid=3.125; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999; Crosshires are gone now but 3rd Person View is no longer working any idea's? After looking at where i posted this "like an hour later" it maybe in the wrong area lol what i get 6am in the morning with no coffee yet
  13. KillingRe

    [Solved] TRYK not loading?

    its alot of mods to load glad it worked out.
  14. KillingRe

    [Solved] TRYK not loading?

    hmmm nothing is coming to mind can you post your startup mod parameters
  15. KillingRe

    Help with starting a server

    err you got mei don't see anything right but i never used XAMPP before i'v only useded https://dev.mysql.com/downloads/installer/
  16. KillingRe

    [Solved] TRYK not loading?

    did you add it to your startup parameters?
  17. KillingRe

    Help with starting a server

    look in xampp\mysql\bin for my.ini
  18. KillingRe

    Help with starting a server

    try this im guessing you didnt do your my.ini
  19. KillingRe

    Stuck on "Loading Map..."

    1 in BE just logs it but it should of not even been like that
  20. KillingRe

    Stuck on "Loading Map..."

    use mine //new 7 "" !"Exile_" !"Land_Pod_Heli_Transport_04_box_F" !"NetworkMessageCreateHelicopter" !"Land_" !"CamoNet_OPFOR_open_F" !"CamoNet_INDP_open_F" !"CamoNet_BLUFOR_open_F" !"CamoNet_OPFOR_open_F_Preview" !"CamoNet_INDP_open_F_Preview" !"CamoNet_BLUFOR_open_F_Preview" !"Portable" !"_Preview" !"_F" !"PortableHelipadlight_" !"ShootingPos_F" !"BlockConcrete_F" !"MapBoard_altis_F" !"Exile_Car_Hatchback_Yellow" 7 "Exile_" "Exile_Unit_Player" !"_Preview"
  21. KillingRe

    Stuck on "Loading Map..."

    did you add this Add this to setpos.txt //This is my Line 2 7 "" !"Exile_" !"Land_" !"CamoNet_OPFOR_open_F" !"CamoNet_INDP_open_F" !"CamoNet_BLUFOR_open_F" !"CamoNet_OPFOR_open_F_Preview" !"CamoNet_INDP_open_F_Preview" !"CamoNet_BLUFOR_open_F_Preview" !"Portable" !"_Preview" !"_F" !"PortableHelipadlight_" !"ShootingPos_F" !"BlockConcrete_F" !"MapBoard_altis_F" this is what the servers befile looks like ofc mine has some extra crap in it but wont hurt anything //new 7 "" !"Exile_" !"Land_Pod_Heli_Transport_04_box_F" !"NetworkMessageCreateHelicopter" !"Land_" !"CamoNet_OPFOR_open_F" !"CamoNet_INDP_open_F" !"CamoNet_BLUFOR_open_F" !"CamoNet_OPFOR_open_F_Preview" !"CamoNet_INDP_open_F_Preview" !"CamoNet_BLUFOR_open_F_Preview" !"Portable" !"_Preview" !"_F" !"PortableHelipadlight_" !"ShootingPos_F" !"BlockConcrete_F" !"MapBoard_altis_F" !"Exile_Car_Hatchback_Yellow" 7 "Exile_" "Exile_Unit_Player" !"_Preview"
  22. Alot of people use Battleye Extended Controls (Bec) to display msg in chat every few mins like infomation about server and server shutdown time if your on a hosted server you should already have it maybe if not here is a link http://ibattle.org/ and there are guides
  23. KillingRe

    Stuck on "Loading Map..."

    Np glad it all working.
  24. KillingRe

    Stuck on "Loading Map..."

    the way you first had it they where outside the brackets so they would not even show up in the right places one of my servers running ebm and thats how we have them. So it this is fixed now that tells us the problem lies somewhere else.
  25. KillingRe

    Stuck on "Loading Map..."

    Try this class CfgCraftingRecipes { #include "EBM\recipes.hpp" class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe { ------------------------------------------------------------- class CfgInteractionMenus { #include "EBM\menus.hpp" class Car { ------------------------------------------------------------- class CfgTraderCategories { #include "EBM\traders.hpp" class Community { ------------------------------------------------------------- class CfgExileArsenal { #include "EBM\prices.hpp" class Exile_Uniform_BambiOverall { quality = 1; price = 1; sellPrice = 1; };