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MrNeal last won the day on April 28
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blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.
MrNeal replied to Ghostrider-DBD's topic in Add-ons
Great shout with the diffmerge tool as I didn't know that was available however it made no difference unfortunately. Are any of the errors serious enough to cause performance issues? -
blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.
MrNeal replied to Ghostrider-DBD's topic in Add-ons
@Ghostrider-DBD Any idea if these errors are known about. I have got the latest version. I did however copy the latest files and left the original configs folder in place rather than updating it all. This is directly from my Infistar report -
Can anyone help me add some other AI vehicles to DMS bandit missions? I would like to see 1 or 2 armed vehicles on a mission. I have this in one of Neds files and assume if may be able to add a vehicle class like DMS_ArmedVehicles from DMS but no idea where or how to place it. // Check calling parameters for manually defined mission position. // You can define "_extraParams" to specify the vehicle classname to spawn, either as _vehClass or [_vehClass] _OK = (_this call DMS_fnc_MissionParams) params [ ["_pos",[],[[]],[3],[],[],[]], ["_extraParams",[]] ]; UPDATE: Found the answer here - Thanks anyway
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blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.
MrNeal replied to Ghostrider-DBD's topic in Add-ons
Hi, Will the following replace the fasternights code in Occupation which I have stopped using? blck_useTimeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. blck_timeAccelerationDay = 3.5; // Daytime time accelearation blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation blck_timeAccelerationNight = 60; // Nighttim time acceleration -
Thanks @Cloud22 and @ItsDutch for spending the best part of an hour with me on Discord going over my mistake that was not even related to Flag Hacking. I learnt a lot about other server as well.
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YOU SENT AN INVITE TO JOIN A SERVER
People Of Random Nations116 Online380 MembersJoined -
@kuplion I hope you don't mind me tagging you but you are a genius with all things in Exile, I have removed another script which could have been conflicting with this as it also wanted to use the ExileClient_action_execute file and the issue is still there. My report shows the following, can you give me any further pointers? I am using the standard files provided and apart from the CfgNetworkMessages going in the description.ext file its all installed as per described. The reason I have put the CfgNetworkMessages in description.ext is that I have already got it in there but have tried it both config.cpp as well as as far as I have read can go in either. 17:38:27 Error in expression <iable [_conditionFunction,{}]); }; if !(_errorMessage isEqualTo "") exitWith { E> 17:38:27 Error position: <_errorMessage isEqualTo "") exitWith { E> 17:38:27 Error Undefined variable in expression: _errormessage
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Hi @ItsDutch, I am a little confused, the code in the post above is already in Exile.ini by default so I assume you are asking me to replace it rather than adding it as adding throws an error. I have added and overwritten the vanilla with the one you have suggested but still have a problem. When I use the "Hack Flag" command, I get a green bar with SCALAR and NAN% for a split second and from that point on I cant access my inventory or use the "Steal Flag" option. I could access the inventory and Steal Flag before I select Hack Flag. Vanilla [confirmVehicleOwnership] SQL1_1 = SELECT id, territory_id FROM vehicle WHERE nickname = ? AND territory_id = ? SQL1_INPUTS = 1,2 OUTPUT = 1,2 Suggested ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Flag Hack Virtual Garage ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [confirmVehicleOwnership] SQL1_1 = SELECT id FROM vehicle WHERE nickname = ? AND territory_id = ? SQL1_INPUTS = 1, 2 OUTPUT = 1 I have seen a post on SCALAR and NAN% in this thread but no reply as to what was wrong and no mention of inventory and stealing flag not working after. I appreciate any help you or others could give.
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Yes, but only for fast nights. I use A3XAI for roaming AI and vehicles. I take it the file does not fix the issue then?
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MrNeal started following Fix combat storing for Virtual Garage., Flag Hacking 1.0.4, Auto-run & Lock/Thermal scanner exploits fixes and and 1 other
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Hi @ItsDutch I am trying to install FlagHackingExile but can't seem to get it working. One of the issues I have is that each time I put this into the Exile.Ini files, the server will not load. I am using ExtDB3 and have marked out SQL1_INPUTS = 1, 2 (Tried both ways) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Flag Hack Virtual Garage ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [confirmVehicleOwnership] SQL1_1 = SELECT id FROM vehicle WHERE nickname = ? AND territory_id = ? ;;SQL1_INPUTS = 1, 2 OUTPUT = 1 I have this in the returned in the report: 2031. 15:52:51 "ExileServer - MySQL connection error!" 2034. 15:52:51 "ExileServer - MySQL Error: Failed to initialize database protocol: [0,""Failed to Load Protocol""]" Is there anything I could have got wrong in the file installation that could cause the issue? There were a couple of bits I am not 100% sure about: This block goes in the init.sqf at the bottom. { _code = ""; _function = _x select 0; _file = _x select 1; _code = compileFinal (preprocessFileLineNumbers _file); missionNamespace setVariable [_function, _code]; } forEach [ // Server ["ExileServer_object_flag_network_hackFlagRequest","Custom\FlagHacking\ServerFiles\ExileServer_object_flag_network_hackFlagRequest.sqf"], ["ExileServer_object_flag_network_startFlagHackRequest","Custom\FlagHacking\ServerFiles\ExileServer_object_flag_network_startFlagHackRequest.sqf"], ["ExileServer_object_flag_network_updateFlagHackAttemptRequest","Custom\FlagHacking\ServerFiles\ExileServer_object_flag_network_updateFlagHackAttemptRequest.sqf"], // Client ["ExileClient_action_hackFlag_aborted","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_aborted.sqf"], ["ExileClient_action_hackFlag_completed","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_completed.sqf"], ["ExileClient_action_hackFlag_condition","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_condition.sqf"], ["ExileClient_action_hackFlag_duration","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_duration.sqf"], ["ExileClient_action_hackFlag_failChance","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_failChance.sqf"], ["ExileClient_action_hackFlag_failed","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_failed.sqf"] ]; Add to class class CfgNetworkMessages is in my description.ext file, is that correct?
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Hi @aussie battler I am also having an issue where AI captured / Mission won vehicles are despawning, Is this an existing file or does it need to go in R3F somewhere? Thanks in advance
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[Release] Limited Safe,Crate,Tent and SupplyBoxes per Base Level
MrNeal replied to HellBz's topic in Scripts
Hi @aussie battler, do you have a working link for this? -
My Bad, all working now Thanks all
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Hmm, Not working 100% for me. When I try both examples above I fire a test shot, see the combat warning symbol appear, go into the virtual garage and can't store the vehicle. All good at this point but as soon as I leave the virtual garage I am out of combat immediately at which point I can quickly get in and out of the vehicle and open the virtual garage again and this time store the vehicle.