Mizzle420420

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About Mizzle420420

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    Bambi

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  1. Mizzle420420

    [Release] Admin Tool: Zombie Shield (RyanZombies/ExileZ)

    Yeah you would just replace _EntitiesArray1 with whatever variable of the item you wish to bind it too The code already has a toggle function so you would most likely want to use something like addaction to activate and deactivate it https://community.bistudio.com/wiki/addAction
  2. Mizzle420420

    [Release] Admin Tool: Zombie Shield (RyanZombies/ExileZ)

    I really like the idea of zombie guts, I've personally never played with it. I'll put it on my list of things to do, should be fun. Prost!
  3. Mizzle420420

    [Release] Admin Tool: Zombie Shield (RyanZombies/ExileZ)

    Thank you for writing that, I was gonna include it but put it off planning on making a separate post about it later and then unfortunately had no internet for awhile. good shit my dude
  4. Mizzle420420

    [Release] Admin Tool: Zombie Shield (RyanZombies/ExileZ)

    Nice, glad you got it goin. I never really thought of using it in that way but if your doing that you might also want to change the effect that it has like instead of deleting the zombies you could just teleport them out of sight or something, or better yet use setvelocity and push them around.
  5. Mizzle420420

    [Release] Admin Tool: Zombie Shield (RyanZombies/ExileZ)

    It would not be hard all you need to do is find your bambi variable or define one if you dont already have one and put this code in an "if" statement. if (BambiVar) then {code};
  6. Hey guys hows it goin, I was hunting around for a working zombie shield the other day and only found broken stuff from arma 2 so I figured I'd make one and release it. This works by deleting any zombies that come near you (I get tired of being swarmed when I tab out). Add this to your infistar or whatever anticheat you use. By default the radius is set to 20m this can be changed by editing the number 20 in the code to whatever range you want: _EntitiesArray1 = _Pos1 nearEntities ["all",20]; By default there are notifcations whenever a zombie is deleted, if this gets annoying just removed these lines: systemchat format ["MiZ Zombie Shield: Deleted - %1", Name _Zombie1]; Love, Miz sqf code: if (isNil ("MiZ_Zombie_Toggle1")) then { MiZ_Zombie_Toggle1 = 0; }; if (MiZ_Zombie_Toggle1 == 0) then { systemchat "MiZ Zombie Shield: Activated"; MiZ_Zombie_Toggle1 = 1; } else { systemchat "MiZ Zombie Shield: Deactivated"; MiZ_Zombie_Toggle1 = 0; }; []spawn { while {MiZ_Zombie_Toggle1 == 1} do { _Pos1 = getPos player; _EntitiesArray1 = _Pos1 nearEntities ["all",20]; { _Zombie1 = _x; if (_Zombie1 getVariable "RZ_isZombie") then { deleteVehicle _Zombie1; systemchat format ["MiZ Zombie Shield: Deleted - %1", Name _Zombie1]; sleep 1; }; if (_Zombie1 getVariable "RZ_isDemon") then { deleteVehicle _Zombie1; systemchat format ["MiZ Zombie Shield: Deleted - %1", Name _Zombie1]; sleep 1; }; }foreach _EntitiesArray1; sleep 1; }; }; titleText ["MiZ Zombie Shield: Loaded","PLAIN DOWN"]; titleFadeOut 4;