[x] cit

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Everything posted by [x] cit

  1. [x] cit

    FuMS 0.420 - The Relaunch and Repair Project

    Hi, first of all - We love FUMS and sy you THANKS for your work. I have a problems wis convoy spawn, In config : ["Cities"],["Capitals"] and convoy spawns in buildings, not in road, I attach screenshot
  2. [x] cit

    Dynamic multi convoy for EXILE

    This script dont work and author dont want to continue working for it.
  3. [x] cit

    FuMS 0.420 - The Relaunch and Repair Project

    Yeahhh, we are waiting
  4. [x] cit

    Dev looking for work. Updated

    we interested
  5. [x] cit

    Чел спавнится в очках

    В твоем профиле в самой игре очков нет?
  6. [x] cit

    Build Height Limit Plus

    Hi, what news about building on ships?
  7. [x] cit

    [RELEASE] Use DLC vehicles without the DLC.

    Hi, we have another problem, after update from MGTDB if vehicle is spawn nonpersistant, like as deploy quad - players dont see the menu. So it works only with persistant vehs. And another - if vehicle is locked - player dont see any menu, like unlock, etc.
  8. [x] cit

    ExAd v1.0.4

    make in config.cpp your quad unsellable or give him smaller price then cord
  9. [x] cit

    ExAd v1.0.4

    Hi all, can you help me with Exad VG. How to stop rearm vehicle on store in virtual garage
  10. [x] cit

    [RELEASE] Assassination Mission

    You can use all a3 or Exile markers
  11. [x] cit

    WKWM - New Toy on server (Gas granade)

    Great work, can you show us how to?
  12. [x] cit

    [SOLVED]Cup Weapons Attachment List

    Sorry, we can't show this content because you do not have permission to see it.
  13. [x] cit

    Dynamic multi convoy for EXILE

    Dont work. random freezy, strange moving, etc
  14. we are waiting, if it possible to do this for all vehicles/
  15. [x] cit

    GADDvent Calendar

    all works very fine. Show us your ClaimGift.sqf
  16. [x] cit

    FuMS 0.420 - The Relaunch and Repair Project

    Knocks Can you give me an example of your convoy? I cant run them
  17. [x] cit

    [RELEASE] Assassination Mission

    Hi, I see that my players cant loot briefcase, no actions, what is it?
  18. [x] cit

    Dynamic multi convoy for EXILE

    the same problems
  19. [x] cit

    [RELEASE] Anomaly & Creatures Pack by Alias

    dont forget about #.
  20. [x] cit

    GADDvent Calendar

    Great
  21. [x] cit

    [RELEASE] Anomaly & Creatures Pack by Alias

    You must add sounds in your description
  22. [x] cit

    Bomb Jacket && Use Radio Blow

    aussie battler Can it work? what do you think? put this code to jacket.sqf if !(vest player == "V_HarnessOGL_brn") exitWith { // If cooldown is not done then exit script cutText [format["You need a Bomb jacket!!!"], "PLAIN DOWN"]; //display text at bottom center of screen when players cooldown is not done }; if (ExilePlayerInSafezone) exitWith { // If cooldown is not done then exit script cutText [format["You can not do in a safezone!!!"], "PLAIN DOWN"]; //display text at bottom center of screen when players cooldown is not done }; removeAllActions player; cutText [format["Ala Akuba!!!"], "PLAIN DOWN"]; player say3D "Akuba"; //Try to give sound to all _soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _soundToPlay = _soundPath + "Custom\Akuba.ogg"; playSound3D [_soundToPlay, player, false, getPosASL player, 1, 1, 500]; removeVest player; sleep 5; _boom = "Bo_Mk82" createVehicle [0,0,9999]; _boom setPos (getPos player); _boom setVelocity [100,0,0]; player setDamage 1;
  23. [x] cit

    xm8

  24. [x] cit

    Dynamic multi convoy for EXILE

    For us no. Vehs randomly deleted, markers dont clear. Waiting developer fix