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Everything posted by [x] cit
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Hi, first of all - We love FUMS and sy you THANKS for your work. I have a problems wis convoy spawn, In config : ["Cities"],["Capitals"] and convoy spawns in buildings, not in road, I attach screenshot
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This script dont work and author dont want to continue working for it.
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Yeahhh, we are waiting
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we interested
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В твоем профиле в самой игре очков нет?
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Hi, what news about building on ships?
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Hi, we have another problem, after update from MGTDB if vehicle is spawn nonpersistant, like as deploy quad - players dont see the menu. So it works only with persistant vehs. And another - if vehicle is locked - player dont see any menu, like unlock, etc.
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make in config.cpp your quad unsellable or give him smaller price then cord
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Hi all, can you help me with Exad VG. How to stop rearm vehicle on store in virtual garage
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great
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You can use all a3 or Exile markers
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Great work, can you show us how to?
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Sorry, we can't show this content because you do not have permission to see it.
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Dont work. random freezy, strange moving, etc
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[RELEASE] Pilot HUD (show weapon, ammo count, and flare count)
[x] cit replied to ChaosDuck's topic in Scripts
we are waiting, if it possible to do this for all vehicles/ -
all works very fine. Show us your ClaimGift.sqf
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Knocks Can you give me an example of your convoy? I cant run them
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Hi, I see that my players cant loot briefcase, no actions, what is it?
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the same problems
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dont forget about #.
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Great
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You must add sounds in your description
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aussie battler Can it work? what do you think? put this code to jacket.sqf if !(vest player == "V_HarnessOGL_brn") exitWith { // If cooldown is not done then exit script cutText [format["You need a Bomb jacket!!!"], "PLAIN DOWN"]; //display text at bottom center of screen when players cooldown is not done }; if (ExilePlayerInSafezone) exitWith { // If cooldown is not done then exit script cutText [format["You can not do in a safezone!!!"], "PLAIN DOWN"]; //display text at bottom center of screen when players cooldown is not done }; removeAllActions player; cutText [format["Ala Akuba!!!"], "PLAIN DOWN"]; player say3D "Akuba"; //Try to give sound to all _soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _soundToPlay = _soundPath + "Custom\Akuba.ogg"; playSound3D [_soundToPlay, player, false, getPosASL player, 1, 1, 500]; removeVest player; sleep 5; _boom = "Bo_Mk82" createVehicle [0,0,9999]; _boom setPos (getPos player); _boom setVelocity [100,0,0]; player setDamage 1;
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For us no. Vehs randomly deleted, markers dont clear. Waiting developer fix