stevesquared
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@yarpii /** * Grid Size for vehicle spawning, * smaller the number more vehicles, * you get the point */ vehiclesGridSize = 2200; /** * Vehicle ammount per grid * kinda self explanitory */ vehiclesGridAmount = 0; sometime fresh eyes help have a great day
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How to remove the fullscreen overlay filter
stevesquared replied to Sgt Smash's topic in User Interface
did you ever find anything out -
custom map Serious help needed for custom map - see below
stevesquared replied to GamersRoost's topic in General Discussion
interested in seeing what you come up with man -
this may be off topic but you seem to be doing what i'm trying i got a mod/map and im trying to add a few thing too it and use it with a few friends but i get a lot of it placed and at some point its like i get 2 of everything that iv placed from traders to buildings like go up open a door on tower 1 and there's another door the traders all have 4 arms super funny but for the life of me the only fix i can find is to reload the mod/map in the editor save a blank initserver.sqf and run that along with the mission.sqf and playerlocal.sqf {{''load the map with no items placed or spawn point and save the initServer.sqf"}}} idk this is my first try at this and i placed like a 1000 plus things that i would love to not have to again thanks and any help would be much love p.s other than 2 of everything the server runs good lol
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How to make server allowed to take tow ropes in safe zone
stevesquared replied to KevinClyde's question in Serverside
did you add the line to your config.cpp in the mpmission folder in the config.cpp you are looking for this to add to class CfgExileCustomCode { ExileClient_gui_xm8_slide = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf"; ExileClient_gui_xm8_show = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf"; ExileServer_system_territory_database_load = "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf"; ExileClient_gui_inventory_updatePopTabControls = "overrides\ExileClient_gui_inventory_updatePopTabControls.sqf"; /* You can overwrite every single file of our code without touching it. To do that, add the function name you want to overwrite plus the path to your custom file here. If you wonder how this works, have a look at our bootstrap/fn_preInit.sqf function. Simply add the following scheme here: <Function Name of Exile> = "<New File Name>"; Example: ExileClient_util_fusRoDah = "myaddon\myfunction.sqf"; */ }; -
How to make server allowed to take tow ropes in safe zone
stevesquared replied to KevinClyde's question in Serverside
ok open notepad++ copy and paste what i posted then click file save as ,,, and name the file ------->>>> ExileClient_object_player_safezone_checkSafezone.sqf then put that in the file named overrides thats inside you mission pbo if and not trying to be a d**k at all but if you just googled and looked thru the forms all the info is there people hate seeing people reposing about the same issue over and over when its been answered a few times before -
How to make server allowed to take tow ropes in safe zone
stevesquared replied to KevinClyde's question in Serverside
I THINK THIS IS WHAT YOU ARE LOOKING FOR ///////////////////////////////////////////////////////////////////////////////////////// if !(ExilePlayerInSafezone) then { if ((getPosATL (vehicle player)) call ExileClient_util_world_isInTraderZone) then { [] call ExileClient_object_player_event_onEnterSafezone; }; ExileClientPlayerLastSafeZoneCheckAt = diag_tickTime; } else { if (diag_tickTime - ExileClientPlayerLastSafeZoneCheckAt >= 60) then { if !((vehicle player) call ExileClient_util_world_isInTraderZone) then { [] call ExileClient_object_player_event_onLeaveSafezone; }; ExileClientPlayerLastSafeZoneCheckAt = diag_tickTime; }; }; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// name the file this --------- ExileClient_object_player_safezone_checkSafezone.sqf drop it in overrides go in to mpmission config.cpp and add ------ ExileClient_object_player_safezone_checkSafezone = "fixes\ExileClient_object_player_safezone_checkSafezone.sqf"; --------- to the class CfgExileCustomCode -
stevesquared started following red_ned
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did you set all your battleye files to 1 instead of 7s
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stevesquared started following SQ1 Exile Vidda
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Sick of the same old Exile maps? SQ1 Exile Vidda is an Arma 3 Exile server built around the unique map entitled Vidda. The terrain consists of vast escarpments surrounding valleys, snow rich tundra, and grassy forests to the south. With over 3000 custom placed buildings, compounds and fully rebuilt loot spawns, you are sure to get lost in the map of Vidda while fighting for survival in Exile. SQ1 is a PVP server that features Light Military Vehicles, Unique missions, Advanced towing, Enhanced movement, CUP Weapons and Vehicles, NIarms, Revive, Base Respawn among many others. Hop on to |SQ1|EXILE_VIDDA| for a brand new experience on a map never done before in Exile! Our IP is: 216.52.25.74:2322 If you need assistance you can always check for help on our discord: https://discord.gg/nVsNZbJ Again, welcome to SQ1, we think you will love it!
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how did you fix it