I was struggling with an issue with some maps having extremely dark nights, after looking around and discovering CHBN brighter nights, I attempted using that only to have it not work with exile.
 
	 
 
	So, I heard from @Crazy Mike that there's a variable called 'setAperture', which works in exile and if done properly with time checks, can fix your night time issues:
 
	Before: https://steamuserimages-a.akamaihd.net/ugc/934941151425682331/602F1B80891966C8BB295EAABD1D8F37DC40E854/
 
	After: https://steamuserimages-a.akamaihd.net/ugc/933815276827352028/6D9156326C313A8E87F36F4052AC891012C23CF1/
 
	How to:
 
		In init.sqf, add this: [] execVM "nightFix.sqf";
	
	
		Create a new sqf file called nightFix.sqf and place it in your root directory
	
	
		Place this code into that sqf file: [original creator for this time check is @STONEY-DSP afaik]
	
while {true} do
{
	if (daytime >= 19 || daytime < 7) then   // Adjust these for when you want "night time"
	{
		setAperture 4; //how bright you want your nighttimes to be, higher is brighter
	}
	else
	{
		setAperture 50; //normal view for daytime
	};
	uiSleep 120; //how often you want to check if it daytime or nighttime
};