I was struggling with an issue with some maps having extremely dark nights, after looking around and discovering CHBN brighter nights, I attempted using that only to have it not work with exile.
So, I heard from @Crazy Mike that there's a variable called 'setAperture', which works in exile and if done properly with time checks, can fix your night time issues:
Before: https://steamuserimages-a.akamaihd.net/ugc/934941151425682331/602F1B80891966C8BB295EAABD1D8F37DC40E854/
After: https://steamuserimages-a.akamaihd.net/ugc/933815276827352028/6D9156326C313A8E87F36F4052AC891012C23CF1/
How to:
In init.sqf, add this: [] execVM "nightFix.sqf";
Create a new sqf file called nightFix.sqf and place it in your root directory
Place this code into that sqf file: [original creator for this time check is @STONEY-DSP afaik]
while {true} do
{
if (daytime >= 19 || daytime < 7) then // Adjust these for when you want "night time"
{
setAperture 4; //how bright you want your nighttimes to be, higher is brighter
}
else
{
setAperture 50; //normal view for daytime
};
uiSleep 120; //how often you want to check if it daytime or nighttime
};