BeatenByBacon

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About BeatenByBacon

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  1. BeatenByBacon

    [Updated] R3F Logistics Exile (with CUP)

    Hey, one question. I installed the mod on my server and all of the functions of the mod appear twice in the scroll menu. Why is that so? and what do i have to change/remove in the script so the bug gets removed? I just put the mod as it is into my server without changing anything in the mod. Greets Bacon
  2. BeatenByBacon

    CDAH craften und normales exile craften?!

    Hey. Geh in die CDAH_Exile_Client_object_item_craft.sqf und änder in Zeile 45 _baseLevel = (nearestObjects [player, ["Exile_Construction_Flag_Static"], 150]) getVariable ["ExileTerritoryLevel", 1]; in diese Zeile: _baseLevel = nearestObject [player, "Exile_Construction_Flag_Static"] getVariable ["ExileTerritoryLevel", 1]; Danach müsste es klappen.
  3. BeatenByBacon

    AVS - Advanced Vehicle System

    Hey. I have a problem with spawning random persistent vehicles on my server. I have followed every step in the instruction but it seems like its not working. I also read every post here about that problem as well, but i cant find a single working solution for that. Theres a guy here who said, i should paste the "ID Tag" of the vehicle inside the database to account and the tag into the UID. Well i tried that out, but its not working. Can someone please help me with that problem? I also have no errors inside my RPT logs expect this one: @ExileServer\addons\avs.pbo - unknown Well but i have the same thing with my exile_server.pbo and its working, so i guess thats not the problem @ExileServer\addons\exile_server.pbo - unknown Can someone give me a step by step solution so i can finally spawn random persistent vehilces? Would be awesome.
  4. BeatenByBacon

    Unable to Retrieve From Exile VG

    @TroyT I also have the same issue, some of the vehicles can be retrieved from the vg, others don't. The players just get the notification, that this vehicle doesn't belong to this territory. I have no idea why. It's also interesting to know, that i can retrieve some cars, like a Strider, but I cant retrieve a HEMMT for example.
  5. BeatenByBacon

    Is it possible to open Cargo Containers in Exile?

    Alright, it worked now with the doors on the containers. Now I have the same problem with custom spawnpoints. For some reason the loot doesn't spawn for me as well.... I dont know why
  6. BeatenByBacon

    Is it possible to open Cargo Containers in Exile?

    Alright, thank you both for your help, I am going to try it out soon. @Riker2335 I am using a special mod (Loot Position Creator), which should actually work pretty well for this kind of problem.
  7. Hey guys. I have a question. My problem is, that i want to use the Cargo Containers (these containers from ships) as lootpoints on my server. I want to place the points inside the container. At the Eden Editor i can open the containers easily, but when i upload the custom map with the new placed containers on my server, i cant open them. Is there a way to open them? Or is it because of the mod Exile? At Arma 2 it worked just perfectly, it would be sad if the option isn't aviable. Greetings BeatenByBacon
  8. BeatenByBacon

    Adding a new Global Chat

    Hey there! I want to have a new Side Chat Channel for my Server. My Server is a PVE Exile one and people are using pretty often the side chat to trade items with each other. The idea is to create a new one called 'Trade Chat' or something like that. Is there a way of creating a new Global/Side Channel? Greeting, BeatenByBacon
  9. BeatenByBacon

    Disable Flag Purchase at Office Trader

    Well. It does not work. I have really no idea how to do that.
  10. Hello Guys. I want to change that players on my server aren't able to purchase flags at the office trader. Like, if they go to the purchase option, they get a message when the press the purchase button 'Error! You don't have permissions to buy a flag. Please contact an admin.' Does someone know how to change that? I have found the ExileClient_system_territory_network_purchaseTerritoryResponse.sqf file, where you can change the notifications, but for some reason, it does not work. private["_responseCode"]; _responseCode = _this select 0; switch (_responseCode) do { case 1: { ["ErrorTitleAndText", ["Failed to purchase!", "You do not exist."]] call ExileClient_gui_toaster_addTemplateToast; }; case 2: { ["ErrorTitleAndText", ["Failed to purchase!", "You are too dead for this."]] call ExileClient_gui_toaster_addTemplateToast; }; case 3: { ["ErrorTitleAndText", ["Failed to purchase!", "You do not have enough pop tabs."]] call ExileClient_gui_toaster_addTemplateToast; }; case 0: { /* //[player, "Exile_Item_Flag", 1] call ExileClient_util_playerCargo_add; */ ["SuccessTitleAndText", ["Error!", "You don't have the permission to buy a Flag. Please contact an Admin."]] call ExileClient_gui_toaster_addTemplateToast; }; }; true
  11. BeatenByBacon

    [RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack

    Alright, thank you ^^ I am going to try it out.
  12. BeatenByBacon

    Craften funktioniert nicht...

    Kann es vielleicht daran liegen, wenn man schon InfiSTAR auf dem server hat? Vielleicht kommen sich die beiden mods in die quere.
  13. BeatenByBacon

    [RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack

    Now I have a new problem, after i installed the mod, i cant craft items anymore, even items who arent from the mod, like crafting water from the Watercooler into an empty bottle. Does someone know the issue?
  14. BeatenByBacon

    [RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack

    Hello guys. I have a problem with CDAH. I followed the instructions, the items are aviable on the trader, but when i am trying to construct something from the mod (Anvil, Crate etc.) it doesnt show up, its just invisible, i cant place any of these items. Can someone help me with that problem please? I am using InfiSTAR if thats important to know. FIXED.
  15. BeatenByBacon

    [Updated] R3F Logistics Exile (with CUP)

    I also have a question. I have installed the mod and didnt really changed anything on the mod. The problem is now, i can load locked vehicles in cars (for example a locked Golf from another player into my Ural and then i can sell it at the trader). Is there a possibility to change that? I have found in the config this code: R3F_LOG_CFG_lock_objects_mode = "player"; I have changed it to "player", but it still does not work