_MIX_

Member
  • Content count

    9
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

Everything posted by _MIX_

  1. Hey SLB!

    Mod works fine for me and I love it. Im wondering if it is possible to add CUP vehicles to similar categories with the default vehicles in Igiload.sqf? When I tried this, the CUP vehicles did not have full functionality from what I could tell. Thanks!

     

    >> For example using the Merlin HC3 chopper by adding it to the Mohawk vehicle group in the sqf. Or an Osprey instead of a Blackfish.

  2. _MIX_

    Exile IgiLoad with TaruPodMod

    Hey all, Mod works fine for me. Im wondering if it is possible to add CUP vehicles to similar categories of the default vehicles in Igiload.cgf? When I tried this, the CUP vehicles did not have full functionality from what I could tell. Thanks!
  3. _MIX_

    Exile IgiLoad with TaruPodMod

    Hey all, Mod works fine for me. Im wondering if it is possible to add CUP vehicles to similar categories of the default vehicles in Igiload.cgf? When I tried this, the CUP vehicles did not have full functionality from what I could tell. Thanks!
  4. Yesterday, our server was working fine with players joining throughout the day. When two of our moderators attempted to connect at night, the Exile loading screen got to about halfway and froze. After a few more minutes an error ("connection with the server lost") appears. When I check my RPT log all looks mostly fine (https://pastebin.com/wB4szCtk This problem seems totally out of the blue considering we have made no edits to the mods or game files in days now. Since then the server has worked fine until our connection issues last night. I know I dont have much information to give but we are totally at a loss.
  5. Hi all, Just started a new server up and am working on running ExileZ and Exile Occupation together. Ideally we would have zombies inhabiting towns/other sites with NPCs spawning at crates/missions around and in cars roaming the map. Before doing this, we changed the sides of the server so that zombies=east, NPCs=west, and players-ind. Currently, the AI spawn around the map; just not as completely as we hoped. Zombies have occupied the towns correctly, however NPCS will not spawn in roaming cars or occupying cities. They will only show up at crates and missions separate from any infection zones. Has anyone ran into this issue before? We are not sure if this is a conflict of AI sides (zombies should be same side as NPCs) or if the NPCs are being restricted from spawning near the infection zones (which are all over the map). Any help would be appreciated. Thanks. I have attached the RPT and occupation config.sqf file in case anyone notices anything I haven't. Thanks again. occupation config.sqf server RPT
  6. _MIX_

    ExileZ 2

    Thanks for the reply. I do use the one you recommended actually. It works great. And its even better to hear that Occupation wont interfere!
  7. _MIX_

    ExileZ 2

    Random question but will the AI from ExileZ interfere with AI being spawned in by Exile Occupation? I have heard that their friend settings can get screwed up but not sure if that still is the case.
  8. Thats a great idea actually. Which file can I find those settings at? And do I spawn as a Independent when joining the game by default?
  9. Hi all, Random question but I just started up my own server and am running DMS and ExileZ. I would like to have roaming AI as well on the map using Exile Occupation. My question is whether Occupation would interfere at all with ExileZ and screw with the AI settings for each? Thanks.