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Everything posted by NWO_NOX
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MarXet will allow players to sell items. They are shown in the right pane, however the value of the item is not shown as "0" to the seller (usually does so the seller can buy it back). The seller as the buyer or anyone for that matter can not purchase any item. The button is shaded and not responding. Basically the only function that works is selling an item. I have no extDB2 logs that indicate an issue and, serverside logs show nothing of concern: Server: 18:37:08 "ExileServer - Game world initialized! Let the fun begin!" 18:37:08 "ExileServer - Russian Roulette: Game initialized." 18:37:08 "ExileServer - Server is up and running! Version: 1.0.3" 18:37:08 "Administrator/BIS_fnc_log: [postInit] ExileServer_fnc_postInit (16625 ms)" 18:37:08 "MarXet: [InventoryInitalize] : Loading MarXet Inventory..." 18:37:08 "ExileServer - Main thread started" 18:37:08 "MarXet: [InventoryInitalize] : Loaded MarXet Inventory! MarXetInventory is public!" 18:37:08 "Administrator/BIS_fnc_log: [postInit] MarXet_Server_fnc_postInit (115.997 ms)" extDB2: extDB2: Found extdb-conf.ini extDB2: Detected 16 Cores, Setting up 6 Worker Threads [18:41:37:484470 --5:00] [Thread 7884] extDB2: Database Type: MySQL [18:41:37:488625 --5:00] [Thread 7884] extDB2: Database Session Pool Started [18:41:37:491628 --5:00] [Thread 7884] extDB2: SQL_CUSTOM_V2: Loading Template Filename: D:\Arma\Server\@ExileServer\extDB\sql_custom_v2\exile.ini [18:41:37:491914 --5:00] [Thread 7884] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available I've been troubleshooting this for most of the day and I just went through a clean install of MarXet including dropping and rebuilding the 'marxet' table. I am using files from: https://github.com/Barada123/MarXet Any help is greatly appreciated and I'm ready and willing to donate to whoever can solve this.
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what script is running or trying to run prior to this error ?
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assuming its x64 server? if so, are you using this simulation overwrite? https://github.com/BrettNordin/Exile/tree/master/NoDynamicSimEdits I recall having the same issues and switched back to exile simulation and it fixed the problem for me. I know this is for vehicles but it may also apply to the problems your having.
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Unable to Connect after Latest InfiStar Update
NWO_NOX replied to wetNreckless's question in Serverside
you guys dont keep a copy of your previous infistar.pbo / mission file? -
Unable to Connect after Latest InfiStar Update
NWO_NOX replied to wetNreckless's question in Serverside
I did the same and had to rollback my infistar until I can test it better on my servers. This shit is kicking you off.. 15:04:32 "<infiSTAR.de>HACKLOG| wetNreckless(76561198131908082) | HackAction on player: holdAction detected! | 0h 11min 56s [13-12-2017 23-36-53 - v88] [13-12-2017 23-36-53 - v88]"15:04:32 "<infiSTAR.de>KICKLOG| wetNreckless(76561198131908082) isAdmin? true: HLOG_SKICK: wetNreckless(76561198131908082) | HackAction on player: holdAction detected! | 0h 11min 56s [13-12-2017 23-36-53 - v88] [13-12-2017 23-36-53 - v88]"15:04:32 Successfull attempt to execute serverCommand '#kick 25' by server.15:04:32 NetServer: cannot find channel #1552322229, users.card=015:04:32 Message not sent - error 0, message ID = ffffffff, to 1552322229 (wetNreckless) Try turning this off in the config @ line 692 until one of the guru's chime in.. BlockHoldActions = "true"; /* STRONGLY recommended! */ -
Radio chatter for Exile Occupation, like A3XAI
NWO_NOX replied to BetterDeadThanZed's topic in Events, Missions & AI
Anyone find a way to do this? -
Exile Scavenge Framework - 0.7 BETA (23.10.2017)
NWO_NOX replied to [RG] Salutesh's topic in Scripts
I think i just soiled myself. in a good way- 255 replies
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..are you running x86 or x64 bit server? I'm running x64 and if you follow the extdb3 setup properly you have an option to run the dynamic simulation overwrite or the standard exile one. Switching to the standard exile simulation overwrite worked for me. if you are running x86 still then maybe someone else could be so kind enough to help.. Take a look back through the beginning of the thread where @kuplionmentions this. I seem to find myself in a better situation when I just do what he suggests... Welcome to Exile server hosting.. 9.9/10 someone else has encountered your issue already and luckily we have folks willing to lend a helping hand.
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Depends, are you using extdb2 or extdb3?
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Anyone confirmed this works???
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Couple issues I'm having. 1. No animation when hacking the safe.. I understand its "Cosmetic" just making the mention of it 2. After I attempt a "hack" I cant do it again. its as if it can only be used once.. I've followed the OP's instructions and @LordRampantHump's inputs to the script setup.. Any help is appreciated. Running this in debug each time the autolockpicker is used allows multiple use... [] execVM "Init_AutoLockPicker.sqf";
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I switched from using dynamic simulation to exile simulation and it fixed this issue for me.
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By far the best server I've ever owned. Lets see if we can bring back the survival challenge that brought us to Exile in the first place..
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Just want to add for those who updated to x64 servers.. rename your beserver.cfg to beserver_x64.cfg and make sure it is in the same folder as your beserver_x64.dll hope this helps someone
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I was able to get it to work. MrSanchez's key for the headlamp and yours dont get along. Tried with only EBM and MrSanchez running and it still didnt work. Imagine that... DP and EBM not working together.. Oh well, thanks.
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Having signature mismatch issues when loading this mod. All other mods im running (including EBM) report (signature mismatch) after installing Extended_Base_Mod If I remove it from the cmdline and remove the key from the keys folder -all mods turn green and no issue. So far I've only tried deleting the @Extended_Base_Mod folder and reinstalling a clean version
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I had the one you suggested before and ran into trouble with people not getting paid for items while offline. Someone suggested the one I was using in the OP. Gave https://github.com/secondcoming/MarXet another shot and now it works.. Thanks! $$$
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delete
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My server is not militarized so I dont need the ammo rearm functions used by this script. I only need vehicles to be persistent. Should I get into AVS or is there another way to make spawn vehicles persistent?
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10/10 Server!
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- rhs
- deploybike
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