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FlipM0d3 last won the day on April 27 2018
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I'm using this one, you can try it. Make change in onLoad.sqf
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[RELEASE] Vehicle Ammo Save Script (Updated 12 Aug 18)
FlipM0d3 replied to Bones51's topic in Scripts
Sry to be a party pooper, but i update my files and did the change in db. Still the empty machineguns/granade slots won't fill up? Strider HMG 200/1 bullets so thats 400 bullets in total, i shoot 300 so i have 100 left. Do a restart and it will be filled up to 200 bullets and spare slots is empty? Anyone els having this problem or am i doing something wrong? -
On the 28th of may Apoc did a file update and the respect was fixed.
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Using the UCAV Sentinel drone from the new DLC on your server
FlipM0d3 replied to Kurewe's topic in Vehicles
This fixed it for me. Make a overwrite for ExileServer_object_vehicle_database_load.sqf goto line 100 and change -> _vehicleObject enableSimulationGlobal false; to _vehicleObject enableSimulationGlobal true; -
Ta, installed it and can confirm it works.
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Is this still working with 1.04?
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Are you using the standard config.sqf or did you make one yourself?
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[RELEASE] Vehicle Ammo Save Script (Updated 12 Aug 18)
FlipM0d3 replied to Bones51's topic in Scripts
This script works great, i only found one problem . When i buy a Slammer, it has a 200/19 7.62mm and 12/2 120mm HEAT ammo. If i leave the tank before restart with 50/16 7.62mm and 10/1 120mm HEAT ammo left. After the restart the 7.62 ammo wont fill up too the max when i do a refill, it will have 200/16 instead of 200/19 and this is the problem with all vehicles who have a HMG or a GMG. When you leave the vehicle with a empty spare slot, it wont add ammo to it after restart. -
You only have to enable simultion and its solved, crew is allready in.
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I have found the fix, you where in the right file. Make a overwrite for ExileServer_object_vehicle_database_load.sqf goto line 100 and change -> _vehicleObject enableSimulationGlobal false; to _vehicleObject enableSimulationGlobal true; Allready thought something was wrong with the simulation. Don't know if this will cause any other problems, but tested it and it works fine.
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I placed the same problem on the link you gave me and i spoke to Hogansheroes. He's telling me it works on his server but he's using a old vg, i asked if it was the Exad vg and he's not using that one? So i dont know which vg he is using and if it still works with exad vg? Maybe someone can confirm if it's still works with Exad vg? The weirdt thing is i'm able to shoot 2 times from the stomper and then it freezes. When turning on the engine on any drone it doesnt work, same as folding the wings. But when i fold the wings you can hear it's making the sound and i'm able to store it back in the vg??
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[solved] Moving dead player from safe zone.
FlipM0d3 replied to geekm0nkey's topic in Traders & Safe Zones
And where can i place your script m8? -
Using the UCAV Sentinel drone from the new DLC on your server
FlipM0d3 replied to Kurewe's topic in Vehicles
Normaly when i click on the driver/gunner screen i go straight to the possition and now it doesnt do a thing. I have to press esc and im in and can fire 2 shots in gunner and thats it all freezes. Yes engine and folden wings both not working. It has to do something with the exile vg, i used exad before and all worked ok and same when i buy from trader all is ok. Anyway thx for the help, i will do some more testing when i have time. -
Using the UCAV Sentinel drone from the new DLC on your server
FlipM0d3 replied to Kurewe's topic in Vehicles
Ye i think the problem is the new Exile VG. Can anyone confirm the drones are working with Exad vg?