lobosds

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Everything posted by lobosds

  1. hello and sorry for my english. After the 1.4 pineapple has stopped working I pass what I had and have if someone can fix it thanks. in initplayerlocal.sqf basedue.sqf flagstolen.sqf the box comes out but not the info sure that some good Samaritan knows how to fix it
  2. lobosds

    1.0.4 "Pineapple" Release!

    Thanks for the mention a detail, it will be difficult to put our servers with the new version that is clear is not a novelty, BUT FOR MORE THAN YOU ARE DESPERATE NEVER LOSE THE FORMS THIS PEOPLE I AM SURE THAT IT HAS TAKEN MANY HOURS TO CREATE IT AND NOT CHARGE YOU FOR HER.
  3. lobosds

    Merging Altis Life with Exile?

    I am interested in an exile life looked for information and nothing appears if I can help or can someone tell me if this is dead or something ???
  4. haha very good but I think it would create a healthy confrontation between Spanish patriots and Catalan independence and my interest in continuing to learn about exile but I see that it is not possible
  5. Hi, I did not want to ask in an old thread, but after many tests I can not make it work. I will try to explain all the attempts made if someone sees what is my fault, thank you. As you can see, I try to load a Spanish custom flag since it did not appear and I received an error that you will see in the following image https://ibb.co/dSCfOm I was thinking of adding an image. For example, the one of the Russian flag (the insert where the Republic of Catalonia says) that comes from @exile and does not finish loading but does not give an error. My conclusions are that this system does not work in this version that the tools of the converter of weapons 3 do not work well and that I am left without personalized flags some charitable soul to help me with this.
  6. lobosds

    Respect based loadouts & UID loadouts.

    I give you my modification of ranks.sqf in case someone is interested in using it
  7. lobosds

    Respect based loadouts & UID loadouts.

    @leonardo1978 a god level explanation thanks to you and to all the people that you have taken some time to teach the novices like me thanks
  8. lobosds

    DMS - Defent's Mission System

    hello and thanks for helping me I leave the rpt if you need the full rpt ask me. In the mission thanks to the lines that you have given me to get the batteries in the box but the vehicle of patrol used by the npc to defend the mission comes with loot I do not care but I wanted to comment.
  9. lobosds

    DMS - Defent's Mission System

    @CaptainChaos thanks for helping me the mission leaves but the box is empty the patrol vehicle has ammunition grenades ... in the inventory and the offroad goes empty I leave you more information if you can help me. config.sqf
  10. lobosds

    DMS - Defent's Mission System

    hello, I want to create a mission that in the box that has exile batteries alone but I think I'm making a mistake you can say that I do wrong
  11. lobosds

    Loot table trash

    I NEED HELP PLEASE
  12. lobosds

    Loot table trash

    Hello my problem is that in my loot table I removed the item trash and still I still want to show the loot of arms, clothes miliatar ... if you can guide me I do wrong or if I exile loose by default loot garbage and how I can finish setting this table thanks
  13. lobosds

    .Bat for start server

    i have this problem i think use firedaemon
  14. lobosds

    Auto Server Restart For Dummies

    Hello guys, sorry for my English, I have a server in vps with tadst, the server boots perfectly and does a reset at 4 o'clock the problem that tadst does not restart the server and I have to use a .bat together with the task scheduler windows for me to restart the server the .bat if I activate it works perfectly but if it activates the task scheduler I get an error. the error is windows can not find the file arma3server.exe make sure the name is spelled correctly and try again and this is my .bat @echo off cls set gameserver=Arma Exile start "Exile" /high D:\Servers\Arma_3_Exile\arma3server.exe -port=2302 "-config=D:\Servers\Arma_3_Exile\TADST\default\TADST_config.cfg" "-cfg=D:\Servers\Arma_3_Exile\TADST\default\TADST_basic.cfg" "-profiles=D:\Servers\Arma_3_Exile\TADST\default" -name=default -filePatching "-mod=@CBA_A3;@CUP Terrains - Maps;@CUP Units;@CUP Vehicles;@CUP Weapons;@CUP_Terrains_Core;@DonkeyPunch.INFO Open Chernarus Project;@Enhanced Movement;@Exile;@ExileServer;@infiSTAR_Exile;@TRYK [TRYK's Multi-play Uniforms]" -autoInit "-servermod=@ExileServer" -autoinit pause
  15. lobosds

    Help me make it to the middle [ Status Bar ]

    I still have this problem. My status bar is to the left of the screen and I want this centered. /* @file Version: 0.1 @file Name: statusBar.sqf @file EpochMod StatusBar Port for Wasteland / EXILE by CRE4MPIE @file Created: 21/4/2015 @notes: Added custom Icons and ported Wasteland info. Still needs to be cleaned up a bit. */ waitUntil {!(isNull (findDisplay 46))}; disableSerialization; _rscLayer = "osefStatusBarAdmin" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBarAdmin","PLAIN"]; // systemChat format["StatusBar Initialized", _rscLayer]; [] spawn { uiSleep 5; //set the color values. //Additional color codes can be found here: http://html-color-codes.com/ _colourDefault = parseText "#adadad"; //set your default colour here _colour108 = parseText "#FF7000"; _colour107 = parseText "#FF9000"; _colour106 = parseText "#FFBB00"; _colour105 = parseText "#FFCC00"; _colour104 = parseText "#81CCDD"; _colour103 = parseText "#33AACC"; _colour102 = parseText "#3388CC"; _colour101 = parseText "#3366CC"; _colour100 = parseText "#336600"; _colour90 = parseText "#339900"; _colour80 = parseText "#33CC00"; _colour70 = parseText "#33FF00"; _colour60 = parseText "#66FF00"; _colour50 = parseText "#CCFF00"; _colour40 = parseText "#CCCC00"; _colour30 = parseText "#CC9900"; _colour20 = parseText "#CC6600"; _colour10 = parseText "#CC3300"; _colour0 = parseText "#CC0000"; _colourDead = parseText "#000000"; _uid = getPlayerUID player; while {true} do { uiSleep 1; //moved the creation of the status bar inside the loop and create it if it is null, //this is to handle instance where the status bar is disappearing if(isNull ((uiNamespace getVariable "osefStatusBarAdmin")displayCtrl 55554)) then { diag_log "statusbar is null create"; disableSerialization; _rscLayer = "osefStatusBarAdmin" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBarAdmin","PLAIN"]; }; //initialize variables and set values _unit = _this select 0; _damage = round ((1 - (damage player)) * 100); //_damage = (round(_damage * 100)); _hunger = round (ExileClientPlayerAttributes select 2); _thirst = round (ExileClientPlayerAttributes select 3); _wallet = (player getVariable ["ExileMoney", 0]); _lockers = (player getVariable ["ExileLocker", 0]); _stamina = ExileClientPlayerScore; _energy = 100; _energyPercent = 100; _serverFPS = round diag_fps; _pos = getPosATL player; _dir = round (getDir (vehicle player)); _grid = mapGridPosition player; _xx = (format[_grid]) select [0,3]; _yy = (format[_grid]) select [3,3]; _time = (round(240-(serverTime)/60)); //edit the '240' value (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; //Colour coding //Damage _colourDamage = _colourDefault; if(_damage >= 100) then{_colourDamage = _colour100;}; if((_damage >= 90) && (_damage < 100)) then {_colourDamage = _colour100;}; if((_damage >= 80) && (_damage < 90)) then {_colourDamage = _colour80;}; if((_damage >= 70) && (_damage < 80)) then {_colourDamage = _colour70;}; if((_damage >= 60) && (_damage < 70)) then {_colourDamage = _colour60;}; if((_damage >= 50) && (_damage < 60)) then {_colourDamage = _colour50;}; if((_damage >= 40) && (_damage < 50)) then {_colourDamage = _colour40;}; if((_damage >= 30) && (_damage < 40)) then {_colourDamage = _colour30;}; if((_damage >= 20) && (_damage < 30)) then {_colourDamage = _colour20;}; if((_damage >= 10) && (_damage < 20)) then {_colourDamage = _colour10;}; if((_damage >= 1) && (_damage < 10)) then {_colourDamage = _colour0;}; if(_damage < 1) then{_colourDamage = _colourDead;}; //Hunger _colourHunger = _colourDefault; if(_hunger >= 100) then{_colourHunger = _colour100;}; if((_hunger >= 90) && (_hunger < 100)) then {_colourHunger = _colour90;}; if((_hunger >= 80) && (_hunger < 90)) then {_colourHunger = _colour80;}; if((_hunger >= 70) && (_hunger < 80)) then {_colourHunger = _colour70;}; if((_hunger >= 60) && (_hunger < 70)) then {_colourHunger = _colour60;}; if((_hunger >= 50) && (_hunger < 60)) then {_colourHunger = _colour50;}; if((_hunger >= 40) && (_hunger < 50)) then {_colourHunger = _colour40;}; if((_hunger >= 30) && (_hunger < 40)) then {_colourHunger = _colour30;}; if((_hunger >= 20) && (_hunger < 30)) then {_colourHunger = _colour20;}; if((_hunger >= 10) && (_hunger < 20)) then {_colourHunger = _colour10;}; if((_hunger >= 1) && (_hunger < 10)) then {_colourHunger = _colour0;}; if(_hunger < 1) then{_colourHunger = _colourDead;}; //Thirst _colourThirst = _colourDefault; switch true do{ case(_thirst >= 100) : {_colourThirst = _colour101;}; case((_thirst >= 90) && (_thirst < 100)) : {_colourThirst = _colour102;}; case((_thirst >= 80) && (_thirst < 90)) : {_colourThirst = _colour103;}; case((_thirst >= 70) && (_thirst < 80)) : {_colourThirst = _colour104;}; case((_thirst >= 60) && (_thirst < 70)) : {_colourThirst = _colour105;}; case((_thirst >= 50) && (_thirst < 60)) : {_colourThirst = _colour106;}; case((_thirst >= 40) && (_thirst < 50)) : {_colourThirst = _colour107;}; case((_thirst >= 30) && (_thirst < 40)) : {_colourThirst = _colour108;}; case((_thirst >= 20) && (_thirst < 30)) : {_colourThirst = _colour20;}; case((_thirst >= 10) && (_thirst < 20)) : {_colourThirst = _colour10;}; case((_thirst >= 1) && (_thirst < 10)) : {_colourThirst = _colour0;}; case(_thirst < 1) : {_colourThirst = _colourDead;}; }; //Energy _colourEnergy = _colourDefault; if(_energyPercent >= 100) then{_colourEnergy = _colour100;}; if((_energyPercent >= 90) && (_energyPercent < 100)) then {_colourEnergy = _colour90;}; if((_energyPercent >= 80) && (_energyPercent < 90)) then {_colourEnergy = _colour80;}; if((_energyPercent >= 70) && (_energyPercent < 80)) then {_colourEnergy = _colour70;}; if((_energyPercent >= 60) && (_energyPercent < 70)) then {_colourEnergy = _colour60;}; if((_energyPercent >= 50) && (_energyPercent < 60)) then {_colourEnergy = _colour50;}; if((_energyPercent >= 40) && (_energyPercent < 50)) then {_colourEnergy = _colour40;}; if((_energyPercent >= 30) && (_energyPercent < 40)) then {_colourEnergy = _colour30;}; if((_energyPercent >= 20) && (_energyPercent < 30)) then {_colourEnergy = _colour20;}; if((_energyPercent >= 10) && (_energyPercent < 20)) then {_colourEnergy = _colour10;}; if((_energyPercent >= 1) && (_energyPercent < 10)) then {_colourEnergy = _colour0;}; if(_energyPercent < 1) then{_colourEnergy = _colour0;}; //Stamina _colourStamina = _colourDefault; //display the information ((uiNamespace getVariable "osefStatusBarAdmin")displayCtrl 55554)ctrlSetStructuredText parseText format[" <t shadow='1' shadowColor='#000000' color='%10'><img size='1.3' shadowColor='#000000' image='addons\statusbar\icons\players.paa' color='%10'/> %2</t> <t shadow='1' shadowColor='#000000' color='%11'><img size='1.0' shadowColor='#000000' image='addons\statusbar\icons\health.paa' color='%11'/> %3%1</t> <t shadow='1' shadowColor='#000000' color='%10'><img size='1.0' shadowColor='#000000' image='addons\statusbar\icons\poptab_ca.paa' color='%10'/> %4</t> <t shadow='1' shadowColor='#000000' color='%10'><img size='1.0' shadowColor='#000000' image='addons\statusbar\icons\locker.paa' color='%10'/> %20</t> <t shadow='1' shadowColor='#000000' color='%12'><img size='1.3' shadowColor='#000000' image='addons\statusbar\icons\hunger.paa' color='%12'/> %5%1</t> <t shadow='1' shadowColor='#000000' color='%13'><img size='1.3' shadowColor='#000000' image='addons\statusbar\icons\thirst.paa' color='%13'/> %6%1</t> <t shadow='1' shadowColor='#000000' color='%15'><img size='1.0' shadowColor='#000000' image='addons\statusbar\icons\exile.paa' color='%10'/> %9</t> <t shadow='1' shadowColor='#000000' color='%15'><img size='1.0' shadowColor='#000000' image='addons\statusbar\icons\fps.paa' color='%10'/> %7</t> <t shadow='1' shadowColor='#000000' color='%15'><img size='1.0' shadowColor='#000000' image='addons\statusbar\icons\compass.paa' color='%10'/> %17</t> <t shadow='1' shadowColor='#000000' color='%10'><img size='1.2' shadowColor='#000000' image='addons\statusbar\icons\restart.paa' color='%10'/>%18:%19</t>", "%", count playableUnits, _damage, _wallet, _hunger, _thirst, _serverFPS, _energyPercent, _stamina, _colourDefault, _colourDamage, _colourHunger, _colourThirst, _colourEnergy, _colourStamina, format["%1/%2",_xx,_yy], _dir, _hours, _minutes, _lockers ]; }; }; #define ST_RIGHT 0x01 class osefStatusBarAdmin { idd = -1; onLoad = "uiNamespace setVariable ['osefStatusBarAdmin', _this select 0]"; onUnload = "uiNamespace setVariable ['osefStatusBarAdmin', objNull]"; onDestroy = "uiNamespace setVariable ['osefStatusBarAdmin', objNull]"; fadein = 0; fadeout = 0; duration = 10e10; movingEnable = 0; controlsBackground[] = {}; objects[] = {}; class controls { class statusBarText { idc = 55554; x = safezoneX + safezoneW - 1.90; y = safezoneY + safezoneH - 0.063; w = 1.35; h = 0.06; shadow = 2; // colorBackground[] = { 0, 0, 0, 0.5 }; // uncomment and increase 4th number to have a background font = "PuristaSemibold"; size = 0.04; type = 13; style = 2; text=""; class Attributes { align="center"; color = "#ffffff";//#5fe60c }; }; }; }; class osefStatusBar { idd = -1; onLoad = "uiNamespace setVariable ['osefStatusBar', _this select 0]"; onUnload = "uiNamespace setVariable ['osefStatusBar', objNull]"; onDestroy = "uiNamespace setVariable ['osefStatusBar', objNull]"; fadein = 0; fadeout = 0; duration = 10e10; movingEnable = 0; controlsBackground[] = {}; objects[] = {}; class controls { class statusBarText { idc = 55555; x = safezoneX + safezoneW - 1.50; y = safezoneY + safezoneH - 0.035; w = 1.3; h = 0.07; shadow = 2; // colorBackground[] = { 0, 0, 0, 0.5 }; // uncomment and increase 4th number to have a background font = "PuristaSemibold"; size = 0.04; type = 13; style = 2; text=""; class Attributes { align="left"; color = "#ffffff";//#5fe60c }; }; }; };