Jerry Cornelius

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About Jerry Cornelius

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  1. Bonjour, Une petite vidéo pour expliquer comment créer vos mission DMS Statiques perso. c'est ici https://www.youtube.com/watch?v=M1E7nJbRRk0&t=7s Pour commencer c'est une mission simple mais, si cela intéresse, il est possible d'aller plus loin, ajouter des véhicules de défense, ou des renforts par hélicoptère sur la mission. Une nouvelle vidéo pour une mission plus complexe avec renforts par hélicoptère et soutien au sol par un véhicule. C'est ici https://www.youtube.com/watch?v=0A05xpmCed8 Bonne journée à vous.
  2. Jerry Cornelius

    DMS - Defent's Mission System

    Greetings to all, Maybe you can help me with the DMS_fnc_AddMissionToMonitor_Static script . I can see these lines in the explanations: [ _onSuccessScripts, // (OPTIONAL) Array of code or string to be executed on mission completion (in addition to regular code). Each element should be an array in the form [_params, _code]. _onFailScripts, // (OPTIONAL) Array of code or string to be executed on mission failure (in addition to regular code). Each element should be an array in the form [_params, _code]. _onMonitorStart, // (OPTIONAL) Code to run when the monitor starts to check the mission status. The passed parameter (_this) is the mission data array itself. _onMonitorEnd // (OPTIONAL) Code to run when the monitor is done with checking the mission status. The passed parameter (_this) is the mission data array itself. ] My idea would be to use _onSuccessScripts, to launch another mission after a successful one, but is that possible ??? Does anyone know how this parameter works? Thank you in advance for your ideas
  3. Jerry Cornelius

    Cant join after update

    Hello Stefen.kueneth, I'm not sure it's battleye because i'm not using it (config.cfg -> BattlEye = 0; ) And i use the upnp = 1; option here is my modem/router config: (it should even work with Batteye enable) UPnP Port forwarding but maybe i'm wrong somewhere...
  4. Jerry Cornelius

    Cant join after update

    Hello, I still can not find a solution to this problem, maybe you can find an answer with this informations... - everything was ok before version 1.78 - I made a complete new installation (windows10 and exile server using the exile installation guide V1.0.3 - Lemon) on a dedicated computer at home Not using BattleEye My config.cfg: I'm using @NATO_Rus_Weapons mod And no script addons in @ExileServer\addons, only exile Exile Auto Start.bat : The server log rpt Maybe you will find something wrong . Thank you for for reading .
  5. Jerry Cornelius

    Cant join after update

    Hello, I am confronted with the same problem with my dedicated server since the last update. Impossible to connect, sometime the server stay locked sometime it's not but impossible to play exile.
  6. Jerry Cornelius

    Petit script explosion nucleaire et radiations

    Bonjour à tous, Je viens partager avec vous un ensemble de petits scripts pour une explosion nucleaire avec radiations bricolé à partir de celui-ci: http://www.armaholic.com/page.php?id=23963. Il est loin d’être parfait , c’était mon premier véritable essai avec le langage arma, mais il fonctionnait sur mon serveur à l’époque. https://mega.nz/#!kbAFSTAa!BC9byiymPv1SDyy_elBdC27k5atTeorZ8NLwlWzPb4A Les explications pour l'installation et le paramétrage sont dans le fichier pdf inclus Il y a un maximum de commentaires sur le fonctionnement des commandes utilisées pour que vous puissiez modifier tout cela à votre sauce. Pour ceux interessés par l'interaction client/serveur du language de script arma c'est un moyen de comprendre comment cela fonctionne par un exemple simple. Voila, c'est tout, bon jeu.
  7. No loot stuff inside AI uniform/vest/backpack Hi , If you want stuff inside AI uniform it's easy, just à little bug to fix inside this file: edit: a3_zcp_exile\function\fn_createDMSSoldier.sqf go to line109 to 117 and you will understand Add objects before creating clothes does not work so , replace // Items (Loot stuff that goes in uniform/vest/backpack) {_ZCP_CDS_unitAI addItem _x;} forEach (missionNamespace getVariable [format ["DMS_%1_items",_ZCP_CDS_soldierClass],[]]); // Clothes _ZCP_CDS_unitAI addHeadgear ((missionNamespace getVariable [format ["DMS_%1_helmets",_ZCP_CDS_soldierClass],DMS_assault_helmets]) call BIS_fnc_selectRandom); _ZCP_CDS_unitAI forceAddUniform ((missionNamespace getVariable [format ["DMS_%1_clothes",_ZCP_CDS_soldierClass],DMS_assault_clothes]) call BIS_fnc_selectRandom); _ZCP_CDS_unitAI addVest ((missionNamespace getVariable [format ["DMS_%1_vests",_ZCP_CDS_soldierClass],DMS_assault_vests]) call BIS_fnc_selectRandom); _ZCP_CDS_unitAI addBackpack ((missionNamespace getVariable [format ["DMS_%1_backpacks",_ZCP_CDS_soldierClass],DMS_assault_backpacks]) call BIS_fnc_selectRandom); by // Clothes _ZCP_CDS_unitAI addHeadgear ((missionNamespace getVariable [format ["DMS_%1_helmets",_ZCP_CDS_soldierClass],DMS_assault_helmets]) call BIS_fnc_selectRandom); _ZCP_CDS_unitAI forceAddUniform ((missionNamespace getVariable [format ["DMS_%1_clothes",_ZCP_CDS_soldierClass],DMS_assault_clothes]) call BIS_fnc_selectRandom); _ZCP_CDS_unitAI addVest ((missionNamespace getVariable [format ["DMS_%1_vests",_ZCP_CDS_soldierClass],DMS_assault_vests]) call BIS_fnc_selectRandom); _ZCP_CDS_unitAI addBackpack ((missionNamespace getVariable [format ["DMS_%1_backpacks",_ZCP_CDS_soldierClass],DMS_assault_backpacks]) call BIS_fnc_selectRandom); // Items (Loot stuff that goes in uniform/vest/backpack) {_ZCP_CDS_unitAI addItem _x;} forEach (missionNamespace getVariable [format ["DMS_%1_items",_ZCP_CDS_soldierClass],[]]); and it will be ok now. It may help And, thank you zupa for your script
  8. Jerry Cornelius

    [Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23

    Hi aussie, I think the best way for more cops is to: reduce SC_randomSpawnFrequency I use 1200 seconds, how many on your server ? increase SC_randomSpawnMaxGroups how many players on your server ?, its important increase SC_randomSpawnChance i use 25 but i don't want ton many hunts Its important to know that, you can not have cops if you're mobile (in vehicules) And if you modify the script as I explained in my message, every time you're dead You have to wait again SC_randomSpawnFrequency seconds, so dying is not an good option... I hope it will help.
  9. Jerry Cornelius

    [Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23

    Hello everyone I do not know if I am the only one but i have à problem with: occupationRandomSpawn.sqf line 313 : _livePlayers call BIS_fnc_arrayShuffle; is not working the _livePlayer array Is not mixed. So i replaced it with: _livePlayers = _livePlayers call ExileClient_util_array_shuffle; And now it's ok everyone is hunting normally. If, like me, you're not satisfied with the control of the cops you can change line 344 Replace: _lastHunted = -5000; With _lastHunted = time; _selectedPlayer setVariable ["SC_lastHunted",time]; now you can really control cops spawn with SC_randomSpawnFrequency of config.sqf ( If you want more random lower SC_randomSpawnChance )
  10. Jerry Cornelius

    infistar v74 client rpt.log error

    Hi, i have it too, but i don't now why...
  11. Jerry Cornelius

    DMS - Defent's Mission System

    Hi, I wana talk about the new special missions of DMS because i think there is a problem. At the beginning when i tried it was impossible to launch the mission. Look at : fn_SelectMission.sqf (inside a3_dms/scripts) and change the line 89: {_maxTimesPerRestart < _timesPerRestart} && with: {_maxTimesPerRestart > _timesPerRestart} && Now it's better but ... new problem with the line 95: "DMS_SpecialMission_%1", change it with: "DMS_SpecialMission_%1",_mission, And now, for me on my server it's ok with a static mission placed inside a3_dms/missions/special/munitions.sqf and with this parameter in config.sqf: DMS_SpecialMissions = [ ["munitions",2,30,1,3600] ]; May be it will help.